#SO i was kinda naked and rolling around arda when i met Helmer, Venus and Kapaow at gilded
#Then every1 ran east to SD area and rest is below ;)
![ cW HP:Fine>
*Helmer the Noldorin Elf* has arrived from the north. #Ok darkies are 2 and we both one i had to choose to good side :/
![ cW HP:Fine>oeopen exit
It seems to be locked.
![ cW HP:Fine>
*Helmer the Noldorin Elf* smiles happily.
![ cW HP:Fine>pick exit
Using your lockpicks, you try to pick the lock...
oescout skill orc*The lock finally yields to your skill.
![ cW HP:Fine>open exit
Ok.
![ cW HP:Fine>
You quietly scout southwards...
Cloak Room
*Venus the Black Numenorean* is standing here trying to concentrate.
A sturdy trained horse is standing here.
*Kapaow the Tarkhnarb Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
You stop scouting.
![ cW HP:Fine>They aren't here.
![ cW HP:Fine>s
Cloak Room
*Venus the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
*Kapaow the Tarkhnarb Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north).
![ cW HP:Fine>n
Entrance to the Castle Keep
*Helmer the Noldorin Elf* is standing here smiling.
Exits: north, east, (south), west.
You smell blood.
*Kapaow the Tarkhnarb Orc* has arrived from the south.
A hungry warg has arrived from the south.
![ cW HP:Fine>w
Corridor
Exits: east, south.
o[ cW HP:Fine>e
Entrance to the Castle Keep
*Helmer the Noldorin Elf* is standing here smiling.
Exits: north, east, (south), west.
You have found a mean brigand!
![ cW HP:Fine>kill orc*They aren't here.
![ cW HP:Fine>bashBash what or whom?
![ cW HP:Fine>e
Hallway
Exits: (east), south, west.
o[ cW HP:Fine>e
Stairs Leading Down
Exits: (west), down.
o[ cW HP:Fine>dThe Dungeon
The corpse of a prison guard is lying here.
Exits: [east], up.
![ cW HP:Fine>uStairs Leading Down
Exits: (west), down.
o[ cW HP:Fine>w
Hallway
Exits: (east), south, west.
o[ cW HP:Fine>w
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here.
*Helmer the Noldorin Elf* is here, fighting *Venus the Black Numenorean*.
*Venus the Black Numenorean* is here, fighting *Helmer the Noldorin Elf*.
A sturdy trained horse is standing here.
*Kapaow the Tarkhnarb Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, (south), west.
![ cW HP:Fine>
*Venus the Black Numenorean* begins some strange incantations...
*Kapaow the Tarkhnarb Orc* smites your left arm extremely hard.
![ cW HP:Hurt *Kapaow the Tarkhnarb Orc*:Fine>flee
You flee head over heels.
You flee west.
Corridor
Exits: east, south.
o[ cW HP:Hurt>e
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here.
*Helmer the Noldorin Elf* is here, fighting *Venus the Black Numenorean*.
*Venus the Black Numenorean* is here, fighting *Helmer the Noldorin Elf*.
A sturdy trained horse is standing here.
*Kapaow the Tarkhnarb Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, (south), west.
![ cW HP:Hurt>kill orc*
You strongly crush *Kapaow the Tarkhnarb Orc*'s head and tickle it.
*Helmer the Noldorin Elf* utters the words 'qahijf gsfal'
![ cW HP:Hurt *Kapaow the Tarkhnarb Orc*:Hurt>
*Helmer the Noldorin Elf* closes the cloakroom.
*Venus the Black Numenorean* swiftly dodges *Helmer the Noldorin Elf*'s attempt to smite her.
![ cW HP:Hurt *Kapaow the Tarkhnarb Orc*:Hurt>bash
*Venus the Black Numenorean* utters the words 'diesilla barh'
*Helmer the Noldorin Elf* staggers back as the lightning bolt sent by *Venus the Black Numenorean*
hits him.
*Helmer the Noldorin Elf* panics, and attempts to flee.
*Helmer the Noldorin Elf* leaves north.
![ cW HP:Hurt *Kapaow the Tarkhnarb Orc*:Hurt>*Venus the Black Numenorean* opens the cloakroom.
*Venus the Black Numenorean* leaves south.
A trained horse leaves south.
*Venus the Black Numenorean* has arrived from the south.
A trained horse has arrived from the south.
![ cW HP:Hurt *Kapaow the Tarkhnarb Orc*:Hurt>
*Kapaow the Tarkhnarb Orc* sends you sprawling with a powerful bash.
![ cW HP:Hurt *Kapaow the Tarkhnarb Orc*:Hurt>
*Helmer the Noldorin Elf* has arrived from the north.
![ cW HP:Hurt *Kapaow the Tarkhnarb Orc*:Hurt>
*Helmer the Noldorin Elf* begins some strange incantations...
![ cW HP:Hurt *Kapaow the Tarkhnarb Orc*:Hurt>
*Kapaow the Tarkhnarb Orc* smites your left arm extremely hard.
![ cW HP:Hurt *Kapaow the Tarkhnarb Orc*:Hurt>
*Venus the Black Numenorean* begins some strange incantations...
![ cW HP:Hurt *Kapaow the Tarkhnarb Orc*:Hurt>flee
*Helmer the Noldorin Elf* utters the words 'qahijf gsfal'
![ cW HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
*Kapaow the Tarkhnarb Orc* panics, and attempts to flee.
*Kapaow the Tarkhnarb Orc* leaves south.
![ cW HP:Hurt>
*Kapaow the Tarkhnarb Orc* has arrived from the south.
*Venus the Black Numenorean* utters the word 'yufzbarr'
*Venus the Black Numenorean*'s fireball completely envelops you, causing infernal pain.
*Venus the Black Numenorean* lightly pierces your body and tickles it.
![ cW HP:Wounded *Venus the Black Numenorean*:Healthy>
*Venus the Black Numenorean* begins some strange incantations...
![ cW HP:Wounded *Venus the Black Numenorean*:Healthy>cha m agg
*Kapaow the Tarkhnarb Orc* quickly approaches, trying to smite you.
*Helmer the Noldorin Elf* utters the words 'qahijf gsfal'
![ cW HP:Wounded *Venus the Black Numenorean*:Healthy>
*Kapaow the Tarkhnarb Orc* panics, and attempts to flee.
*Kapaow the Tarkhnarb Orc* leaves west.
![ cW HP:Wounded *Venus the Black Numenorean*:Healthy>
*Helmer the Noldorin Elf* leaves west.
Your head stops stinging.
*Venus the Black Numenorean* utters the word 'yufzbarr'
*Venus the Black Numenorean*'s fireball completely envelops you, causing infernal pain.
![ cW HP:Wounded *Venus the Black Numenorean*:Healthy>*Venus the Black Numenorean* begins some strange incantations...
![ cW HP:Wounded *Venus the Black Numenorean*:Healthy>
You flee head over heels.
You flee south.
Cloak Room
Exits: (north).
o[ cW HP:Wounded>
Ok.
o[ cW HP:Wounded>
*Kapaow the Tarkhnarb Orc* has arrived from the north.
A hungry warg has arrived from the north.
o[ cW HP:Wounded>n
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here.
*Venus the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: north, east, (south), west.
*Venus the Black Numenorean* quickly approaches, trying to pierce you.
You see a mean brigand sneaking into a hiding place.
![ cW HP:Wounded *Venus the Black Numenorean*:Healthy>
*Kapaow the Tarkhnarb Orc* has arrived from the south.
A hungry warg has arrived from the south.
![ cW HP:Wounded *Venus the Black Numenorean*:Healthy>
*Kapaow the Tarkhnarb Orc* leaves east.
A hungry warg leaves east.
![ cW HP:Wounded *Venus the Black Numenorean*:Healthy>
*Helmer the Noldorin Elf* has arrived from the west.
![ cW HP:Wounded *Venus the Black Numenorean*:Healthy>flee*Venus the Black Numenorean* begins some strange incantations...
You flee head over heels.
You flee west.
Corridor
Exits: east, south.
o[ cW HP:Wounded>s
Corridor
Exits: north, south.
o[ cW HP:Wounded>s
End of Corridor
Exits: north, east.
o[ cW HP:Wounded>e
Banqueting Hall
Exits: east, (south), west.
o[ cW HP:Wounded>cha m agg
*Helmer the Noldorin Elf* yells from the west 'kapaow'
o[ cW HP:Wounded>
Ok.
o[ cW HP:Wounded>sc
148/464 hits and 132/161 moves.
o[ cW HP:Wounded>en
The Kitchen and Stores
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: (north), west.
o[ cW HP:Wounded>n
End of Hallway
The corpse of a thug is lying here.
The corpse of the chief thug is lying here.
The corpse of a ruffian is lying here.
*Kapaow the Tarkhnarb Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, (south).
*Kapaow the Tarkhnarb Orc* binds a bejewelled shield on his arm.
o[ cW HP:Wounded>Hallway
Exits: (east), south, west.
o[ cW HP:Wounded>w
*Kapaow the Tarkhnarb Orc* has arrived from the south.
A hungry warg has arrived from the south.
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
*Venus the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: north, east, (south), west.
![ cW HP:Wounded>
*Kapaow the Tarkhnarb Orc* has arrived from the east.
A hungry warg has arrived from the east.
![ cW HP:Wounded>e
Hallway
Exits: (east), south, west.
o[ cW HP:Wounded>kill kapaowThey aren't here.
o[ cW HP:Wounded>w
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
*Venus the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: north, east, (south), west.
![ cW HP:Wounded>kill kapaowThey aren't here.
*Kapaow the Tarkhnarb Orc* has arrived from the south.
A hungry warg has arrived from the south.
*Helmer the Noldorin Elf* has arrived from the north.
*Venus the Black Numenorean* leaves east.
A trained horse leaves east.
*Kapaow the Tarkhnarb Orc* leaves east.
A hungry warg leaves east.
![ cW HP:Wounded>w
Corridor
Exits: east, south.
o[ cW HP:Wounded>kill kapaowThey aren't here.
o[ cW HP:Wounded>e
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
*Helmer the Noldorin Elf* is standing here.
Exits: north, east, (south), west.
![ cW HP:Wounded>kill kapaowThey aren't here.
![ cW HP:Wounded>
*Kapaow the Tarkhnarb Orc* has arrived from the east.
A hungry warg has arrived from the east.
![ cW HP:Wounded>e
Hallway
Exits: (east), south, west.
o[ cW HP:Wounded>kill kapaow*Venus the Black Numenorean* has arrived from the south.
A trained horse has arrived from the south.
They aren't here.
![ cW HP:Wounded>
*Venus the Black Numenorean* leaves east.
A trained horse leaves east.
o[ cW HP:Wounded>kill kapaowThey aren't here.
*Venus the Black Numenorean* has arrived from the east.
A trained horse has arrived from the east.
![ cW HP:Wounded>kill kapaowThey aren't here.
![ cW HP:Wounded>w*Venus the Black Numenorean* leaves south.
A trained horse leaves south.
Entrance to the Castle Keep
*Helmer the Noldorin Elf* is standing here.
Exits: north, east, (south), west.
![ cW HP:Wounded>kill kapaowThey aren't here.
![ cW HP:Wounded>
The cloakroom closes quietly.
![ cW HP:Wounded>e
Hallway
Exits: (east), south, west.
o[ cW HP:Wounded>kill kapaowThey aren't here.
o[ cW HP:Wounded>
*Helmer the Noldorin Elf* has arrived from the west.
![ cW HP:Wounded>kill kapaowThey aren't here.
![ cW HP:Wounded>w*Helmer the Noldorin Elf* leaves west.
Entrance to the Castle Keep
*Helmer the Noldorin Elf* is standing here.
Exits: north, east, (south), west.
![ cW HP:Wounded>sn
Cloak Room
A brigand, looking at your nice purse, is sneaking here.
Exits: (north).
o[ cW HP:Wounded>Entrance to the Castle Keep
*Helmer the Noldorin Elf* is standing here.
Exits: north, east, (south), west.
![ cW HP:Wounded>e
Hallway
Exits: (east), south, west.
o[ cW HP:Wounded>e
Stairs Leading Down
Exits: (west), down.
o[ cW HP:Wounded>w
Hallway
Exits: (east), south, west.
o[ cW HP:Wounded>e
Stairs Leading Down
Exits: (west), down.
o[ cW HP:Wounded>dThe Dungeon
The corpse of a prison guard is lying here.
Exits: [east], up.
![ cW HP:Wounded>e
The bars seem to be closed.
![ cW HP:Wounded>unlock exitopen exite*click*
![ cW HP:Wounded>
Ok.
![ cW HP:Wounded>w
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
Exits: (west).
![ cW HP:Wounded>The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up.
