Smiter vs. Bncaster =)
* R HP:Fine>
*Baphomet the Black Numenorean* has arrived from above.
* R HP:Fine>
*Baphomet the Black Numenorean* begins some strange incantations...
* R HP:Fine>kill *man*
*Baphomet the Black Numenorean* utters the words 'diesilla barh'
Eral staggers back as the lightning bolt sent by *Baphomet the Black
Numenorean* hits him.
*Baphomet the Black Numenorean* slashes Eral's body.
* R HP:Fine>* R HP:Fine>
Alas!
You failed to reach him through the melee.
Eral panics, and attempts to flee.
Eral leaves east.
* R HP:Fine>kill *man*
kill *man*
*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* leaves north.
* R HP:Fine>They aren't here.
* R HP:Fine>kill *man*
They aren't here.
* R HP:Fine>They aren't here.
* R HP:Fine>n
kill *man*
Moving up the slope is really hard.
On the Ridge of Hills
*Baphomet the Black Numenorean* is standing here.
Exits: North East South.
* R HP:Fine>* R HP:Fine *Baphomet the Black Numenorean*:Fine>
You strongly smite *Baphomet the Black Numenorean*'s right leg and tickle it.
* R HP:Fine *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* barely slashes your left foot and tickles it.
* R HP:Fine *Baphomet the Black Numenorean*:Fine>b
*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* leaves east.
* R HP:Fine>bash
Bash what or whom?
* R HP:Fine>s
Forest under the Ridge
A large warhorse is standing here, clad in mail.
Exits: North East South Up.
* R HP:Fine>
Kraagh narrates 'kill fucker - maybe he got some my eq ???'
* R HP:Fine>wimp
cha mood wimpy
Ok.
* R HP:Fine>q
search q
You begin to search ...
cure
*Baphomet the Black Numenorean* has arrived from the north.
You didn't find anyone.
* R HP:Fine>cast 'cure light'
You start to concentrate...
kill *man*
* R HP:Fine>* R HP:Fine *Baphomet the Black Numenorean*:Fine>
You smite *Baphomet the Black Numenorean*'s left foot hard.
* R HP:Fine *Baphomet the Black Numenorean*:Fine>b
Eral has arrived from the east.
* R HP:Fine *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* barely slashes your body and tickles it.
*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* panics, but can't stop fighting to flee.
* R HP:Fine *Baphomet the Black Numenorean*:Fine>bash
*Baphomet the Black Numenorean* panics, and attempts to flee.
Your victim has disappeared!
*Baphomet the Black Numenorean* leaves north.
* R HP:Fine>
*Baphomet the Black Numenorean* has arrived from the north.
* R HP:Fine>kill *man*
*Baphomet the Black Numenorean* leaves south.
* R HP:Fine>They aren't here.
* R HP:Fine>cure
cast 'cure light'
You start to concentrate...
cure
Your scratches and bruises disappear.
* R HP:Fine Mana:Burning>cast 'cure light'
You start to concentrate...
cure
Your scratches and bruises disappear.
* R HP:Fine Mana:Hot>cast 'cure light'
You start to concentrate...
cure
Your scratches and bruises disappear.
* R HP:Fine Mana:Hot>cure
cast 'cure light'
You start to concentrate...
cure
Your scratches and bruises disappear.
* R HP:Fine Mana:Warm>cast 'cure light'
You start to concentrate...
cure
l
Your scratches and bruises disappear.
* R HP:Fine Mana:Warm>Rydia narrates 'well its time to rent again'
cast 'cure light'
You start to concentrate...
sc
Your scratches and bruises disappear.
* R HP:Fine Mana:Icy>cast 'cure light'
Alas, not enough mana flows through you...
* R HP:Fine Mana:Icy>Forest under the Ridge
A large warhorse is standing here, clad in mail.
Eral the Elf is standing here.
* R HP:Fine Mana:Icy>351/395 hit, 6/73 mana, and 155/158 moves.
* R HP:Fine Mana:Icy>q
search q
You begin to search ...
*Baphomet the Black Numenorean* has arrived from the south.
*Baphomet the Black Numenorean* begins some strange incantations...
kill *man*
You didn't find anyone.
