Exits: north, east, south, west.
*. S HP:Fine>d
east
Green Grassland
Exits: north, east, south, west.
You have found a sand viper!
*. S HP:Fine>d
east
Dunland Trail
Exits: north, east, south, west.
*. S HP:Fine>d
east
Dunland Trail
A boar is here, fighting *a Man*.
A boar cub is playing here, and exploring the wide world.
*a Man* is here, riding a horse, fighting a boar.
Exits: north, east, south, west.
*. S HP:Fine>
A boar hits *a Man*'s head.
*. S HP:Fine>x manbackstab man
You can't backstab a fighting person, too alert!
*. S HP:Fine>
A boar strongly hits *a Man*'s left foot.
*. S HP:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves west riding a horse.
*. S HP:Fine>a
west
Dunland Trail
*a Man* is here, riding a horse.
Exits: north, east, south, west.
*. S HP:Fine>x man
backstab man
You begin to move silently to the back of your victim...
*a Man* easily avoids your backstab.
*. S HP:Fine *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves east riding a horse.
*. S HP:Fine>
A sand viper has arrived from the west.east
Dunland Trail
Exits: north, east, south, west.
*. S HP:Fine>track horse
You carefully examine the ground around you, looking for tracks...
You see some tracks of a horse leading east, done less than 1 hour ago.
*. S HP:Fine>d
east
Dunland Trail
Exits: north, east, south, west.
You see some tracks of a horse leading east, done less than 1 hour ago.
*. S HP:Fine>d
east
Dunlending Trail
Exits: north, east, south, west.
You see some tracks of a horse leading east, done less than 1 hour ago.
*. S HP:Fine>d
east
Sloping Meadow
Exits: north, east, south, west.
You see some tracks of a horse leading east, done less than 1 hour ago.
*. S HP:Fine>d
east
Gentle StreamLenwë narrates 'trolls still e bree?'
You see some tracks of a horse leading north, done less than 1 hour ago.
*. S HP:Fine>w
north
You carefully try to walk on the frozen water.
The River Glanduin
Exits: north, east, south, west.
The water is frozen solid.
Descending toward the horizon, the moon slowly fades from view.
You see some tracks of a horse leading north, done less than 1 hour ago.
*~ S HP:Fine>w
north
You carefully try to walk on the frozen water.
Grassy Hill Overlooking the River
*a Man* is here, riding a horse.
Exits: north, east, south, west.
The ground is frozen solid.
Aha, you have found your victim!
*. S HP:Fine>x man
backstab man
You begin to move silently to the back of your victim...
Your victim has disappeared!
*a Man* leaves east riding a horse.
*. S HP:Fine Move:Tired>d
eastGrassy Ridge
Some small rocks have been piled into a mound here.
Exits: north, east, south, west.
*. S HP:Fine Move:Tired>x man
backstab man
Backstab whom?
*. S HP:Fine Move:Tired>
Panza narrates 'well day right?'
*. S HP:Fine Move:Tired>track horse
You carefully examine the ground around you, looking for tracks...
You see some tracks of a horse leading east, done less than 1 hour ago.
*. S HP:Fine>d
east
Wide, Grassy Ridge
Exits: north, east, south, west.
You see some tracks of a horse leading east, done less than 1 hour ago.
A horse has arrived from the north.
*. S HP:Fine Move:Tired>d
east
Grassy Downs
Exits: north, east, south, west.
You see some tracks of a horse leading east, done less than 1 hour ago.
*. S HP:Fine Move:Tired>d
east
You see some tracks of a horse leading south, done less than 1 hour ago.
*. S HP:Fine Move:Tired>s
south
You carefully try to walk on the frozen water.
The River Glanduin
*a Man* is here, riding a horse.
Exits: north, south, west.
The water is frozen solid.
Aha, you have found your victim!
*~ S HP:Fine Move:Tired>x man
backstab man
You begin to move silently to the back of your victim...
Lenwë narrates 'I'm sure there are dark rooms east of bree'
*a Man* makes a strange sound but is suddenly very silent, as you place a
nasty orkish fang in his back.
info to level %X
# $xpToLevelOld is now set to {177945} [local]
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *a Man*'s death cry as he collapses.
# $xpLastKill is now set to {*a Man*} [local]
*a Man* has drawn his last breath! R.I.P.
*~ S HP:Fine Move:Tired># $xpToLevel is now set to {175674} [local]
Killed *a Man*, got 2271 xp,
to level 175674
*~ S HP:Fine Move:Tired>
Raolin narrates 'should i have logged troll? :/'
*~ S HP:Fine Move:Tired>
Romil narrates 'nah'
*~ S HP:Fine Move:Tired>
Romil narrates 'i'm here'
*~ S HP:Fine Move:Tired>
Raolin narrates 'hugz'
*~ S HP:Fine Move:Tired>
A horse leaves west.
*~ S HP:Fine>
A horse has arrived from the west.
*~ S HP:Fine>
A horse leaves west.
*~ S HP:Fine>
A horse has arrived from the west.
*~ S>exa corpse
corpse (here) :
a water skin
a pan
a plain leather belt
a scimitar (flawless)a forest green cloak (well-maintained)
a gilded round shield (flawless)
a pair of soft leather gloves (worn)
a pair of smooth, black boots
a brown pair of pants (well-maintained)
a plain shirt (neglected)
a red ruby
a ring
a dagger (marred)
a smoked piece of beef
a loaf of bread
a loaf of bread
a loaf of bread
a large biscuit
a large biscuit
a large biscuit
some wheat cereals
some wheat cereals
some wheat cereals
some wheat cereals
some wheat cereals
some wheat cereals
some wild strawberries
some wild strawberries
*~ S>get forest corpse
A horse leaves north.
*~ S>
You get a forest green cloak from the corpse of *a Man*.
*~ S>drop foresttrophy #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 1%, #Supernova | |
Total kills: 1 (1 distinct).
*~ S>nar Supernova rips to me :P
Ok.
*~ S>whois supernova
Supernova is a level six Black Númenórean Mercenary.
*~ S>
Stefani narrates 'gz ?'
*~ S>
Atacarmë narrates 'Congratulations on your new level and/or recent kill!'
*~ S>
Stefani narrates 'omfg'
*~ S>
A horse leaves north.
*~ S>
Raolin narrates 'zomfg?'
*~ S>
Romil narrates 'ZOMFG!?'
*~ S>
Stefani narrates 'zomglolgig!'*~ S>nar it was a sweet kill!
Ok.
*~ S>
Panza narrates 'log it'
*~ S>
Shalak narrates 'extremely difficult or no?'
*~ S>
A horse has arrived from the north.
*~ S>
A horse leaves north.
*~ S>
A horse has arrived from the west.
*~ S>
Gimmli narrates 'meet rd'
*~ S>
Darko narrates 'tip'
*~ S>
Tiala narrates 'anyone near gh have some forget-me-nots???'
*~ S>