![ cW HP:Wounded>uwStairs Leading Down
Exits: (west), down.
o[ cW HP:Wounded>w
Hallway
Exits: (east), south, west.
o[ cW HP:Wounded>Entrance to the Castle Keep
Exits: north, east, (south), west.
You have found a mean brigand!
![ cW HP:Wounded>s
Cloak Room
Exits: (north).
o[ cW HP:Wounded>n
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
Exits: north, east, (south), west.
![ cW HP:Wounded>w
Corridor
Exits: east, south.
o[ cW HP:Wounded>s
Corridor
Exits: north, south.
o[ cW HP:Wounded>se
End of Corridor
Exits: north, east.
o[ cW HP:Wounded>*Helmer the Noldorin Elf* yells from the north 'left'
Banqueting Hall
Exits: east, (south), west.
o[ cW HP:Wounded>s
The Throne-Hall
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
The mean bandit leader Barbaras grins at you and draws his sword.
Exits: (north), (down).
A bandit bodyguard lightly pierces your body and tickles it.
![ cW HP:Wounded a bandit bodyguard:Healthy>d
You crush a bandit bodyguard's left arm extremely hard.
![ cW HP:Wounded a bandit bodyguard:Fine>No way!
You are fighting for your life!
![ cW HP:Wounded a bandit bodyguard:Fine>flee
You flee head over heels.
You flee north.
Banqueting Hall
Exits: east, (south), west.
o[ cW HP:Wounded>u
Alas, you cannot go that way...
o[ cW HP:Wounded># Lost! (Collision travel, virtual coordinates are invalid!)
wnEnd of Corridor
Exits: north, east.
o[ cW HP:Wounded>ne
Corridor
Exits: north, south.
o[ cW HP:Wounded>nn
Corridor
Exits: east, south.
o[ cW HP:Wounded>n
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
Exits: north, east, (south), west.
![ cW HP:Wounded>The Castle Square
A crumbling fountain is in the middle of the place.
The corpse of a ruffian is lying here.
Exits: north, south.
o# cW HP:Wounded>Castle Yard
The corpse of a young ruffian is lying here.
Exits: north, east, south, up.
o[ cW HP:Wounded>n
Old Castle Gate
Exits: north, south.
o[ cW HP:Wounded>n
Before the Castle Gate
The corpse of a giant rat is lying here.
A grey hare stands alert, looking and listening for predators.
Exits: north, east, south, west.
o[ cW HP:Wounded>tr wargAn Old Trail by a Fortress
A bedraggled man stumbles as best he can across the terrain.
*Agnes the Dwarf* is here, riding a mountain mule.
*Helmer the Noldorin Elf* is standing here.
Exits: north, east, south, west.
!. cW HP:Wounded>*Agnes the Dwarf* leaves south riding a mountain mule.
You carefully examine the ground around you, looking for tracks...
A bedraggled prisoner has arrived from the east.
*Helmer the Noldorin Elf* leaves east.
*Kapaow the Tarkhnarb Orc* has arrived from the east riding a hungry warg.
*Kapaow the Tarkhnarb Orc* dismounts from a hungry warg, and stops riding it.
A hungry warg now follows *Kapaow the Tarkhnarb Orc*.
*Kapaow the Tarkhnarb Orc* leaves north.
A hungry warg leaves north.
You stop searching.
o. cW HP:Wounded>nkill kapaowA Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: north, east, south, (down).
o. cW HP:Wounded>n
They aren't here.
o. cW HP:Wounded>kill kapaowPlains
Exits: north, east, south, west.
o. cW HP:Wounded>They aren't here.
o. cW HP:Wounded>s
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: north, east, south, (down).
o. cW HP:Wounded>dsA Great, Dirty Cave
Bathmhurz the ancient troll lunges at you with iron-nails.
A powerful young troll stares at you.
Some ugly blow-flies are buzzing around here.
Exits: south, (up), down.
o[ cW HP:Wounded>A Narrow Crawlway
Exits: north, west.
o[ cW HP:Wounded>w
Bend in the Long Tunnel
Exits: east, south, west.
o[ cW HP:Wounded>kill kapaowThey aren't here.
o[ cW HP:Wounded>
*Helmer the Noldorin Elf* yells faintly from the south 'inc'
o[ cW HP:Wounded>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a trained horse leading west done less than 1 hour ago
cha m agg - a track of an Orc coming from the east done less than 1 hour ago
- a track of a hungry warg leading west done less than 1 hour ago
- a track of *an Orc* leading west done less than 1 hour ago
- a track of *an Orc* coming from the east done less than 1 hour ago
- a track of *a Man* leading west done less than 1 hour ago
- a track of *a Man* coming from the south done less than 1 hour ago
- a track of a trained horse leading south done less than 10 hours ago
- a track of a hungry warg leading south done less than 10 hours ago
- a track of *an Orc* leading south done less than 10 hours ago
- a track of *a Man* leading south done less than 10 hours ago
- a track of *an Orc* coming from the west done less than 10 hours ago
- a track of *a Man* coming from the west done less than 10 hours ago
You stop searching.
o[ cW HP:Wounded>w
Ok.
o[ cW HP:Wounded>w
Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.
o[ cW HP:Wounded>n
Alas, you cannot go that way...
o[ cW HP:Wounded>w
End of Orchabal's Fissure
Exits: south, west.
o[ cW HP:Wounded>w
Orchabal's Fissure
Exits: east, west.
o[ cW HP:Wounded>w
Orchabal's Fissure
Exits: east, west.
o[ cW HP:Wounded>w
Orchabal's Fissure
Exits: east, west.
o[ cW HP:Wounded>Bridge across the Fissure
Exits: north, east.
o[ cW HP:Wounded>n
Orchabal's Fissure
Exits: south, west.
o[ cW HP:Wounded>w
Orchabal's Fissure
Exits: east, west.
o[ cW HP:Wounded>w
Orchabal's Fissure
Exits: east, south, west.
o[ cW HP:Wounded>s
Limestone Cave
A sturdy crate made of nailed wooden planks sits on the floor.
A domesticated pony, beast of burden to many, stands here.
Exits: north.
o[ cW HP:Wounded>n
Orchabal's Fissure
Exits: east, south, west.
o[ cW HP:Wounded>ww
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: east, west.
o[ cW HP:Wounded>w
End of Orchabal's Fissure
Exits: north, east.
o[ cW HP:Wounded>
Alas, you cannot go that way...
o[ cW HP:Wounded>n
The Long Passageway
You see two belt pouches on the ground.
The corpse of a bandit is lying here.
The corpse of Gahruuk the half-orc is lying here.
Exits: south, up.
![ cW HP:Wounded>uLanding on the Long Stair
Exits: north, down.
o[ cW HP:Wounded>n
A Junction
Exits: north, east, south.
o[ cW HP:Wounded>nn
Hewn Passageway
Exits: north, south.
o[ cW HP:Wounded>The Hewn Passageway Bends
Exits: south, west.
o[ cW HP:Wounded>wn
Before Athoin's Vault
The corpse of a mindless slime is lying here.
Exits: north, east.
o% cW HP:Wounded>The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A cockroach is scuttling across the floor carrying some debris.
Exits: east, south.
A cockroach panics, and attempts to flee.
A cockroach leaves east.
!% cW HP:Wounded>e
The Vault of Athoin
A cockroach is scuttling across the floor carrying some debris.
Exits: east, west.
You have found a mindless slime!
A cockroach panics, and attempts to flee.
A cockroach leaves west.
!% cW HP:Wounded>e
The Ledge of Theddin's Deep
Exits: north, south, west, down.
o[ cW HP:Wounded>n
The Ledge of Theddin's Deep
Exits: east, south, down.
o[ cW HP:Wounded>e
The Ledge of Theddin's Deep
Exits: east, west, down.
o[ cW HP:Wounded>e
The Ledge before the Door
The corpse of a living statue is lying here.
Exits: (south), west.
o[ cW HP:Wounded>kill kapaowThey aren't here.
o[ cW HP:Wounded>s
Research Chamber
You see four leather pouches on the ground.
On the ground, there are two skeletons.
The corpse of the Necromancer is lying here.
Exits: (north).
![ cW HP:Wounded>keclose exit
Ok.
![ cW HP:Wounded>lock exit*click*
![ cW HP:Wounded>unlock exit*click*
![ cW HP:Wounded>oeopen exit
Ok.
![ cW HP:Wounded>n
The Ledge before the Door
The corpse of a living statue is lying here.
Exits: (south), west.
o[ cW HP:Wounded>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a track of an Orc coming from the south done less than 1 hour ago
- a track of an Orc leading south done less than 1 hour ago
- a track of an Orc coming from the west done less than 1 hour ago
- a track of *an Orc* leading west done less than 10 hours ago
- a track of *a Man* leading west done less than 10 hours ago
- two tracks of *a Man* coming from the south done less than 10 hours ago
- a track of *an Orc* coming from the south done less than 10 hours ago
- a track of *a Man* leading south done less than 10 hours ago
- a track of *an Orc* leading south done less than 11 hours ago
You stop searching, you don't seem to find anything else.
o[ cW HP:Wounded>w
The Ledge of Theddin's Deep
Exits: east, west, down.
o[ cW HP:Wounded>w
The Ledge of Theddin's Deep
Exits: east, south, down.
o[ cW HP:Wounded>ss
The Ledge of Theddin's Deep
Exits: north, south, west, down.
You have found a mindless slime!
o[ cW HP:Wounded>The Ledge of Theddin's Deep
Exits: north, east, down.
o[ cW HP:Wounded>e
End of the Ledge
A beautiful and docile horse is standing here.
Exits: west, down.
o[ cW HP:Wounded>e
Alas, you cannot go that way...
o[ cW HP:Wounded>w
The Ledge of Theddin's Deep
Exits: north, east, down.
o[ cW HP:Wounded>w
Alas, you cannot go that way...
o[ cW HP:Wounded>w
Alas, you cannot go that way...
o[ cW HP:Wounded>n
The Ledge of Theddin's Deep
Some mud before you rears up to attack.
Exits: north, south, west, down.
A mindless slime tries to hit you, but your parry is successful.
o[ cW HP:Wounded a mindless slime:Healthy>w
No way!
You are fighting for your life!
You crush a mindless slime's right hindfoot extremely hard and shatter it.
o[ cW HP:Wounded a mindless slime:Hurt>w
No way!
You are fighting for your life!
o[ cW HP:Wounded a mindless slime:Hurt>flee
You flee head over heels.
You failed to climb there and fall down, hurting yourself.
The Bottom of Theddin's Deep
A little stone lies on the ground.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, up.
You flee up.
End of the Ledge
A beautiful and docile horse is standing here.
Exits: west, down.
o[ cW HP:Wounded>w
The Ledge of Theddin's Deep
Exits: north, east, down.
o[ cW HP:Wounded>w
Alas, you cannot go that way...
o[ cW HP:Wounded>cli
You won't climb anymore.
o[ W HP:Wounded>sc
140/464 hits and 85/161 moves.
o[ W HP:Wounded>nw
The Ledge of Theddin's Deep
Some mud before you rears up to attack.
Exits: north, south, west, down.
A mindless slime tries to hit you, but your parry is successful.
o[ W HP:Wounded a mindless slime:Hurt>w
No way!
You are fighting for your life!
o[ W HP:Wounded a mindless slime:Hurt>No way!
You are fighting for your life!
o[ W HP:Wounded a mindless slime:Hurt>
A mindless slime swiftly dodges your attempt to crush it.
o[ W HP:Wounded a mindless slime:Hurt>flee
You flee head over heels.
You flee south.
The Ledge of Theddin's Deep
Exits: north, east, down.
o[ W HP:Wounded>nw
The Ledge of Theddin's Deep
Some mud before you rears up to attack.
Exits: north, south, west, down.
A mindless slime quickly approaches, trying to hit you.
o[ W HP:Wounded a mindless slime:Hurt>w
No way!
You are fighting for your life!
o[ W HP:Wounded a mindless slime:Hurt>No way!
You are fighting for your life!
o[ W HP:Wounded a mindless slime:Hurt>flee
You flee head over heels.
You flee north.
The Ledge of Theddin's Deep
Exits: east, south, down.
o[ W HP:Wounded>s
The Ledge of Theddin's Deep
Some mud before you rears up to attack.
Exits: north, south, west, down.
A mindless slime quickly approaches, trying to hit you.
o[ W HP:Wounded a mindless slime:Hurt>w
No way!
You are fighting for your life!
o[ W HP:Wounded a mindless slime:Hurt>flee
You flee head over heels.
You flee south.
The Ledge of Theddin's Deep
Exits: north, east, down.
o[ W HP:Wounded>w
Alas, you cannot go that way...
o[ W HP:Wounded>n
The Ledge of Theddin's Deep
Some mud before you rears up to attack.
A cockroach is scuttling across the floor carrying some debris.
Exits: north, south, west, down.