* R HP:Fine Mana:Icy>* R HP:Fine Mana:Icy *Baphomet the Black Numenorean*:Hurt>
Eral leaves south.
You strongly smite *Baphomet the Black Numenorean*'s head.
* R HP:Fine Mana:Icy *Baphomet the Black Numenorean*:Hurt>b
*Baphomet the Black Numenorean* barely slashes your body and tickles it.
* R HP:Fine Mana:Icy *Baphomet the Black Numenorean*:Hurt>
*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* leaves north.
* R HP:Fine Mana:Icy>* R HP:Fine Mana:Icy>n
bash
Bash what or whom?
* R HP:Fine Mana:Icy>kill *man*
Moving up the slope is really hard.
On the Ridge of Hills
*Baphomet the Black Numenorean* is standing here.
Exits: North East South.
* R HP:Fine Mana:Icy>* R HP:Fine Mana:Icy *Baphomet the Black Numenorean*:Hurt>
You approach *Baphomet the Black Numenorean*, trying to smite him.
* R HP:Fine Mana:Icy *Baphomet the Black Numenorean*:Hurt>
*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* leaves north.
* R HP:Fine Mana:Icy>s
Forest under the Ridge
A large warhorse is standing here, clad in mail.
Exits: North East South Up.
* R HP:Fine Mana:Icy>n
n
kill *man*
Moving up the slope is really hard.
On the Ridge of Hills
Exits: North East South.
* R HP:Fine Mana:Icy>s
Edge of the Forest
Exits: East South West.
* R HP:Fine Mana:Icy>They aren't here.
* R HP:Fine Mana:Icy>On the Ridge of Hills
Exits: North East South.
* R HP:Fine Mana:Icy>s
Forest under the Ridge
A large warhorse is standing here, clad in mail.
Exits: North East South Up.
* R HP:Fine Mana:Icy>dr skin
You drink the water.
* R HP:Fine Mana:Icy>eat lembas
You are too full to eat more!
* R HP:Fine Mana:Cold>
Rydia narrates '*wave* Mumers!'
* R HP:Fine Mana:Cold>q
search q
You begin to search ...
stat
You didn't find anyone.
* R HP:Fine Mana:Cold>eq
OB: 87%, DB: 16%, PB: 61%, Armour: 92%. Wimpy: 100. Mood: wimpy.
Needed: 530,193 xp, 0 tp. Wp: 2. Gold: 1. Alert: normal.
Affected by:
- noquit
- novoid
* R HP:Fine Mana:Cold>
*Baphomet the Black Numenorean* has arrived from above.
* R HP:Fine Mana:Cold>
You are using:
<wielded two-handed> a war mattock
<worn on forearm> a metal buckler (brand new)
<worn on head> a great helm (brand new)
<worn on body> a thick metal breastplate (brand new)
<worn about body> a cave-bear fur (used)
<worn on arms> a pair of vambraces (brand new)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a pair of greaves (brand new)
<worn on feet> a thick pair of metal boots (brand new)
<worn on finger> a small tin ring
<worn on kill *man*
back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a large skin
<worn on belt> a large skin
<worn on belt> a lantern
<worn on belt> a belt pouch
* R HP:Fine Mana:Cold>* R HP:Fine Mana:Cold *Baphomet the Black Numenorean*:Hurt>
You smite *Baphomet the Black Numenorean*'s right hand hard.
* R HP:Fine Mana:Cold *Baphomet the Black Numenorean*:Hurt>b
*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* leaves south.
* R HP:Fine Mana:Cold>bash
Bash what or whom?
* R HP:Fine Mana:Cold>s
kill *man*
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Eral the Elf is standing here searching for something.
Exits: North East South West.
* R HP:Fine Mana:Cold>They aren't here.
* R HP:Fine Mana:Cold>
Eral leaves south.
* R HP:Fine Mana:Cold>s
kill *man*
Rocky Plains
Exits: North East South West.
* R HP:Fine Mana:Cold>They aren't here.
* R HP:Fine Mana:Cold>s
kill *man*
Rocky Hill
Exits: North East South West.
* R HP:Fine Mana:Cold>They aren't here.
* R HP:Fine Mana:Cold>n
n
Rocky Plains
Exits: North East South West.
* R HP:Fine Mana:Cold>Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* R HP:Fine Mana:Cold>n
*Baphomet the Black Numenorean* has arrived from the east.
* R HP:Fine Mana:Cold>Forest under the Ridge
A large warhorse is standing here, clad in mail.
Exits: North East South Up.
* R HP:Fine Mana:Cold>
Grumm narrates '3 bns in spirit castle'
* R HP:Fine Mana:Cold>kill *man*
They aren't here.
* R HP:Fine Mana:Cold>s
kill *man*
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
*Baphomet the Black Numenorean* is standing here.
Exits: North East South West.
*Baphomet the Black Numenorean* leaves north.
* R HP:Fine Mana:Cold>They aren't here.
* R HP:Fine Mana:Cold>n
kill *man*
Forest under the Ridge
A large warhorse is standing here, clad in mail.
Exits: North East South Up.
* R HP:Fine Mana:Cold>They aren't here.
* R HP:Fine Mana:Cold>n
Moving up the slope is really hard.
On the Ridge of Hills
Exits: North East South.
* R HP:Fine Mana:Cold>n
kill *man*
Edge of the Forest
Exits: East South West.
* R HP:Fine Mana:Cold>They aren't here.
* R HP:Fine Mana:Cold>s
s
On the Ridge of Hills
Exits: North East South.
* R HP:Fine Mana:Cold>Forest under the Ridge
A large warhorse is standing here, clad in mail.
Exits: North East South Up.
* R HP:Fine Mana:Cold>dr skin
Your stomach can't contain anymore!
* R HP:Fine Mana:Cold>
Saving Khazdul.
* R HP:Fine Mana:Cold>eat lembas
You are too full to eat more!
Grumm narrates 'storm, iranon and oscar'
* R HP:Fine Mana:Cold>sc
361/395 hit, 12/73 mana, and 134/158 moves.
* R HP:Fine Mana:Cold>q
search q
You begin to search ...
You didn't find anyone.
* R HP:Fine Mana:Cold>l
Forest under the Ridge
A large warhorse is standing here, clad in mail.
* R HP:Fine Mana:Cold>stat
OB: 87%, DB: 16%, PB: 61%, Armour: 92%. Wimpy: 100. Mood: wimpy.
Needed: 530,193 xp, 0 tp. Wp: 2. Gold: 1. Alert: normal.
Affected by:
- noquit
- novoid
* R HP:Fine Mana:Cold>aggre
cha mood aggre
Ok.
*Baphomet the Black Numenorean* has arrived from the south.
* R HP:Fine Mana:Cold>
*Baphomet the Black Numenorean* leaves east.
* R HP:Fine Mana:Cold>kill *man*
They aren't here.
* R HP:Fine Mana:Cold>
*Baphomet the Black Numenorean* has arrived from the east.
* R HP:Fine Mana:Cold>
*Baphomet the Black Numenorean* leaves south.
* R HP:Fine Mana:Cold>kill *man*
They aren't here.
* R HP:Fine Mana:Cold>s
kill *man*
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* R HP:Fine Mana:Cold>They aren't here.
* R HP:Fine Mana:Cold>n
kill *man*
Forest under the Ridge
A large warhorse is standing here, clad in mail.
Exits: North East South Up.
* R HP:Fine Mana:Cold>They aren't here.
* R HP:Fine Mana:Cold>bless
cast 'bless'
You muster all of your concentration...
*Baphomet the Black Numenorean* has arrived from the east.
kill *man*
You begin to feel the light of Aman shine upon you.
* R HP:Fine Mana:Cold>*Baphomet the Black Numenorean* leaves south.
They aren't here.
* R HP:Fine Mana:Cold>s
kill *man*
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
*Baphomet the Black Numenorean* is standing here.
Exits: North East South West.
*Baphomet the Black Numenorean* leaves west.
* R HP:Fine Mana:Cold>They aren't here.
* R HP:Fine Mana:Cold>n
Forest under the Ridge
A large warhorse is standing here, clad in mail.
Exits: North East South Up.
* R HP:Fine Mana:Cold>sc
368/395 hit, 10/73 mana, and 136/158 moves.