A mindless slime fails to hit you.
o[ W HP:Wounded a mindless slime:Hurt>w
No way!
You are fighting for your life!
o[ W HP:Wounded a mindless slime:Hurt>
You crush a mindless slime's body extremely hard and shatter it.
o[ W HP:Wounded a mindless slime:Bad>flee
You flee head over heels.
You flee west.
The Vault of Athoin
Exits: east, west.
!% W HP:Wounded>ws
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, south.
!% W HP:Wounded>Before Athoin's Vault
The corpse of a mindless slime is lying here.
Exits: north, east.
o% W HP:Wounded>e
The Hewn Passageway Bends
Exits: south, west.
o[ W HP:Wounded>ss
Hewn Passageway
Exits: north, south.
o[ W HP:Wounded>A Junction
Exits: north, east, south.
o[ W HP:Wounded>ee
An Ancient Tunnel
Exits: east, west.
o[ W HP:Wounded>End of the Ancient Tunnel
A tiny spider is here, eating a tiny bug.
*Kapaow the Tarkhnarb Orc* is standing here. #AHA! there u are.
A hungry warg stands here, sniffing around for flesh.
*Helmer the Noldorin Elf* is standing here.
Exits: (north), west.
*Helmer the Noldorin Elf* begins some strange incantations...
*Kapaow the Tarkhnarb Orc* leaves north.
A hungry warg leaves north.
![ W HP:Wounded>
The door closes quietly.
![ W HP:Wounded>kill kapaowThey aren't here.
![ W HP:Wounded>w*Helmer the Noldorin Elf* opens the door.
An Ancient Tunnel
Exits: east, west.
o[ W HP:Wounded>kill kapaowThey aren't here.
o[ W HP:Wounded>cha m agg
Ok.
o[ W HP:Wounded>eoeEnd of the Ancient Tunnel
A tiny spider is here, eating a tiny bug.
Exits: [north], west.
o[ W HP:Wounded>eopen exit
Ok.
o[ W HP:Wounded>oe
Alas, you cannot go that way...
o[ W HP:Wounded>open exit
It's already open!
o[ W HP:Wounded>n
The Sacked Chamber
*Venus the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: (south), west.
![ W HP:Wounded>kill kapaowThey aren't here.
![ W HP:Wounded>w
The Tomb of Ralgund
*Kapaow the Tarkhnarb Orc* is here, fighting *Helmer the Noldorin Elf*.
A hungry warg stands here, sniffing around for flesh.
*Helmer the Noldorin Elf* is here, fighting *Kapaow the Tarkhnarb Orc*.
Exits: east.
*Kapaow the Tarkhnarb Orc* panics, and attempts to flee.
![ W HP:Wounded>kill kapaow
You lightly crush *Kapaow the Tarkhnarb Orc*'s body. #The power!!!
*Helmer the Noldorin Elf* utters the words 'qahijf gsfal'
*Helmer the Noldorin Elf* sprays *Kapaow the Tarkhnarb Orc* with painfully bright, concentrated
rays of light.
![ W HP:Wounded *Kapaow the Tarkhnarb Orc*:Awful *Helmer the Noldorin Elf*:Fine>
*Helmer the Noldorin Elf* begins some strange incantations...
*Kapaow the Tarkhnarb Orc* panics, but can't stop fighting to flee.
![ W HP:Wounded *Kapaow the Tarkhnarb Orc*:Awful *Helmer the Noldorin Elf*:Fine>
*Helmer the Noldorin Elf* swiftly dodges *Kapaow the Tarkhnarb Orc*'s attempt to slash him.
![ W HP:Wounded *Kapaow the Tarkhnarb Orc*:Awful *Helmer the Noldorin Elf*:Fine>e
No way!
You are fighting for your life!
![ W HP:Wounded *Kapaow the Tarkhnarb Orc*:Awful *Helmer the Noldorin Elf*:Fine>e
No way!
You are fighting for your life!
*Kapaow the Tarkhnarb Orc* panics, and attempts to flee.
*Kapaow the Tarkhnarb Orc* leaves east.
![ W HP:Wounded>e
The Sacked Chamber
*Kapaow the Tarkhnarb Orc* is standing here.
*Venus the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: (south), west.
![ W HP:Wounded>kill kapaow
You approach *Kapaow the Tarkhnarb Orc*, trying to crush him.
![ W HP:Wounded *Kapaow the Tarkhnarb Orc*:Awful>
*Helmer the Noldorin Elf* has arrived from the west.
![ W HP:Wounded *Kapaow the Tarkhnarb Orc*:Awful>ke
*Helmer the Noldorin Elf* approaches *Kapaow the Tarkhnarb Orc*, trying to smite him.
![ W HP:Wounded *Kapaow the Tarkhnarb Orc*:Awful>*Helmer the Noldorin Elf* begins some strange incantations...
close exit
Ok.
*Kapaow the Tarkhnarb Orc* panics, and attempts to flee.
*Kapaow the Tarkhnarb Orc* leaves west.
![ W HP:Wounded>keclose exit
It's already closed!
![ W HP:Wounded>w
*Kapaow the Tarkhnarb Orc* has arrived from the west.
A hungry warg has arrived from the west.
*Venus the Black Numenorean* opens the door.
*Helmer the Noldorin Elf* closes the door.
The Tomb of Ralgund
Exits: east.
o[ W HP:Wounded>kill kapaowThey aren't here.
o[ W HP:Wounded>keeclose exit
You don't see any exit here.
o[ W HP:Wounded>kill kapaowThe Sacked Chamber
*Venus the Black Numenorean* is here, fighting *Helmer the Noldorin Elf*.
A sturdy trained horse is standing here.
*Helmer the Noldorin Elf* is here, fighting *Venus the Black Numenorean*.
Exits: (south), west.
![ W HP:Wounded>They aren't here.
*Helmer the Noldorin Elf* closes the door.
![ W HP:Wounded>
*Venus the Black Numenorean* opens the door.
![ W HP:Wounded>s
End of the Ancient Tunnel
A tiny spider is here, eating a tiny bug.
Exits: (north), west.
o[ W HP:Wounded>1hit man*
They aren't here.
*Helmer the Noldorin Elf* has arrived from the north.
![ W HP:Wounded>1hit man*
They aren't here.
![ W HP:Wounded>n*Venus the Black Numenorean* has arrived from the north.
A trained horse has arrived from the north.
The Sacked Chamber
Exits: (south), west.
o[ W HP:Wounded>1hit man*
### OK seems he got away *****SNIP**** some regenning and i head back to SD
o[ W HP:Hurt>*click*
o[ W HP:Hurt>w
The stonedoor is opened from the other side.
It's already open!
o[ W HP:Hurt>Hallway
*Venus the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
*Kapaow the Tarkhnarb Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (east), south, west.
You have found a mean brigand!
![ W HP:Hurt>Entrance to the Castle Keep
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
Exits: *north*, east, [south], west.
![ W HP:Hurt>
A young ruffian barely crushes your right hand and tickles it.
![ W HP:Hurt a young ruffian:Healthy>w
No way!
You are fighting for your life!
You crush a young ruffian's left arm extremely hard and shatter it.
![ W HP:Hurt a young ruffian:Fine>flee
You flee head over heels.
You flee east.
Hallway
A brigand, looking at your nice purse, is sneaking here (hidden).
*Venus the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
*Kapaow the Tarkhnarb Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (east), south, west.
![ W HP:Hurt>kill orc*
You approach *Kapaow the Tarkhnarb Orc*, trying to crush him.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>close exitlock exit
Ok.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>*click*
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>flee
You flee head over heels.
You flee south.
End of Hallway
The corpse of a thug is lying here.
The corpse of the chief thug is lying here.
The corpse of a ruffian is lying here.
Exits: north, [south].
o[ W HP:Hurt>cha m agg
Ok.
*Kapaow the Tarkhnarb Orc* has arrived from the north.
A hungry warg has arrived from the north.
o[ W HP:Hurt>
*Kapaow the Tarkhnarb Orc* smites your body extremely hard.
o[ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
*Venus the Black Numenorean* has arrived from the north.
A trained horse has arrived from the north.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
*Venus the Black Numenorean* opens the door.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
*Venus the Black Numenorean* leaves south.
A trained horse leaves south.
o[ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>flee
You flee head over heels.
You flee south.
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
*Venus the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: (north), west.
![ W HP:Hurt>
*Venus the Black Numenorean* leaves north.
A trained horse leaves north.
o[ W HP:Hurt>s
Alas, you cannot go that way...
o[ W HP:Hurt>ww
Banqueting Hall
Exits: east, [south], west.
o[ W HP:Hurt>End of Corridor
Exits: north, east.
o[ W HP:Hurt>sc
261/464 hits and 94/161 moves.
o[ W HP:Hurt>e
Banqueting Hall
*Kapaow the Tarkhnarb Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, [south], west.
o[ W HP:Hurt>e
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: (north), west.
o[ W HP:Hurt>kill orc*They aren't here.
o[ W HP:Hurt>w
Banqueting Hall
*Kapaow the Tarkhnarb Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, [south], west.
*Kapaow the Tarkhnarb Orc* leaves west.
A hungry warg leaves west.
o[ W HP:Hurt>kill orc*They aren't here.
o[ W HP:Hurt>wkill orc*End of Corridor
Exits: north, east.
o[ W HP:Hurt>They aren't here.
o[ W HP:Hurt>nn
Corridor
Exits: north, south.
o[ W HP:Hurt>e
Corridor
Exits: east, south.
o[ W HP:Hurt>kill orc*Entrance to the Castle Keep
Exits: *north*, east, [south], west.
![ W HP:Hurt>They aren't here.
![ W HP:Hurt>n
You blink and feel weaker under the cruel light of the sun.
The Castle Square
A crumbling fountain is in the middle of the place.
The corpse of a ruffian is lying here.
Exits: *north*, south.
*# W HP:Hurt>s
You feel so much better hiding in the shadows!
Entrance to the Castle Keep
Exits: *north*, east, [south], west.
You have found a mean brigand!
![ W HP:Hurt>e
Hallway
Exits: [east], south, west.
o[ W HP:Hurt>ss
End of Hallway
The corpse of a thug is lying here.
The corpse of the chief thug is lying here.
The corpse of a ruffian is lying here.
Exits: north, (south).
o[ W HP:Hurt>The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: (north), west.
o[ W HP:Hurt>w
Banqueting Hall
Exits: east, [south], west.
o[ W HP:Hurt>w
End of Corridor
Exits: north, east.
o[ W HP:Hurt>n
Corridor
Exits: north, south.
o[ W HP:Hurt>e
Alas, you cannot go that way...
o[ W HP:Hurt>e
Alas, you cannot go that way...
o[ W HP:Hurt>ne
Corridor
Exits: east, south.
o[ W HP:Hurt>e
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
Exits: *north*, east, [south], west.
![ W HP:Hurt>Hallway
Exits: [east], south, west.
o[ W HP:Hurt>unlock exitopen exit*click*
o[ W HP:Hurt>e
Ok.
o[ W HP:Hurt>Stairs Leading Down
Exits: (west), down.
o[ W HP:Hurt>kill orc*They aren't here.
o[ W HP:Hurt>dThe Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.
![ W HP:Hurt>kill orc*They aren't here.
![ W HP:Hurt>e
The bars seem to be closed.
![ W HP:Hurt>unlock exitopen exite*click*
![ W HP:Hurt>
Ok.
![ W HP:Hurt>w
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
Exits: (west).
![ W HP:Hurt>uThe Dungeon
A short burly man stands here, looking around for something.
Exits: (east), up.
![ W HP:Hurt>ww
Stairs Leading Down
Exits: (west), down.
o[ W HP:Hurt>Hallway
Exits: (east), south, west.
o[ W HP:Hurt>trEntrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
Exits: *north*, east, [south], west.
![ W HP:Hurt>
You carefully examine the ground around you, looking for tracks...
You stop searching.
![ W HP:Hurt>oeopen exit
It seems to be locked.
![ W HP:Hurt>scout sThe cloakroom seems to be closed.
![ W HP:Hurt>pick exit
Using your lockpicks, you try to pick the lock...
oe
You hear a death cry from the south.
scout sThe lock finally yields to your skill.
![ W HP:Hurt>open exit
Ok.
![ W HP:Hurt>
You quietly scout southwards...
Cloak Room
The corpse of a ruffian is lying here.
*Venus the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
A young ruffian is here, fighting *Kapaow the Tarkhnarb Orc*.
*Kapaow the Tarkhnarb Orc* is here, fighting a young ruffian.
A hungry warg stands here, sniffing around for flesh.
You stop scouting.
![ W HP:Hurt>s
Cloak Room
The corpse of a ruffian is lying here.
*Venus the Black Numenorean* is here, fighting a young ruffian.
A sturdy trained horse is standing here.
A young ruffian is here, fighting *Kapaow the Tarkhnarb Orc*.