* R HP:Fine Mana:Cold>whe
Players in your zone
--------------------
Khazdul - Forest under the Ridge
* R HP:Fine Mana:Cold>
*Baphomet the Black Numenorean* has arrived from the north.
* R HP:Fine Mana:Cold>kill *man*
* R HP:Fine Mana:Cold *Baphomet the Black Numenorean*:Hurt>
You lightly smite *Baphomet the Black Numenorean*'s right leg and tickle it.
* R HP:Fine Mana:Cold *Baphomet the Black Numenorean*:Hurt>
*Baphomet the Black Numenorean* barely slashes your body and tickles it.
b
* R HP:Fine Mana:Cold *Baphomet the Black Numenorean*:Hurt>
*Baphomet the Black Numenorean* opens the mossydoor.
* R HP:Fine Mana:Cold *Baphomet the Black Numenorean*:Hurt>
*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* leaves up.
* R HP:Fine Mana:Cold>bash
Bash what or whom?
* R HP:Fine Mana:Cold>l
Forest under the Ridge
A large warhorse is standing here, clad in mail.
* R HP:Fine Mana:Cold>q
search q
You begin to search ...
You didn't find anyone.
* R HP:Fine Mana:Cold>sc
368/395 hit, 11/73 mana, and 138/158 moves.
* R HP:Fine Mana:Cold>q
search q
You begin to search ...
Kraagh narrates 'so how is oscar now >?'
You didn't find anyone.
* R HP:Fine Mana:Cold>cure
cast 'cure light'
You muster all of your concentration...
sc
Your scratches and bruises disappear.
* R HP:Fine Mana:Icy>387/395 hit, 2/73 mana, and 139/158 moves.
* R HP:Fine Mana:Icy>q
search q
You begin to search ...
You didn't find anyone.
* R HP:Fine Mana:Icy>l
Forest under the Ridge
A large warhorse is standing here, clad in mail.
* R HP:Fine Mana:Icy>sc
sc
388/395 hit, 2/73 mana, and 140/158 moves.
* R HP:Fine Mana:Icy>389/395 hit, 3/73 mana, and 141/158 moves.
* R HP:Fine Mana:Icy>dr skin
Your stomach can't contain anymore!
* R HP:Fine Mana:Icy>eat lembas
You are too full to eat more!
* R HP:Fine Mana:Icy>whe
Players in your zone
--------------------
Khanmano - Old East Road
Khazdul - Forest under the Ridge
* R HP:Fine Mana:Icy>q
search q
You begin to search ...
Malach narrates '*clap* good call grumm'
You didn't find anyone.
* R HP:Fine Mana:Icy>l
Forest under the Ridge
A large warhorse is standing here, clad in mail.
* R HP:Fine Mana:Icy>u
d
*Baphomet the Black Numenorean* has arrived from above.
Moving up the slope is really hard.
Among the Ruins
Exits: North South West Down.
* R HP:Fine Mana:Icy>Forest under the Ridge
A large warhorse is standing here, clad in mail.
*Baphomet the Black Numenorean* is standing here.
Exits: North East South West Up.
* R HP:Fine Mana:Icy>
*Baphomet the Black Numenorean* leaves west.
* R HP:Fine Mana:Icy>kill *man*
They aren't here.
* R HP:Fine Mana:Icy>w
kill *man*
Oops!
You cannot go there riding!
* R HP:Fine Mana:Icy>e
They aren't here.
* R HP:Fine Mana:Icy>Forest under the Ridge
A squirrel scampers around here, looking for nuts from the trees.
Exits: East South West.
* R HP:Fine Mana:Icy>w
Forest under the Ridge
A large warhorse is standing here, clad in mail.
Exits: North East South West Up.
* R HP:Fine Mana:Icy>q
search q
You begin to search ...
You didn't find anyone.
* R Mana:Icy>time
According to the Dunadan calendar, it is:
Highday, the 9th of Winterfilth, Year 3004 of the Third Age.
It must be the middle of the night.
Real time is Mon Jul 17 14:36:46 2000 GMT.
Last reboot due to manual reboot at Mon Jul 17 13:08:03 2000 GMT
* R Mana:Icy>q
search q
You begin to search ...
You didn't find anyone.