*Kapaow the Tarkhnarb Orc* is here, fighting a young ruffian.
A hungry warg stands here, sniffing around for flesh.
Exits: (north).
A young ruffian says 'Meet iour deyth, Black Nomenurean!'
*Venus the Black Numenorean* pierces a young ruffian's left arm extremely hard and shatters it.
![ W HP:Hurt>kill orc*![ W HP:Hurt>
Alas!
You failed to reach him through the melee.
![ W HP:Hurt>
A young ruffian says 'I'll tri ind make yoor deith clean and swaft.'
*Kapaow the Tarkhnarb Orc* sends a young ruffian sprawling with a powerful bash.
![ W HP:Hurt>
*Kapaow the Tarkhnarb Orc* closes the cloakroom.
![ W HP:Hurt>oeopen exit
Ok.
*Venus the Black Numenorean* pierces a young ruffian's left leg extremely hard and shatters it.
*Kapaow the Tarkhnarb Orc* panics, and attempts to flee.
*Kapaow the Tarkhnarb Orc* leaves north.
![ W HP:Hurt>n
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
*Kapaow the Tarkhnarb Orc* is standing here.
Exits: *north*, east, (south), west.
![ W HP:Hurt>
*Kapaow the Tarkhnarb Orc* leaves south.
![ W HP:Hurt>kill orc*The cloakroom closes quietly.
They aren't here.
![ W HP:Hurt>
A mean brigand leaves his hiding place.
A mean brigand opens the cloakroom.
![ W HP:Hurt>
The cloakroom closes quietly.
![ W HP:Hurt>oeopen exit
Ok.
![ W HP:Hurt>skill orc*Cloak Room
The corpse of a ruffian is lying here.
*Venus the Black Numenorean* is here, fighting a young ruffian.
A sturdy trained horse is standing here.
A young ruffian is here, fighting *Venus the Black Numenorean*.
A hungry warg stands here, sniffing around for flesh.
*Kapaow the Tarkhnarb Orc* is standing here.
Exits: (north).
![ W HP:Hurt>
You crush *Kapaow the Tarkhnarb Orc*'s body hard.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>oeopen exit
It's already open!
A young ruffian seems to have recovered his senses.
bash
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>fleeoe*Venus the Black Numenorean* closes the cloakroom.
*Venus the Black Numenorean* swiftly dodges a young ruffian's attempt to crush her.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>oe
You flee head over heels.
PANIC!
You couldn't escape!
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>oeopen exit
Ok.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>oe*Venus the Black Numenorean* closes the cloakroom.
open exit
Ok.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>oeopen exit
It's already open!
*Venus the Black Numenorean* closes the cloakroom.
You flee head over heels.
PANIC!
You couldn't escape!
You crush *Kapaow the Tarkhnarb Orc*'s right leg very hard.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
oeopen exit
Ok.
*Venus the Black Numenorean* closes the cloakroom.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>oeopen exit
Ok.
*Venus the Black Numenorean* closes the cloakroom.
A young ruffian tries to crush *Venus the Black Numenorean*, but she parries successfully.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>oeopen exit
Ok.
*Venus the Black Numenorean* closes the cloakroom.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>f![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
open exit
Ok.
*Venus the Black Numenorean* closes the cloakroom.
*Kapaow the Tarkhnarb Orc* sends you sprawling with a powerful bash.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
*Kapaow the Tarkhnarb Orc* smites your body extremely hard.
You feel a sharp pain there!
oe![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
You try to flee, but cannot!
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>bash
You try to flee, but cannot!
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
*Venus the Black Numenorean* panics, and attempts to flee.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
*Venus the Black Numenorean* swiftly dodges a young ruffian's attempt to crush her.
*Venus the Black Numenorean* strongly pierces a young ruffian's right arm and shatters it.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
*Venus the Black Numenorean* opens the cloakroom.
You try to flee, but cannot!
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
*Venus the Black Numenorean* leaves north.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
*Venus the Black Numenorean* has arrived from the north.
PANIC!
You can't quit the fight!
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
*Venus the Black Numenorean* closes the cloakroom.
![ W HP:Hurt *Kapaow the Tarkhnarb Orc*:Wounded>
*Kapaow the Tarkhnarb Orc* smites your right leg extremely hard and shatters it.
You flee head over heels.
PANIC!
You couldn't escape!
![ W HP:Wounded *Kapaow the Tarkhnarb Orc*:Wounded>
You try to flee, but cannot!
![ W HP:Wounded *Kapaow the Tarkhnarb Orc*:Wounded>
*Kapaow the Tarkhnarb Orc* swiftly dodges a young ruffian's attempt to crush him.
![ W HP:Wounded *Kapaow the Tarkhnarb Orc*:Wounded>
You try to flee, but cannot!
![ W HP:Wounded *Kapaow the Tarkhnarb Orc*:Wounded>
You try to flee, but cannot!
![ W HP:Wounded *Kapaow the Tarkhnarb Orc*:Wounded>
Your head stops stinging.
![ W HP:Wounded *Kapaow the Tarkhnarb Orc*:Wounded>open exit
Ok.
*Venus the Black Numenorean* utters the word 'yufzbarr'
*Venus the Black Numenorean*'s fireball completely envelops you, causing infernal pain.
You flee head over heels.
PANIC!
You couldn't escape!
![ W HP:Bad *Kapaow the Tarkhnarb Orc*:Wounded>
You are already attempting to flee!
*Venus the Black Numenorean* begins some strange incantations...
![ W HP:Bad *Kapaow the Tarkhnarb Orc*:Wounded>oeopen exit
It's already open!
![ W HP:Bad *Kapaow the Tarkhnarb Orc*:Wounded>A young ruffian tries to crush *Kapaow the Tarkhnarb Orc*, but he parries successfully.
You flee head over heels.
You flee north.
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here.
Exits: *north*, east, (south), west.
![ W HP:Bad>flee![ W HP:Bad>open exit
It's already open!
![ W HP:Bad>w
You flee head over heels.
You flee east.
Hallway
Exits: (east), south, west.
o[ W HP:Bad>Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here.
Exits: *north*, east, [south], west.
![ W HP:Bad>w
Corridor
Exits: east, south.
o[ W HP:Bad>s
Corridor
Exits: north, south.
o[ W HP:Bad>s
End of Corridor
Exits: north, east.
o[ W HP:Bad>sc
96/452 hits and 76/159 moves.
o[ W HP:Bad>e
Banqueting Hall
Exits: east, [south], west.
o[ W HP:Bad>e
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: (north), west.
o[ W HP:Bad>n
End of Hallway
The corpse of a thug is lying here.
The corpse of the chief thug is lying here.
The corpse of a ruffian is lying here.
Exits: north, (south).
o[ W HP:Bad>n
Hallway
Exits: (east), south, west.
o[ W HP:Bad>sc
96/452 hits and 74/159 moves.
o[ W HP:Bad>eq
You are using:
<wielded> a cruelly-spiked mace
<worn as shield> a Zaugurz shield (flawless)
<worn on head> a reinforced leather helmet (flawless)
<worn on body> a chain mail hauberk (flawless)
<worn about body> a forest green cloak (flawless)
<worn on arms> a fine pair of rigid leather sleeves (satisfactory)
<worn on hands> a sturdy pair of rigid leather gloves (well-maintained)
<worn on legs> a fine pair of hard leather trousers (unavailing)
<worn on feet> a black pair of padded boots (flawless)
<worn on back> a leather backpack
<worn as belt> a studded leather belt
<worn on belt> a set of lock picks
<worn on belt> a small metal flask
<worn on belt> a small metal flask
<worn on belt> a water skin
o[ W HP:Bad>cha wimp 0
Wimpy set to: 0
o[ W HP:Bad>w
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here.
Exits: *north*, east, [south], west.
![ W HP:Bad>kill orc*They aren't here.
![ W HP:Bad>pick exit
Using your lockpicks, you try to enable the lock...
re
You manage to enable the lock.
![ W HP:Bad>
You sit down and rest your tired bones.
![ W HP:Bad>
A raider yells loudly from the north 'Raiders ho!'
![ W HP:Bad>
You hear some clicking noises.
![ W HP:Bad>yel bah die bitches
Ok.
![ W HP:Bad>
*Helmer the Noldorin Elf* has arrived from the north.
A raider yells loudly from the north 'Raiders to the rescue!'
![ W HP:Bad>sc
99/452 hits and 77/159 moves.
![ W HP:Bad>st
You stop resting, and stand up.
![ W HP:Bad>e
Hallway
Exits: (east), south, west.
o[ W HP:Bad>w
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here.
*Helmer the Noldorin Elf* is standing here.
Exits: *north*, east, [south], west.
You see a mean brigand sneaking into a hiding place.
![ W HP:Bad>
You hear a *click* in a lock.
![ W HP:Bad>
The cloakroom is opened from the other side.
![ W HP:Bad>
*Venus the Black Numenorean* has arrived from the south.
A trained horse has arrived from the south.
*Kapaow the Tarkhnarb Orc* has arrived from the south.
A hungry warg has arrived from the south.
*Helmer the Noldorin Elf* carefully examines the ground around him, looking for tracks...
![ W HP:Bad>
*Venus the Black Numenorean* begins some strange incantations...
![ W HP:Bad>w
Corridor
Exits: east, south.
o[ W HP:Bad>
*Venus the Black Numenorean* has arrived from the east.
A trained horse has arrived from the east.
*Kapaow the Tarkhnarb Orc* has arrived from the east.
A hungry warg has arrived from the east.
![ W HP:Bad>
*Kapaow the Tarkhnarb Orc* smites your right foot extremely hard and shatters it.
You are wracked with overwhelming PAIN!
![ W HP:Bad *Kapaow the Tarkhnarb Orc*:Wounded>s
No way!
You are fighting for your life!
![ W HP:Bad *Kapaow the Tarkhnarb Orc*:Wounded>
*Venus the Black Numenorean* leaves south.
A trained horse leaves south.
o[ W HP:Bad *Kapaow the Tarkhnarb Orc*:Wounded>flee*Venus the Black Numenorean* has arrived from the south.
A trained horse has arrived from the south.
You flee head over heels.
PANIC!
You couldn't escape!
![ W HP:Bad *Kapaow the Tarkhnarb Orc*:Wounded>
*Venus the Black Numenorean* begins some strange incantations...
You crush *Kapaow the Tarkhnarb Orc*'s body extremely hard.
Your victim is shocked by your hit!
![ W HP:Bad *Kapaow the Tarkhnarb Orc*:Bad>
You flee head over heels.
You flee south.
Corridor
Exits: north, south.
o[ W HP:Bad>n
Corridor
Exits: east, south.
o[ W HP:Bad>
*Venus the Black Numenorean* has arrived from the east.
A trained horse has arrived from the east.
![ W HP:Bad>e
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
*Helmer the Noldorin Elf* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: *north*, east, (south), west.
![ W HP:Bad>n
You blink and feel weaker under the cruel light of the sun.
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *north*, south.
*# W HP:Bad>n
Castle Yard
A raider is here, looking for plunder.
A stocky mountain mule is here, waiting to serve.
Exits: *north*, east, *south*, *up*.
A raider leaves up.
*[ W HP:Bad>yel it bad
Ok.
*[ W HP:Bad>cha m agg
Ok.
*[ W HP:Bad>s
The Castle Square
A crumbling fountain is in the middle of the place.
*Kapaow the Tarkhnarb Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: *north*, south.
A hungry warg stops following *Kapaow the Tarkhnarb Orc*.
*Kapaow the Tarkhnarb Orc* picks up a hungry warg's reins, and starts riding it.
You bleed from open wounds.
You are wracked with overwhelming PAIN!
*# W HP:Bad>kill orc*
You approach *Kapaow the Tarkhnarb Orc*, trying to crush him.
*# W HP:Bad *Kapaow the Tarkhnarb Orc*:Bad>
*Helmer the Noldorin Elf* has arrived from the south.
*# W HP:Bad *Kapaow the Tarkhnarb Orc*:Bad>
*Kapaow the Tarkhnarb Orc* smites your body extremely hard and shatters it.
You are wracked with overwhelming PAIN!
*# W HP:Awful *Kapaow the Tarkhnarb Orc*:Bad>flee
*Kapaow the Tarkhnarb Orc* panics, and attempts to flee.
You crush *Kapaow the Tarkhnarb Orc*'s right foot extremely hard and shatter it.
*# W HP:Awful *Kapaow the Tarkhnarb Orc*:Bad>*Helmer the Noldorin Elf* begins some strange incantations...
You flee head over heels.
You flee north.
Castle Yard
A stocky mountain mule is here, waiting to serve.
Exits: *north*, east, *south*, *up*.
*[ W HP:Awful>s
*Kapaow the Tarkhnarb Orc* has arrived from the south riding a hungry warg.
The Castle Square
A crumbling fountain is in the middle of the place.
*Helmer the Noldorin Elf* is standing here.
Exits: *north*, south.
*# W HP:Awful>s
You feel so much better hiding in the shadows!
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
Exits: *north*, east, (south), west.
![ W HP:Awful>w*Venus the Black Numenorean* has arrived from the south.
A trained horse has arrived from the south.
Corridor
Exits: east, south.
o[ W HP:Awful>s*Venus the Black Numenorean* has arrived from the east.
A trained horse has arrived from the east.
Corridor
Exits: north, south.
o[ W HP:Awful>s
End of Corridor
Exits: north, east.
o[ W HP:Awful>sc
24/452 hits and 65/159 moves.
o[ W HP:Awful>ee
Banqueting Hall
Exits: east, [south], west.
o[ W HP:Awful>The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: (north), west.
o[ W HP:Awful>
*Venus the Black Numenorean* has arrived from the west.
A trained horse has arrived from the west.
![ W HP:Awful>
*Venus the Black Numenorean* pierces your left leg hard and shatters it.
You are wracked with overwhelming PAIN!
![ W HP:Awful *Venus the Black Numenorean*:Healthy>
*Venus the Black Numenorean* begins some strange incantations...
You lightly crush *Venus the Black Numenorean*'s right arm and tickle it.
![ W HP:Awful *Venus the Black Numenorean*:Fine>flee
You flee head over heels.
You flee west.
Banqueting Hall
Exits: east, [south], west.
o[ W HP:Awful>n
Alas, you cannot go that way...
o[ W HP:Awful>w
End of Corridor
Exits: north, east.
o[ W HP:Awful>n
Corridor
Exits: north, south.
o[ W HP:Awful>n
Corridor
Exits: east, south.
o[ W HP:Awful>e
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
Exits: *north*, east, (south), west.
![ W HP:Awful>n
You blink and feel weaker under the cruel light of the sun.
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *north*, south.
*# W HP:Awful>n
Castle Yard
*Helmer the Noldorin Elf* is here, riding a mountain mule.
Exits: *north*, east, *south*, *up*.
*[ W HP:Awful>n*Helmer the Noldorin Elf* leaves south riding a mountain mule.
nOld Castle Gate
Exits: *north*, *south*.
*[ W HP:Awful>n
Before the Castle Gate
The corpse of a giant rat is lying here.
A bedraggled man stumbles as best he can across the terrain.
Exits: *north*, *east*, *south*, *west*.
*[ W HP:Awful>n
An Old Trail by a Fortress
Exits: *north*, *east*, *south*, *west*.
*. W HP:Awful>A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: *north*, *east*, *south*, (down).
*. W HP:Awful>sc
10/452 hits and 55/159 moves.
### Decided its time to regen some hps :)
of cW HP:Bad>view warl
*** Warlords Hall of Fame ***
Armies of the West
1 Zanja the Dunadan Ranger
2 Morgase the Sindarin Champion
3 Uzbad the Dwarven Warden
4 Helmer the Noldorin Sage
5 Greolta the Half-Elven Adventurer
6 Valin the Dwarven Priest
7 Tarra the Half-Elven Matriarch
8 Coldgaze the Dunadan Battlemaster
9 Hathardir the Silvan Warden
10 Sepreh the Half-Elven Priest
Forces of the Dark Lord
1 Riddar the Zaugurz Assassin
2 Hezzel the Zaugurz Assassin
3 Koroviev the Black Numenorean Wanderer
4 Uldor the Tarkhnarb Fighter
5 Naksur the Tarkhnarb Weaponsmistress
6 Nockrip the Zaugurz Battlemaster
7 Vardamir the Black Numenorean Scholar
8 Lei the Tarkhnarb Veteran
9 Polydeukes the Black Numenorean Envoy
10 Prugar the Zaugurz Battlemaster ###Ohoo what the??? aha some1 must have died lets investigate.
of cW HP:Bad>st
You stop resting, and stand up.
of cW HP:Bad>s
You blink and feel weaker under the cruel light of the sun.
In the Brush
Exits: north, *east*, south, *west*.
*: cW HP:Bad>w
Thorny Brush
Exits: *north*, *east*, south, *west*.
*: cW HP:Bad>s
You feel so much better hiding in the shadows!
Dark Clump of Trees
Exits: *north*, east, *south*, *west*.
of cW HP:Bad>_
s
You blink and feel weaker under the cruel light of the sun.
The Flats
Exits: north, *east*, *west*.
*. cW HP:Bad>w
A Tall Stand of Weeds
Exits: *north*, *east*, *west*.
*. cW HP:Bad>
wLonely Scrubland
Exits: *north*, *east*, *west*.
*. cW HP:Bad>w
In the Brush
Exits: *north*, *east*, *west*.
*: cW HP:Bad>w
In the Brush
Exits: *north*, *east*, west.
*: cW HP:Bad>
w
You feel so much better hiding in the shadows!
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
A huge warg is here, moving in for the kill.
Exits: *north*, *east*, west.
of cW HP:Bad>
A huge warg tries to hit you, but your parry is successful.
of cW HP:Bad a huge warg:Healthy>
A huge warg says 'I will hunt you until you're dead, Prutar!'
You flee head over heels.
You flee north.
You blink and feel weaker under the cruel light of the sun.
In the Brush
Exits: *north*, *east*, south, *west*.
*: cW HP:Bad>w
Scrubland
Exits: *north*, *east*, south, *west*.
*: cW HP:Bad>w
Chalk Plains
Exits: *north*, *east*, *south*, *west*.
*. cW HP:Bad>sw
Thorny Scrubland
A bedraggled man stumbles as best he can across the terrain.
A bedraggled man stumbles as best he can across the terrain.
A lone hawk soars high above you.
Exits: *north*, east, *west*.
*. cW HP:Bad>End of the Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
Exits: *north*, *east*, *west*.
*. cW HP:Bad>w
The Hedge-Trail
Exits: *east*, *west*.
*. cW HP:Bad>
wThe Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
Exits: *north*, *east*.
*. cW HP:Bad>w
Alas, you cannot go that way...
*. cW HP:Bad>n
The Hedge-Trail
Exits: *south*, *west*.
*. cW HP:Bad>w
The Hedge-Trail
Exits: *north*, *east*, *west*.
*. cW HP:Bad>w
Plains
Exits: *north*, *east*.
*. cW HP:Bad>nw
The Hedge-Trail
Exits: *north*, *east*, *south*, *west*.
*. cW HP:Bad>w
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: *north*, *east*, *west*.
*. cW HP:Bad>Before the Castle Gate
A bedraggled man stumbles as best he can across the terrain.
Exits: *north*, *east*, *south*, *west*.
*[ cW HP:Bad>s
Old Castle Gate
Exits: *north*, *south*.
*[ cW HP:Bad>s
Castle Yard
A raider is here, looking for plunder.
A large rough-looking man walks towards you, eyeing you critically.
A malicious thug is here, threatening you.
Exits: *north*, east, *south*, *up*.
A raider tries to stab you, but your parry is successful.
*[ cW HP:Bad a raider:Healthy>s
A raider yells 'Raiders ho!'
No way!
You are fighting for your life!
The chief thug smites your head very hard and shatters it.
You are wracked with overwhelming PAIN!
You flee head over heels.
You flee south.
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *north*, south.
*# cW HP:Bad>flee
You flee head over heels.
You flee north.
Castle Yard
A raider is here, looking for plunder.
A large rough-looking man walks towards you, eyeing you critically.
A malicious thug is here, threatening you.
Exits: *north*, east, *south*, *up*.
*[ cW HP:Bad>s
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *north*, south.
*# cW HP:Bad>s
You feel so much better hiding in the shadows!
Entrance to the Castle Keep
Exits: *north*, east, (south), west.
![ cW HP:Bad>s
Cloak Room
The corpse of a young ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: (north).
o[ cW HP:Bad>n
Entrance to the Castle Keep
Exits: *north*, east, (south), west.
![ cW HP:Bad>e
Hallway
A brigand, looking at your nice purse, is sneaking here.
Exits: [east], south, west.
o[ cW HP:Bad>e
The stonedoor seems to be closed.
o[ cW HP:Bad>unlock exitopen exite*click*
o[ cW HP:Bad>
Ok.
o[ cW HP:Bad>w
Stairs Leading Down
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here.
A fine chain mail hauberk is on the ground.
A fine pair of chain mail gloves are lying here.
A fine pair of metal boots are standing here.
A forest-green cloak lies here, concealing the ground beneath.
A gleaming belt lies on the ground in a heap.
An ancient blade, broad and strong, stands half buried in the ground.
An elegant goblet wrought with gems lies here.
A sturdy leather backpack has been left here.
An old length of iron chain rests in the mud.
A precious ring has been dropped here.
A sable pouch lies on the ground.
A pair of shining chain mail leggings lie here.
A pair of shining chain mail sleeves lie here.
A heavy, steel mattock of dwarven make lies here.
There is a water skin lying on the ground.
A little stone lies on the ground.
A chain mail coif, made from white metal, lies here.
The corpse of *an Orc* is lying here.
Exits: (west), down.
*Venus the Black Numenorean* has arrived from below.
A trained horse has arrived from below.
![ cW HP:Bad>Hallway
A brigand, looking at your nice purse, is sneaking here.
Exits: (east), south, west.
o[ cW HP:Bad>close exitlock exit
Ok.
o[ cW HP:Bad>*click*
o[ cW HP:Bad>unlock exitopen exit*click*
o[ cW HP:Bad>
Ok.
o[ cW HP:Bad>
*Helmer the Noldorin Elf* has arrived from the east.
![ cW HP:Bad>e
Stairs Leading Down
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here.
A fine chain mail hauberk is on the ground.
A fine pair of chain mail gloves are lying here.
A fine pair of metal boots are standing here.
A forest-green cloak lies here, concealing the ground beneath.
A gleaming belt lies on the ground in a heap.
An ancient blade, broad and strong, stands half buried in the ground.
An elegant goblet wrought with gems lies here.
A sturdy leather backpack has been left here.
An old length of iron chain rests in the mud.
A precious ring has been dropped here.
A sable pouch lies on the ground.
A pair of shining chain mail leggings lie here.
A pair of shining chain mail sleeves lie here.
A heavy, steel mattock of dwarven make lies here.
There is a water skin lying on the ground.
A little stone lies on the ground.
A chain mail coif, made from white metal, lies here.
The corpse of *an Orc* is lying here.
get all*Venus the Black Numenorean* is standing here.
A sturdy trained horse is standing here.
Exits: (west), down.
![ cW HP:Bad>
You get the corpse of *an Orc*.
You get a jewel-encrusted goblet.
You get a steel-shafted mattock.
You get a ruby ring.
You get an old length of iron chain.
You get a fine chain mail hauberk.
You get a white chain mail coif.
You get a shining pair of chain mail leggings.
You get a fine pair of metal boots.
You get a fine pair of chain mail gloves.
You get a shining pair of chain mail sleeves.
You get a forest green cloak.
You get a leather backpack.
w
You can't get a great warsword, you are carrying too many items already.
*Venus the Black Numenorean* leaves west.
A trained horse leaves west.
o[ cW HP:Bad>Hallway
A brigand, looking at your nice purse, is sneaking here.
Exits: (east), south, west.
o[ cW HP:Bad>
A mean brigand leaves west.
o[ cW HP:Bad>edrop allStairs Leading Down
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here.
A gleaming belt lies on the ground in a heap.
An ancient blade, broad and strong, stands half buried in the ground.
A sable pouch lies on the ground.
There is a water skin lying on the ground.
A little stone lies on the ground.
Exits: (west), down.
o[ cW HP:Bad>
You drop the key.
You drop the key.
You drop the key.
You drop the key.
You drop the key.
You drop the key.
You drop the key.
You drop the corpse.
You drop the goblet.
You drop the mattock.
You drop the ring.
You drop the chain.
You drop the hauberk.
You drop the coif.
You drop the leggings.
You drop the boots.
You drop the gloves.
You drop the sleeves.
You drop the cloak.
You drop the backpack.
o[ cW HP:Bad>get sword
You get a great warsword.
o[ cW HP:Bad>l
Stairs Leading Down
A black and silver key is lying here.
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here.
A heavy iron key with a large handle has been left here.
A fine chain mail hauberk is on the ground.
A fine pair of chain mail gloves are lying here.
A fine pair of metal boots are standing here.
A forest-green cloak lies here, concealing the ground beneath.
A gleaming belt lies on the ground in a heap.
An elegant goblet wrought with gems lies here.
A sturdy leather backpack has been left here.
A small metal key has been dropped here.
An old length of iron chain rests in the mud.
A precious ring has been dropped here.
A half broken rusted key has been left here.
A sable pouch lies on the ground.
A pair of shining chain mail leggings lie here.