* R Mana:Icy>
Nuana narrates '*criiiyy* daed yesterday un maspronounced core light!'
* R Mana:Icy>l
Forest under the Ridge
A large warhorse is standing here, clad in mail.
* R Mana:Cold>q
search q
You begin to search ...
You didn't find anyone.
* R Mana:Cold>l
Forest under the Ridge
A large warhorse is standing here, clad in mail.
* R Mana:Cold>sc
395/395 hit, 8/73 mana, and 144/158 moves.
* R Mana:Cold>dr skin
Your stomach can't contain anymore!
* R Mana:Cold>eat lembas
You are too full to eat more!
* R Mana:Cold>sc
395/395 hit, 9/73 mana, and 146/158 moves.
* R Mana:Cold>q
search q
You begin to search ...
whe
You didn't find anyone.
* R Mana:Cold>Players in your zone
--------------------
Khazdul - Forest under the Ridge
* R Mana:Cold>sc
395/395 hit, 10/73 mana, and 148/158 moves.
* R Mana:Cold>sc
395/395 hit, 10/73 mana, and 148/158 moves.
* R Mana:Cold>whe
Players in your zone
--------------------
Khazdul - Forest under the Ridge
* R Mana:Cold>q
search q
You begin to search ...
You didn't find anyone.
* R Mana:Cold>time
According to the Dunadan calendar, it is:
Sterday, the 10th of Winterfilth, Year 3004 of the Third Age.
It must be the middle of the night.
Real time is Mon Jul 17 14:37:10 2000 GMT.
Last reboot due to manual reboot at Mon Jul 17 13:08:03 2000 GMT
* R Mana:Cold>s
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* R Mana:Cold>ride
s
You are already riding.
* R Mana:Cold>Myg narrates 'hm died today and lost 2 lev'
Rocky Plains
Exits: North East South West.
* R Mana:Cold>w
On the Old Tracks
Exits: North East South West.
* R Mana:Cold>s
Old East Road
Exits: North East South West.
* R Mana:Cold>w
Old East Road
Exits: North East South West.
* R Mana:Cold>w
Old East Road
Exits: North East South West.
* R Mana:Cold>w
Old East Road
Exits: North East South West.
* R Mana:Cold>w
Bend in the Old East Road
Exits: North East South.
* R Mana:Cold>n
Bend in the Old East Road
Exits: North South West.
* R Mana:Cold>w
Junction to an Inn
Exits: North East South West.
* R Mana:Cold>n
n
Fields
Exits: North East South West.
* R Mana:Cold>e
e
Light Forest
A sparrow is flapping around on the ground.
Exits: North East South West.
* R Mana:Cold>n
e
Edge of the Forest
Exits: North East South West.
* R Mana:Cold>e
Edge of the Forest
Exits: North East South West.
* R Mana:Cold>Light Forest
Exits: North East South West.
* R Mana:Cold>Heathery Slope
Exits: North East South West.
* R Mana:Cold>Forest by the Temple Wall
The corpse of a bandit is lying here.
Exits: North East South West.
* R Mana:Cold>e
The irondoor seems to be closed.
open The irondoor
* R Mana:Cold>That's impossible, I'm afraid.
* R Mana:Cold>s
Forested Slope
Exits: North East South West.
* R Mana:Cold>e
The trees are left below as the slope climbs to the top of the hill.
Among the Ruins
Exits: North South West Down.
* R Mana:Cold>exa d
The slope to the east of you is quite steep, but the rocks and the moss
should allow you to descend without much difficulty.
* R Mana:Cold>e
Alas, you cannot go that way...
* R Mana:Cold>s
Light Pine Forest
Exits: North East South West.
* R Mana:Cold>e
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* R Mana:Cold>
Wurzl narrates 'hi all'
* R Mana:Cold>n
Forest under the Ridge
A large warhorse is standing here, clad in mail.
Exits: North East South West Up.
* R Mana:Cold>sc
395/395 hit, 16/73 mana, and 141/158 moves.
* R Mana:Cold>q
search q
You begin to search ...
You didn't find anyone.
* R Mana:Cold>exa w
The patch of moss looks either withered or strangely discoloured.
The mossydoor is open.