A pair of shining chain mail sleeves lie here.
A heavy, steel mattock of dwarven make lies here.
A brass key tinted with green spots has been left here.
A small key made of bronze lies here.
You barely notice a tiny stone key on the floor.
There is a water skin lying on the ground.
A little stone lies on the ground.
A chain mail coif, made from white metal, lies here.
The corpse of *an Orc* is lying here.
o[ cW HP:Bad>reveal q
You begin to search...
You didn't find anyone.
o[ cW HP:Bad>
A raider yells from the west 'Raiders ho!'
o[ cW HP:Bad>l in2 .pack
You don't see an in2.
o[ cW HP:Bad>l in 2.packbackpack (here) :
a bejewelled shield (flawless)
a black pair of padded boots (flawless)
a bright red amulet
an engraved broadsword (flawless)
a fine grey cloak (flawless)
a fine pair of soft leather gloves (flawless)
five flasks of orkish draught
a jewelled ring
three lembas wafers
a pair of snowshoes (flawless)
five piles of short, black fur
a shining chain mail shirt (flawless)
a shining pair of chain mail sleeves (flawless)
seven short, moist tails
four strips of dried meat
twenty-four vials of preserved blood
a wooden pipe
two woody, stemmed plants
o[ cW HP:Bad>get pack
You get a leather backpack.
o[ cW HP:Bad>dThe Dungeon
A stocky mountain mule is here, waiting to serve.
Exits: (east), up.
![ cW HP:Bad>exa corpse
You don't see a corpse.
![ cW HP:Bad>e
Prison Cell
A skeleton of some humanoid lies in the dust.
The corpse of a prison guard is lying here.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
Exits: (west).
![ cW HP:Bad>w
The Dungeon
A stocky mountain mule is here, waiting to serve.
Exits: (east), up.
![ cW HP:Bad>uStairs Leading Down
A black and silver key is lying here.
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here.
A heavy iron key with a large handle has been left here.
A fine chain mail hauberk is on the ground.
A fine pair of chain mail gloves are lying here.
A fine pair of metal boots are standing here.
A forest-green cloak lies here, concealing the ground beneath.
A gleaming belt lies on the ground in a heap.
An elegant goblet wrought with gems lies here.
A small metal key has been dropped here.
An old length of iron chain rests in the mud.
A precious ring has been dropped here.
A half broken rusted key has been left here.
A sable pouch lies on the ground.
A pair of shining chain mail leggings lie here.
A pair of shining chain mail sleeves lie here.
A heavy, steel mattock of dwarven make lies here.
A brass key tinted with green spots has been left here.
A small key made of bronze lies here.
You barely notice a tiny stone key on the floor.
There is a water skin lying on the ground.
A little stone lies on the ground.
A chain mail coif, made from white metal, lies here.
The corpse of *an Orc* is lying here.
Exits: (west), down.
o[ cW HP:Bad>
*Helmer the Noldorin Elf* yells faintly from the west 'thx!' ## ops seems i let him out :P
o[ cW HP:Bad>yel ;P
Ok.
o[ cW HP:Bad>keclose exit
Ok.
o[ cW HP:Bad>lock exit
You don't have the proper key.
o[ cW HP:Bad>get all.key pack
You can't find any key in the pack.
o[ cW HP:Bad>get war
You can't find a war.
o[ cW HP:Bad>i
You are carrying:
a leather backpack
a great warsword (flawless)
o[ cW HP:Bad>get mattock
You get a steel-shafted mattock.
o[ cW HP:Bad>i
You are carrying:
a steel-shafted mattock
a leather backpack
a great warsword (flawless)
o[ cW HP:Bad>l in 2.packbackpack (carried) :
a bejewelled shield (flawless)
a black pair of padded boots (flawless)
a bright red amulet
an engraved broadsword (flawless)
a fine grey cloak (flawless)
a fine pair of soft leather gloves (flawless)
five flasks of orkish draught
a jewelled ring
three lembas wafers
a pair of snowshoes (flawless)
five piles of short, black fur
a shining chain mail shirt (flawless)
a shining pair of chain mail sleeves (flawless)
seven short, moist tails
four strips of dried meat
twenty-four vials of preserved blood
a wooden pipe
two woody, stemmed plants
o[ cW HP:Bad>wield mattock
You stop using a cruelly-spiked mace.
You skillfully wield a steel-shafted mattock, looking very evil-minded.
o[ cW HP:Bad>re
You sit down and rest your tired bones.
You feel bolder.
o[ cW HP:Bad>
The stonedoor is opened from the other side.
o[ cW HP:Bad>
You see *Helmer the Noldorin Elf* scouting from the west!
o[ cW HP:Bad>
WARNING: inactivity timeout in 10 seconds.
sc
o[ cW HP:Bad>73/464 hits and 97/161 moves.
o[ cW HP:Bad>
WARNING: inactivity timeout in 10 seconds.
sc
o[ cW HP:Bad>lcst80/464 hits and 109/161 moves.
o[ cW HP:Bad>Arglebargle, glop-glyf!?!
o[ cW HP:Bad>w
*Helmer the Noldorin Elf* yells loudly from the west 'fittshining'
o[ cW HP:Bad>kill elf*Nah...
You feel too relaxed to do that..
o[ cW HP:Bad>Nah...
You feel too relaxed to do that..
o[ cW HP:Bad>st
You stop resting, and stand up.
o[ cW HP:Bad>l
Stairs Leading Down
A black and silver key is lying here.
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here.
A heavy iron key with a large handle has been left here.
A fine chain mail hauberk is on the ground.
A fine pair of chain mail gloves are lying here.
A fine pair of metal boots are standing here.
A forest-green cloak lies here, concealing the ground beneath.
A gleaming belt lies on the ground in a heap.
An elegant goblet wrought with gems lies here.
A small metal key has been dropped here.
An old length of iron chain rests in the mud.
A precious ring has been dropped here.
A half broken rusted key has been left here.
A sable pouch lies on the ground.
A pair of shining chain mail leggings lie here.
A pair of shining chain mail sleeves lie here.
A brass key tinted with green spots has been left here.
A small key made of bronze lies here.
You barely notice a tiny stone key on the floor.
There is a water skin lying on the ground.
A little stone lies on the ground.
A chain mail coif, made from white metal, lies here.
The corpse of *an Orc* is lying here.
o[ cW HP:Bad>
*Helmer the Noldorin Elf* yells loudly from the west 'kan du ta'
o[ cW HP:Bad>get all.shining
You get a shining pair of chain mail leggings.
You get a shining pair of chain mail sleeves.
o[ cW HP:Bad>w
Hallway
Exits: (east), south, west.
You have found a mean brigand!
o[ cW HP:Bad>kill elf*They aren't here.
o[ cW HP:Bad>wkill elf*Entrance to the Castle Keep
*Helmer the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: *north*, east, (south), west.
![ cW HP:Bad>
You are too afraid.
![ cW HP:Bad>cha wimp 0
Wimpy set to: 0
![ cW HP:Bad>kill elf**Helmer the Noldorin Elf* swiftly dodges your attempt to pound him.
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>
*Helmer the Noldorin Elf* strongly smites your left arm.
You are wracked with overwhelming PAIN!
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>gig
You giggle.
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>flee
You flee head over heels.
You flee west.
Corridor
Exits: east, south.
o[ cW HP:Bad>ee
Entrance to the Castle Keep
*Helmer the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: *north*, east, (south), west.
![ cW HP:Bad>e
Hallway
A brigand, looking at your nice purse, is sneaking here (hidden).
Exits: (east), south, west.
o[ cW HP:Bad>Stairs Leading Down
A black and silver key is lying here.
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here.
A heavy iron key with a large handle has been left here.
A fine chain mail hauberk is on the ground.
A fine pair of chain mail gloves are lying here.
A fine pair of metal boots are standing here.
A forest-green cloak lies here, concealing the ground beneath.
A gleaming belt lies on the ground in a heap.
An elegant goblet wrought with gems lies here.
A small metal key has been dropped here.
An old length of iron chain rests in the mud.
A precious ring has been dropped here.
A half broken rusted key has been left here.
A sable pouch lies on the ground.
A brass key tinted with green spots has been left here.
A small key made of bronze lies here.
You barely notice a tiny stone key on the floor.
There is a water skin lying on the ground.
A little stone lies on the ground.
A chain mail coif, made from white metal, lies here.
The corpse of *an Orc* is lying here.
Exits: (west), down.
o[ cW HP:Bad>cha m agg
Ok.
o[ cW HP:Bad>ecdArglebargle, glop-glyf!?!
o[ cW HP:Bad>exa corpsecorpse (here) :
a fortune in gold
o[ cW HP:Bad>eq
You are using:
<wielded> a steel-shafted mattock
<worn as shield> a Zaugurz shield (flawless)
<worn on head> a reinforced leather helmet (flawless)
<worn on body> a chain mail hauberk (flawless)
<worn about body> a forest green cloak (flawless)
<worn on arms> a fine pair of rigid leather sleeves (satisfactory)
<worn on hands> a sturdy pair of rigid leather gloves (well-maintained)
<worn on legs> a fine pair of hard leather trousers (unavailing)
<worn on feet> a black pair of padded boots (flawless)
<worn on back> a leather backpack
<worn as belt> a studded leather belt
<worn on belt> a set of lock picks
<worn on belt> a small metal flask
<worn on belt> a small metal flask
<worn on belt> a water skin
o[ cW HP:Bad>gcget coins all.corpse
You get a fortune in gold from the corpse of *an Orc*.
There was 137 gold coins, 1 silver penny, and 26 copper pennies.
o[ cW HP:Bad>l
Stairs Leading Down
A black and silver key is lying here.
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here.
A heavy iron key with a large handle has been left here.
A fine chain mail hauberk is on the ground.
A fine pair of chain mail gloves are lying here.
A fine pair of metal boots are standing here.
A forest-green cloak lies here, concealing the ground beneath.
A gleaming belt lies on the ground in a heap.
An elegant goblet wrought with gems lies here.
A small metal key has been dropped here.
An old length of iron chain rests in the mud.
A precious ring has been dropped here.
A half broken rusted key has been left here.
A sable pouch lies on the ground.
A brass key tinted with green spots has been left here.
A small key made of bronze lies here.
You barely notice a tiny stone key on the floor.
There is a water skin lying on the ground.
A little stone lies on the ground.
A chain mail coif, made from white metal, lies here.
The corpse of *an Orc* is lying here.
o[ cW HP:Bad>cha m agg
Ok.
o[ cW HP:Bad>get tiny
You get a tiny stone key.
o[ cW HP:Bad>i
You are carrying:
a tiny stone key
a shining pair of chain mail sleeves (well-maintained)
a shining pair of chain mail leggings (satisfactory)
a cruelly-spiked mace
a leather backpack
a great warsword (flawless)
o[ cW HP:Bad>
*Helmer the Noldorin Elf* has arrived from the west.
A pack horse has arrived from the west.
![ cW HP:Bad>
*Helmer the Noldorin Elf* leaves down.
A pack horse leaves down.
o[ cW HP:Bad>
*Helmer the Noldorin Elf* has arrived from below.
A pack horse has arrived from below.
A mountain mule has arrived from below.
![ cW HP:Bad>wear all
You are already holding too much.
You are already wearing something on your back.
You are already holding too much.
You are already wearing something on your legs.
You are already wearing something on your arms.
You fasten a tiny stone key on your belt.
![ cW HP:Bad>
*Helmer the Noldorin Elf* begins some strange incantations...
![ cW HP:Bad>kill elf**Helmer the Noldorin Elf* swiftly dodges your attempt to pound him.
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>flee
You will attempt to flee!
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>
You flee head over heels.
You flee west.
Hallway
Exits: (east), south, west.
o[ cW HP:Bad>
The stonedoor closes quietly.
o[ cW HP:Bad>s
End of Hallway
The corpse of a thug is lying here.
The corpse of the chief thug is lying here.
The corpse of a ruffian is lying here.
Exits: north, (south).
o[ cW HP:Bad>i
You are carrying:
a shining pair of chain mail sleeves (well-maintained)
a shining pair of chain mail leggings (satisfactory)
a cruelly-spiked mace
a leather backpack
a great warsword (flawless)
o[ cW HP:Bad>eq
You are using:
<wielded> a steel-shafted mattock
<worn as shield> a Zaugurz shield (flawless)
<worn on head> a reinforced leather helmet (flawless)
<worn on body> a chain mail hauberk (flawless)
<worn about body> a forest green cloak (flawless)
<worn on arms> a fine pair of rigid leather sleeves (satisfactory)
<worn on hands> a sturdy pair of rigid leather gloves (well-maintained)
<worn on legs> a fine pair of hard leather trousers (unavailing)
<worn on feet> a black pair of padded boots (flawless)
<worn on back> a leather backpack
<worn as belt> a studded leather belt
<worn on belt> a set of lock picks
<worn on belt> a tiny stone key
<worn on belt> a small metal flask
<worn on belt> a small metal flask
<worn on belt> a water skin
o[ cW HP:Bad>rem shield
You stop using a Zaugurz shield.
o[ cW HP:Bad>cha m agg
Ok.
o[ cW HP:Bad>wear shield
You fasten a Zaugurz shield on your arm, becoming very impressive.
o[ cW HP:Bad>cha m agg
Ok.
o[ cW HP:Bad>nunlock exitoeHallway
Exits: (east), south, west.
o[ cW HP:Bad>It isn't even closed!
o[ cW HP:Bad>eopen exit
It's already open!
o[ cW HP:Bad>close exitlock exitStairs Leading Down
A black and silver key is lying here.