* R Mana:Cold>close door
I see no door here.
* R Mana:Cold>
Asanda narrates 'any1 know if p(baphomet) has an ainu?'
* R Mana:Cold>close mossydoor
Grumm narrates 'oscar bad'
* R Mana:Cold>
Ok.
* R Mana:Cold>l
Forest under the Ridge
A large warhorse is standing here, clad in mail.
* R Mana:Cold>dr skin
Your stomach can't contain anymore!
* R Mana:Cold>eat lembas
You are too full to eat more!
* R Mana:Cold>group
What group?!
* R Mana:Cold>l
Forest under the Ridge
A large warhorse is standing here, clad in mail.
* R Mana:Cold>
Stae narrates 'any healers near gh'
* R Mana:Warm>dr skin
Your stomach can't contain anymore!
* R Mana:Warm>eat lembas
You are too full to eat more!
* R Mana:Warm>op mossydoor
Ok.
* R Mana:Warm>sc
395/395 hit, 20/73 mana, and 154/158 moves.
* R Mana:Warm>s
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* R Mana:Warm>stat
OB: 138%, DB: 16%, PB: 16%, Armour: 92%. Wimpy: 100. Mood: aggressive.
Needed: 530,193 xp, 0 tp. Wp: 2. Gold: 1. Alert: normal.
Affected by:
- bless
- noquit
- novoid
* R Mana:Warm>s
s
Rocky Plains
Exits: North East South West.
* R Mana:Warm>Rocky Hill
Exits: North East South West.
* R Mana:Warm>s
Old East Road
Exits: North South West.
* R Mana:Warm>w
Old East Road
Exits: North East South West.
* R Mana:Warm>w
Edge of the Forest
A wolf cub happily plays here.
Exits: North East South West.
* R Mana:Warm>narr where action?
Ok.
* R Mana:Warm>e
Old East Road
Exits: North East South West.
* R Mana:Warm>e
Old East Road
Exits: North South West.
* R Mana:Warm>n
n
You ascend the rocky hill.
Rocky Hill
Exits: North East South West.
* R Mana:Warm>Rocky Plains
Exits: North East South West.
* R Mana:Warm>n
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* R Mana:Warm>n
Forest under the Ridge
A large warhorse is standing here, clad in mail.
Exits: North East South West Up.
* R Mana:Warm>sc
395/395 hit, 23/73 mana, and 146/158 moves.
* R Mana:Warm>dr skin
Your stomach can't contain anymore!
* R Mana:Warm>eat lembas
s
w
You are too full to eat more!
* R Mana:Warm>Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* R Mana:Warm>Light Pine Forest
Exits: North East South West.
* R Mana:Warm>w
Pine Forest
Exits: North East South West.
* R Mana:Warm>n
Forested Slope
Exits: North East South West.
* R Mana:Warm>n
Forest by the Temple Wall
The corpse of a bandit is lying here.
Exits: North East South West.
* R Mana:Warm>e
The irondoor seems to be closed.
open The irondoor
* R Mana:Warm>
Ok.
* R Mana:Warm>lead
You stop riding a mountain mule (MIN).
A mountain mule (MIN) starts following you.
* Mana:Warm>e
w
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
A mountain mule (MIN) has arrived from the west.
* Mana:Warm>Forest by the Temple Wall
The corpse of a bandit is lying here.
Exits: North East South West.
A mountain mule (MIN) has arrived from the east.
* Mana:Warm>sc
395/395 hit, 25/73 mana, and 147/158 moves.
* Mana:Warm>w
Heathery Slope
Exits: North East South West.
A mountain mule (MIN) has arrived from the east.
* Mana:Warm>e
Forest by the Temple Wall
The corpse of a bandit is lying here.
Exits: North East South West.
A mountain mule (MIN) has arrived from the west.
* Mana:Warm>e
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
A mountain mule (MIN) has arrived from the west.
* Mana:Warm>e
Domed Chamber
Exits: East West.
A mountain mule (MIN) has arrived from the west.
* Mana:Warm>w
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
A mountain mule (MIN) has arrived from the east.
* Mana:Warm>e
Domed Chamber
Exits: East West.
A mountain mule (MIN) has arrived from the west.