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here.
A heavy iron key with a large handle has been left here.
A fine chain mail hauberk is on the ground.
A fine pair of chain mail gloves are lying here.
A fine pair of metal boots are standing here.
A forest-green cloak lies here, concealing the ground beneath.
An elegant goblet wrought with gems lies here.
A small metal key has been dropped here.
An old length of iron chain rests in the mud.
A half broken rusted key has been left here.
A sable pouch lies on the ground.
A brass key tinted with green spots has been left here.
A small key made of bronze lies here.
There is a water skin lying on the ground.
A little stone lies on the ground.
A chain mail coif, made from white metal, lies here.
The corpse of *an Orc* is lying here.
*Helmer the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (west), down.
![ cW HP:Bad>*Helmer the Noldorin Elf* gets a purple scroll from a leather backpack.
Ok.
![ cW HP:Bad>*click*
![ cW HP:Bad>kill elf**Helmer the Noldorin Elf* swiftly dodges your attempt to pound him.
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>
*Helmer the Noldorin Elf* tries to smite you, but your parry is successful.
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>
*Helmer the Noldorin Elf* begins some strange incantations...
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>flee
You flee head over heels.
You flee down.
The Dungeon
Exits: (east), up.
![ cW HP:Bad>cha m agg
Ok.
![ cW HP:Bad>uStairs Leading Down
A black and silver key is lying here.
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here.
A heavy iron key with a large handle has been left here.
A fine chain mail hauberk is on the ground.
A fine pair of chain mail gloves are lying here.
A fine pair of metal boots are standing here.
A forest-green cloak lies here, concealing the ground beneath.
An elegant goblet wrought with gems lies here.
A small metal key has been dropped here.
An old length of iron chain rests in the mud.
A half broken rusted key has been left here.
A sable pouch lies on the ground.
A brass key tinted with green spots has been left here.
A small key made of bronze lies here.
There is a water skin lying on the ground.
A little stone lies on the ground.
A chain mail coif, made from white metal, lies here.
The corpse of *an Orc* is lying here.
*Helmer the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: [west], down.
![ cW HP:Bad>kill elf*
You approach *Helmer the Noldorin Elf*, trying to pound him.
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>
*Helmer the Noldorin Elf* begins some strange incantations...
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>flee
You will attempt to flee!
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>
PANIC!
You can't quit the fight!
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>
You flee head over heels.
You flee down.
The Dungeon
Exits: (east), up.
![ cW HP:Bad>
*Helmer the Noldorin Elf* has arrived from above.
A pack horse has arrived from above.
A mountain mule has arrived from above.
![ cW HP:Bad>e
Prison Cell
A skeleton of some humanoid lies in the dust.
The corpse of a prison guard is lying here.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
Exits: (west).
![ cW HP:Bad>w
The Dungeon
*Helmer the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (east), up.
![ cW HP:Bad>e*Helmer the Noldorin Elf* begins some strange incantations...
Prison Cell
A skeleton of some humanoid lies in the dust.
The corpse of a prison guard is lying here.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
Exits: (west).
![ cW HP:Bad>close exitlock exit
Ok.
![ cW HP:Bad>*click*
![ cW HP:Bad>rem shield
You stop using a Zaugurz shield.
![ cW HP:Bad>wield sword
You stop using a steel-shafted mattock.
You skillfully wield a great warsword, looking very evil-minded.
![ cW HP:Bad>w
The bars seem to be closed.
![ cW HP:Bad>unlock exitopen exit*click*
![ cW HP:Bad>
Ok.
![ cW HP:Bad>wkill elf*The Dungeon
Exits: (east), up.
![ cW HP:Bad>They aren't here.
![ cW HP:Bad>ukill elf*Stairs Leading Down
A black and silver key is lying here.
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here.
A heavy iron key with a large handle has been left here.
A fine chain mail hauberk is on the ground.
A fine pair of chain mail gloves are lying here.
A fine pair of metal boots are standing here.
A forest-green cloak lies here, concealing the ground beneath.
An elegant goblet wrought with gems lies here.
A small metal key has been dropped here.
An old length of iron chain rests in the mud.
A half broken rusted key has been left here.
A sable pouch lies on the ground.
A brass key tinted with green spots has been left here.
A small key made of bronze lies here.
There is a water skin lying on the ground.
A little stone lies on the ground.
A chain mail coif, made from white metal, lies here.
The corpse of *an Orc* is lying here.
*Helmer the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: [west], down.
![ cW HP:Bad>*Helmer the Noldorin Elf* swiftly dodges your attempt to smite him.
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>
You hear a *click* in a lock.
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>
The stonedoor is opened from the other side.
![ cW HP:Bad *Helmer the Noldorin Elf*:Bad>flee*Helmer the Noldorin Elf* begins some strange incantations...
*Venus the Black Numenorean* has arrived from the west.
A trained horse has arrived from the west.
You flee head over heels.
You flee west.
Hallway
Exits: (east), south, west.
You smell blood.
o[ cW HP:Bad>
The stonedoor closes quietly.
o[ cW HP:Bad>
You hear a *click* in a lock.
o[ cW HP:Bad>w
Entrance to the Castle Keep
Exits: *north*, east, (south), west.
![ cW HP:Bad>eclose exitlock exitHallway
Exits: [east], south, west.
You have found a mean brigand!
o[ cW HP:Bad>
It's already closed!
o[ cW HP:Bad>It's already locked!
o[ cW HP:Bad>cha m agg
Ok.
o[ cW HP:Bad>sc
81/464 hits and 116/161 moves.
o[ cW HP:Bad>eqA mean brigand leaves west sneaking.
You are using:
<wielded two-handed> a great warsword (flawless)
<worn on head> a reinforced leather helmet (flawless)
<worn on body> a chain mail hauberk (flawless)
<worn about body> a forest green cloak (flawless)
<worn on arms> a fine pair of rigid leather sleeves (satisfactory)
<worn on hands> a sturdy pair of rigid leather gloves (well-maintained)
<worn on legs> a fine pair of hard leather trousers (unavailing)
<worn on feet> a black pair of padded boots (flawless)
<worn on back> a leather backpack
<worn as belt> a studded leather belt
<worn on belt> a set of lock picks
<worn on belt> a tiny stone key
<worn on belt> a small metal flask
<worn on belt> a small metal flask
<worn on belt> a water skin
o[ cW HP:Bad>i
You are carrying:
a steel-shafted mattock
a Zaugurz shield (flawless)
a shining pair of chain mail sleeves (well-maintained)
a shining pair of chain mail leggings (satisfactory)
a cruelly-spiked mace
a leather backpack
o[ cW HP:Bad>kill elf*They aren't here.
o[ cW HP:Bad>kill elf*They aren't here.
o[ cW HP:Bad>close exitlock exit
It's already closed!
o[ cW HP:Bad>It's already locked!
o[ cW HP:Bad>close exitlock exit
It's already closed!
o[ cW HP:Bad>It's already locked!
o[ cW HP:Bad>close exitlock exit
It's already closed!
o[ cW HP:Bad>It's already locked!
o[ cW HP:Bad>close exitlock exit
It's already closed!
o[ cW HP:Bad>It's already locked!
o[ cW HP:Bad>close exitlock exit
It's already closed!
o[ cW HP:Bad>It's already locked!
o[ cW HP:Bad>close exitlock exit
It's already closed!
o[ cW HP:Bad>It's already locked!
o[ cW HP:Bad>close exitlock exit
It's already closed!
o[ cW HP:Bad>It's already locked!
o[ cW HP:Bad>close exitlock exit
It's already closed!
o[ cW HP:Bad>It's already locked!
o[ cW HP:Bad>close exitlock exit
It's already closed!
o[ cW HP:Bad>It's already locked!
o[ cW HP:Bad>close exitlock exit
It's already closed!
o[ cW HP:Bad>It's already locked!
o[ cW HP:Bad>close exitlock exit
It's already closed!
o[ cW HP:Bad>It's already locked!
o[ cW HP:Bad>close exitlock exit
It's already closed!
o[ cW HP:Bad>It's already locked!
o[ cW HP:Bad>eq
You are using:
<wielded two-handed> a great warsword (flawless)
<worn on head> a reinforced leather helmet (flawless)
<worn on body> a chain mail hauberk (flawless)
<worn about body> a forest green cloak (flawless)
<worn on arms> a fine pair of rigid leather sleeves (satisfactory)
<worn on hands> a sturdy pair of rigid leather gloves (well-maintained)
<worn on legs> a fine pair of hard leather trousers (unavailing)
<worn on feet> a black pair of padded boots (flawless)
<worn on back> a leather backpack
<worn as belt> a studded leather belt
<worn on belt> a set of lock picks
<worn on belt> a tiny stone key
<worn on belt> a small metal flask
<worn on belt> a small metal flask
<worn on belt> a water skin
o[ cW HP:Bad>i
You are carrying:
a steel-shafted mattock
a Zaugurz shield (flawless)
a shining pair of chain mail sleeves (well-maintained)
a shining pair of chain mail leggings (satisfactory)
a cruelly-spiked mace
a leather backpack
o[ cW HP:Bad>rem all.leather
You stop using a studded leather belt.
You take a set of lock picks off the belt.
You take a tiny stone key off the belt.
You take a small metal flask off the belt.
You take a small metal flask off the belt.
You take a water skin off the belt.
You stop using a black pair of padded boots.
You stop using a fine pair of hard leather trousers.
You stop using a sturdy pair of rigid leather gloves.
You stop using a fine pair of rigid leather sleeves.
You stop using a reinforced leather helmet.
o[ cW HP:Bad>wear all.shining
You wear a shining pair of chain mail leggings on your legs.
You cover your arms with a shining pair of chain mail sleeves.
o[ cW HP:Bad>i
You are carrying:
a reinforced leather helmet (flawless)
a fine pair of rigid leather sleeves (satisfactory)
a sturdy pair of rigid leather gloves (well-maintained)
a fine pair of hard leather trousers (unavailing)
a black pair of padded boots (flawless)
a water skin
a small metal flask
a small metal flask
a tiny stone key
a set of lock picks
a studded leather belt
a steel-shafted mattock
a Zaugurz shield (flawless)
a cruelly-spiked mace
a leather backpack
o[ cW HP:Bad>wear all
You are already wearing something on your back.
You are already holding too much.
You are already holding too much.
You are already holding too much.
You wear a studded leather belt about your waist.
You fasten a set of lock picks on your belt.
You fasten a tiny stone key on your belt.
You fasten a small metal flask on your belt.
You fasten a small metal flask on your belt.
You fasten a water skin on your belt.
You wear a black pair of padded boots on your feet.
You are already wearing something on your legs.
You wear a sturdy pair of rigid leather gloves on your hands.
You are already wearing something on your arms.