* Mana:Warm>n
Alas, you cannot go that way...
* Mana:Warm>e
Dark Hallway
Exits: North East South West.
A mountain mule (MIN) has arrived from the west.
* Mana:Warm>n
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
A mountain mule (MIN) has arrived from the south.
* Mana:Warm>n
The door seems to be closed.
open The door
* Mana:Warm>s
Ok.
* Mana:Warm>Dark Hallway
Exits: North East South West.
A mountain mule (MIN) has arrived from the north.
* Mana:Warm>n
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
A mountain mule (MIN) has arrived from the south.
* Mana:Warm>n
s
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.
A mountain mule (MIN) has arrived from the south.
* Mana:Warm>By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
A mountain mule (MIN) has arrived from the north.
* Mana:Warm>s
Dark Hallway
Exits: North East South West.
A mountain mule (MIN) has arrived from the north.
* Mana:Warm>e
Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
A mountain mule (MIN) has arrived from the west.
* Mana:Warm>d
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
A mountain mule (MIN) has arrived from above.
* Mana:Warm>e
Forest under the Ridge
A large warhorse is standing here, clad in mail.
Exits: North East South West Up.
A mountain mule (MIN) has arrived from the west.
* Mana:Warm>w
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
A mountain mule (MIN) has arrived from the east.
* Mana:Warm>u
Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
A mountain mule (MIN) has arrived from below.
* Mana:Warm>w
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
A mountain mule (MIN) has arrived from the east.
* Mana:Warm>w
Domed Chamber
Exits: East West.
A mountain mule (MIN) has arrived from the east.
* Mana:Warm>w
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*Baphomet the Black Numenorean* is standing here.
Exits: East West.
A mountain mule (MIN) has arrived from the east.
* Mana:Warm>e
Domed Chamber
Exits: East West.
A mountain mule (MIN) has arrived from the west.
* Mana:Warm>w
kill *man*
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*Baphomet the Black Numenorean* is standing here.
Exits: East West.
A mountain mule (MIN) has arrived from the east.
* Mana:Warm>* Mana:Warm *Baphomet the Black Numenorean*:Fine>
You smite *Baphomet the Black Numenorean*'s right foot very hard.
* Mana:Warm *Baphomet the Black Numenorean*:Fine>b
*Baphomet the Black Numenorean* lightly slashes your right leg and tickles it.
* HP:Fine Mana:Warm *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* leaves east.
The orkish bodyguard crushes your left foot hard and tickles it.
* HP:Fine Mana:Warm the orkish bodyguard:Healthy>bash
An orc-guard joins the orkish bodyguard's fight.
An orc-guard says 'Die scug!'
An orc-guard barely cleaves your right leg and tickles it.
The orkish bodyguard crushes your left arm extremely hard.
You feel a strong ache there!
An orc-guard barely slashes your right arm and tickles it.
The orkish bodyguard says 'A'll lih yau po boaciz, gcus!'
Your bash at the orkish bodyguard sends him sprawling.
* HP:Fine Mana:Warm the orkish bodyguard:Fine>
Heelou narrates 'hi'
* HP:Fine Mana:Warm the orkish bodyguard:Fine>f
An orc-guard barely cleaves your left leg and tickles it.
* HP:Fine Mana:Warm the orkish bodyguard:Fine>
You flee head over heels.
Domed Chamber
Exits: East West.
* HP:Fine Mana:Warm>sc
348/395 hit, 29/73 mana, and 132/158 moves.
* HP:Fine Mana:Warm>e
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
* HP:Fine Mana:Warm>w
*Baphomet the Black Numenorean* has arrived from the east.
* HP:Fine Mana:Warm>Domed Chamber
Exits: East West.
* HP:Fine Mana:Warm>e
*Baphomet the Black Numenorean* has arrived from the east.
* HP:Fine Mana:Warm>kill *man*
*Baphomet the Black Numenorean* leaves west.
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
* HP:Fine Mana:Warm>They aren't here.
* HP:Fine Mana:Warm>e
Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Warm>sc
349/395 hit, 29/73 mana, and 130/158 moves.
* HP:Fine Mana:Warm>q
search q
You begin to search ...
You didn't find anyone.