You protect your head with a reinforced leather helmet.
o[ cW HP:Bad>eq
You are using:
<wielded two-handed> a great warsword (flawless)
<worn on head> a reinforced leather helmet (flawless)
<worn on body> a chain mail hauberk (flawless)
<worn about body> a forest green cloak (flawless)
<worn on arms> a shining pair of chain mail sleeves (well-maintained)
<worn on hands> a sturdy pair of rigid leather gloves (well-maintained)
<worn on legs> a shining pair of chain mail leggings (satisfactory)
<worn on feet> a black pair of padded boots (flawless)
<worn on back> a leather backpack
<worn as belt> a studded leather belt
<worn on belt> a set of lock picks
<worn on belt> a tiny stone key
<worn on belt> a small metal flask
<worn on belt> a small metal flask
<worn on belt> a water skin
o[ cW HP:Bad>i
You are carrying:
a fine pair of rigid leather sleeves (satisfactory)
a fine pair of hard leather trousers (unavailing)
a steel-shafted mattock
a Zaugurz shield (flawless)
a cruelly-spiked mace
a leather backpack
o[ cW HP:Bad>drop mace
You drop the mace.
o[ cW HP:Bad>l in 2.packbackpack (carried) :
a bejewelled shield (flawless)
a black pair of padded boots (flawless)
a bright red amulet
an engraved broadsword (flawless)
a fine grey cloak (flawless)
a fine pair of soft leather gloves (flawless)
five flasks of orkish draught
a jewelled ring
three lembas wafers
a pair of snowshoes (flawless)
five piles of short, black fur
a shining chain mail shirt (flawless)
a shining pair of chain mail sleeves (flawless)
seven short, moist tails
four strips of dried meat
twenty-four vials of preserved blood
a wooden pipe
two woody, stemmed plants
o[ cW HP:Bad>sc
95/464 hits and 143/161 moves.
o[ cW HP:Bad>close exitlock exit
It's already closed!
o[ cW HP:Bad>It's already locked!
o[ cW HP:Bad>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a trained horse leading east done less than 1 hour ago
- a track of a pack horse leading east done less than 2 hours ago
- a track of a pack horse leading south done less than 2 hours ago
- a track of a pack horse leading west done less than 2 hours ago
- a track of a trained horse leading west done less than 4 hours ago
- a track of a mountain mule leading east done less than 5 hours ago
- a track of a mountain mule leading south done less than 5 hours ago
- a track of a mountain mule leading west done less than 7 hours ago
- a track of a mean brigand leading west done less than 1 hour ago
- a track of an Orc coming from the west done less than 1 hour ago
- a track of an Orc leading west done less than 1 hour ago
- a track of an Orc coming from the east done less than 1 hour ago
- a track of *a Man* leading east done less than 1 hour ago
- a track of *a Man* coming from the west done less than 2 hours ago
- a track of an Orc leading east done less than 2 hours ago
- a track of an Orc coming from the south done less than 2 hours ago
- a track of an Orc leading south done less than 2 hours ago
- a track of a mean brigand leading east done less than 2 hours ago
- a track of *an Elf* leading east done less than 2 hours ago
- a track of *an Elf* coming from the west done less than 2 hours ago
- a track of *an Elf* leading south done less than 2 hours ago
- a track of *an Elf* leading west done less than 2 hours ago
- a track of *a Man* leading west done less than 4 hours ago
- a track of *a Man* coming from the east done less than 4 hours ago
- a track of *an Elf* coming from the east done less than 4 hours ago
- a track of *an Elf* coming from the south done less than 5 hours ago
- a track of *an Orc* leading east done less than 5 hours ago
- a track of *an Orc* coming from the west done less than 5 hours ago
- a track of a hungry warg leading west done less than 7 hours ago
- a track of *an Orc* leading west done less than 7 hours ago
- a track of *an Orc* coming from the south done less than 7 hours ago
- a track of a hungry warg leading south done less than 7 hours ago
- a track of *an Orc* leading south done less than 7 hours ago
- a track of *an Orc* coming from the east done less than 7 hours ago
- a track of a hungry warg leading east done less than 7 hours ago
- a track of *a Man* coming from the south done less than 8 hours ago
- a track of a trained horse leading south done less than 8 hours ago
- a track of *a Man* leading south done less than 8 hours ago
You feel bolder.
You stop searching, you don't seem to find anything else.
o[ cW HP:Bad>
WARNING: inactivity timeout in 10 seconds.
sc
o[ cW HP:Bad>100/464 hits and 154/161 moves.
o[ cW HP:Bad>
The earth trembles and shivers.
o[ cW HP:Bad>
The earth trembles and shivers.
o[ cW HP:Bad>
WARNING: inactivity timeout in 10 seconds.
sc
o[ cW HP:Bad>106/464 hits and 161/161 moves.
o[ cW HP:Bad>whePlayers in your zone
--------------------
Prugar - Hallway
o[ cW HP:Bad>
You hear a death cry from the east. #AHa there is the noise i was waiting for!
o[ cW HP:Bad>unlock exitopen exite*click*
o[ cW HP:Bad>close exitlock exit
Ok.
o[ cW HP:Bad>Stairs Leading Down
A black and silver key is lying here.
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here.
A heavy iron key with a large handle has been left here.
A fine chain mail hauberk is on the ground.
A fine pair of chain mail gloves are lying here.
A fine pair of metal boots are standing here.
A forest-green cloak lies here, concealing the ground beneath.
An elegant goblet wrought with gems lies here.
A small metal key has been dropped here.
An old length of iron chain rests in the mud.
A half broken rusted key has been left here.
A sable pouch lies on the ground.
A brass key tinted with green spots has been left here.
A small key made of bronze lies here.
There is a water skin lying on the ground.
A little stone lies on the ground.
A chain mail coif, made from white metal, lies here.
The corpse of *an Elf* is lying here.
The corpse of *an Orc* is lying here.
*Venus the Black Numenorean* is standing here.
Exits: (west), down.
![ cW HP:Bad>
Ok.
![ cW HP:Bad>*click*
![ cW HP:Bad>
*Venus the Black Numenorean* gets a purple scroll from the corpse of *an Elf*.
*Venus the Black Numenorean* gets a gleaming belt from the corpse of *an Elf*.
*Venus the Black Numenorean* gets an iron ring from the corpse of *an Elf*.
*Venus the Black Numenorean* gets an icy ring from the corpse of *an Elf*.
*Venus the Black Numenorean* gets a red ruby from the corpse of *an Elf*.
*Venus the Black Numenorean* gets a shining chain mail shirt from the corpse of *an Elf*.
*Venus the Black Numenorean* gets a finely woven hood from the corpse of *an Elf*.
*Venus the Black Numenorean* gets a shining pair of chain mail leggings from the corpse of *an
Elf*.
*Venus the Black Numenorean* gets a pair of smooth, black boots from the corpse of *an Elf*.
*Venus the Black Numenorean* gets a fine pair of soft leather gloves from the corpse of *an Elf*.
1*Venus the Black Numenorean* gets a shining pair of chain mail sleeves from the corpse of *an
Elf*.
*Venus the Black Numenorean* gets the black buckler from the corpse of *an Elf*.
*Venus the Black Numenorean* gets a forest green cloak from the corpse of *an Elf*.
*Venus the Black Numenorean* gets a leather backpack from the corpse of *an Elf*.
*Venus the Black Numenorean* gets a keyring with a key and a set of lock picks from the corpse of
*an Elf*.
*Venus the Black Numenorean* gets a keyring with a key and a set of lock picks from the corpse of
*an Elf*.
*Venus the Black Numenorean* gets a reinforced oak staff from the corpse of *an Elf*.
*Venus the Black Numenorean* gets a gleaming belt from the corpse of *an Elf*.
![ cW HP:Bad>hit man*
You smite *Venus the Black Numenorean*'s head extremely hard and shatter it.
![ cW HP:Bad *Venus the Black Numenorean*:Wounded>
*Venus the Black Numenorean* strongly pierces your left leg.
![ cW HP:Bad *Venus the Black Numenorean*:Wounded>
*Venus the Black Numenorean* panics, but can't stop fighting to flee.
![ cW HP:Bad *Venus the Black Numenorean*:Wounded>
*Venus the Black Numenorean* unlocks the stonedoor.
![ cW HP:Bad *Venus the Black Numenorean*:Wounded>
*Venus the Black Numenorean* opens the stonedoor.
![ cW HP:Bad *Venus the Black Numenorean*:Wounded>
*Venus the Black Numenorean* panics, and attempts to flee.
*Venus the Black Numenorean* leaves west.
o[ cW HP:Bad>w
Hallway
A large mace, with unholy spikes protruding from its top, lies here.
Exits: (east), south, west.
You have found a mean brigand!
o[ cW HP:Bad>kill man*They aren't here.
o[ cW HP:Bad>wkill man*Entrance to the Castle Keep
*Venus the Black Numenorean* is standing here.
Exits: north, east, (south), west.
![ cW HP:Bad>
You approach *Venus the Black Numenorean*, trying to smite her.
![ cW HP:Bad *Venus the Black Numenorean*:Wounded>w
No way!
You are fighting for your life!
![ cW HP:Bad *Venus the Black Numenorean*:Wounded>
You smite *Venus the Black Numenorean*'s left hand extremely hard and shatter it.
![ cW HP:Bad *Venus the Black Numenorean*:Bad>
*Venus the Black Numenorean* panics, and attempts to flee.
*Venus the Black Numenorean* leaves east.
![ cW HP:Bad>kill man*They aren't here.
*Venus the Black Numenorean* has arrived from the east.
![ cW HP:Bad>kill man**Venus the Black Numenorean* leaves north.
They aren't here.
![ cW HP:Bad>kill man*They aren't here.
![ cW HP:Bad>n
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: north, south.
o# cW HP:Bad>nn
Castle Yard
A raider is here, looking for plunder.
*Venus the Black Numenorean* is standing here.
Exits: north, east, south, up.
*Venus the Black Numenorean* leaves north.
![ cW HP:Bad>kill man*Old Castle Gate
*Venus the Black Numenorean* is standing here.
Exits: north, south.
*Venus the Black Numenorean* leaves north.
o[ cW HP:Bad>n
They aren't here.
o[ cW HP:Bad>kill man*nBefore the Castle Gate
*Venus the Black Numenorean* is standing here.
Exits: north, east, south, west.
*Venus the Black Numenorean* leaves west.
o[ cW HP:Bad>n
They aren't here.
o[ cW HP:Bad>An Old Trail by a Fortress
A bedraggled man stumbles as best he can across the terrain.
A grey hare stands alert, looking and listening for predators.
Exits: north, east, south, west.
o. cW HP:Bad>A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: north, east, south, (down).
o. cW HP:Bad>w
Alas, you cannot go that way...
o. cW HP:Bad>s
An Old Trail by a Fortress
A bedraggled man stumbles as best he can across the terrain.
A grey hare stands alert, looking and listening for predators.
Exits: north, east, south, west.
o. cW HP:Bad>w
The Hedge-Trail
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
A bedraggled man stumbles as best he can across the terrain.
A bedraggled man stumbles as best he can across the terrain.
Exits: north, east, south, west.
o. cW HP:Bad>n
The Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
Exits: south, west.
o. cW HP:Bad>w
The Hedge-Trail
Exits: east, south, west.
o. cW HP:Bad>s
Plains
Exits: north, east, west.
o. cW HP:Bad>s
Alas, you cannot go that way...
o. cW HP:Bad>w
Sparse Plains
Exits: north, east, south.
o. cW HP:Bad>ss
Fallow Fields
A small, richly decorated buckler of black metal lies on the ground.
A fine pair of soft leather gloves are lying here.
A finely woven grey hood of the Galadhrim lie folded here.
A forest-green cloak lies here, concealing the ground beneath.
There are two gleaming belts here.
A ring sparkles as light passes through the crystallized ice that coats it.
An iron ring has been left here.
There are two keyrings here.
A sturdy leather backpack has been left here.
A pair of smooth boots lie on the ground.
A purple scroll lies here.
A large red gem lies on the ground, glowing strangely.
A reinforced oaken staff lies here.
A shining chain mail shirt is here.
A pair of shining chain mail leggings lie here.
A pair of shining chain mail sleeves lie here.
A black key lies here.
You barely notice a tiny stone key on the floor.
Exits: north, south.
o. cW HP:Bad>kill man*Fallow Fields
*Venus the Black Numenorean* is standing here reading a scroll.
Exits: north.
!. cW HP:Bad>
You smite *Venus the Black Numenorean*'s right hand extremely hard and shatter it.
Your victim is shocked by your hit!
*Venus the Black Numenorean* is incapacitated and will slowly die, if not aided.
!. cW HP:Bad *Venus the Black Numenorean*:Dying>kick
You kick *Venus the Black Numenorean* to death.
You feel more experienced.
info to level %Xinfo wp status is %KCongratulations! This is the first time you've killed it!
You gained some renown in this battle!
You hear *Venus the Black Numenorean*'s death cry as she collapses.
*Venus the Black Numenorean* has drawn her last breath! R.I.P.
o. cW HP:Bad>to level 932895
o. cW HP:Bad>wp status is warlord (57)
o. cW HP:Bad>gcget coins all.corpse
You get a fortune in gold from the corpse of *a Woman*.
There was 1,621 gold coins, 5 silver pennies, and 57 copper pennies.
o. cW HP:Bad>exa corpsecorpse (here) :
a sable pouch
a stone
a fragrant-smelling bag
a water skin
a gleaming belt
a black runed dagger (flawless)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (flawless)
a reinforced oak staff
a shining pair of chain mail sleeves (flawless)
a fine pair of soft leather gloves (well-maintained)
a black pair of padded boots (flawless)
a shining pair of chain mail leggings (flawless)
a twisted crown
a shining chain mail shirt (flawless)
a rough wooden horn
a red ruby
an icy ring
a jewelled ring
a black scroll
o. cW HP:Bad>
WARNING: inactivity timeout in 10 seconds.
sc
o. cW HP:Bad>105/464 hits and 151/161 moves.
#### THE END ####