* HP:Fine Mana:Warm>w
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
* HP:Fine Mana:Warm>w
Domed Chamber
Exits: East West.
* HP:Fine Mana:Warm>e
*Baphomet the Black Numenorean* has arrived from the west.
* HP:Fine Mana:Warm>n
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
A spirit barely hits your left leg and tickles it.
* HP:Fine Mana:Warm a spirit:Fine>No way!
You are fighting for your life!
*Baphomet the Black Numenorean* has arrived from the west.
You smite a spirit's right foot extremely hard and shatter it.
Your victim is shocked by your hit!
* HP:Fine Mana:Warm a spirit:Fine>
*Baphomet the Black Numenorean* leaves east.
* HP:Fine Mana:Warm a spirit:Fine>
Kraagh narrates 'any1 spare fang ?'
* HP:Fine Mana:Warm a spirit:Fine>f
You flee head over heels.
By the Dark Altar
Exits: North South.
* HP:Fine Mana:Warm>
Grumm narrates 'The hardened ranger says 'YOU! Grumm!
You will die before your
time.''
* HP:Fine Mana:Warm>n
s
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.
* HP:Fine Mana:Warm>By the Dark Altar
Exits: North South.
* HP:Fine Mana:Warm>s
e
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
* HP:Fine Mana:Warm>Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Warm>sc
351/395 hit, 31/73 mana, and 124/158 moves.
* HP:Fine Mana:Warm>d
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
* HP:Fine Mana:Warm>e
The irondoor seems to be closed.
open The irondoor
* HP:Fine Mana:Warm>That's impossible, I'm afraid.
* HP:Fine Mana:Warm>norm
cha spell norm
Ok.
* HP:Fine Mana:Warm>wimp
cha mood wimpy
Ok.
* HP:Fine Mana:Warm>u
Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Warm>w
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Warm>w
Domed Chamber
Exits: East West.
* HP:Fine Mana:Warm>w
w
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A mountain mule (MIN) is standing here.
Exits: East West.
* HP:Fine Mana:Warm>The irondoor seems to be closed.
open The irondoor
* HP:Fine Mana:Warm>w
That's impossible, I'm afraid.
* HP:Fine Mana:Warm>The irondoor seems to be closed.
open The irondoor
An orc-guard barely slashes your right leg and tickles it.
* HP:Fine Mana:Warm an orc-guard:Healthy>e
That's impossible, I'm afraid.
* HP:Fine Mana:Warm an orc-guard:Healthy>f
No way!
You are fighting for your life!
* HP:Fine Mana:Warm an orc-guard:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
fle
* HP:Fine Mana:Warm an orc-guard:Healthy>
You flee head over heels.
Domed Chamber
Exits: East West.
* HP:Fine Mana:Warm>e
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>s
Dark Hallway
Exits: North.
* HP:Fine Mana:Hot>n
e
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Hot>d
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
* HP:Fine Mana:Hot>d
Underground Crypt
*Baphomet the Black Numenorean* is resting here.
Exits: North West Up.
* HP:Fine Mana:Hot>kill *man*
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You try to smite *Baphomet the Black Numenorean*, but he parries successfully.
kill *man*
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
Malach narrates 'you flushed him didnt you'
b
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* leaves west.
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>bash
Bash what or whom?
* HP:Fine Mana:Hot>w
Underground Crypt
Exits: North East West.
* HP:Fine Mana:Hot>w
Underground Crypt
The corpse of *a Woman* is lying here.
Exits: East West.
* HP:Fine Mana:Hot>s
Alas, you cannot go that way...
* HP:Fine Mana:Hot>
Grumm narrates 'nod.'
* HP:Fine Mana:Hot>l i corpse
corpse (here) :
Nothing.
* HP:Fine Mana:Hot>w
Wide Passage
Exits: East West.
* HP:Fine Mana:Hot>
*Baphomet the Black Numenorean* has arrived from the west.
* HP:Fine Mana:Hot>w
Large Chamber
A large arrow lies on the ground.
The corpse of a stone guardian is lying here.
A stone guardian towers menacingly above you.
Exits: East West.
* HP:Fine Mana:Hot>w
An invisible power brings you to a halt.
* HP:Fine Mana:Hot>w
An invisible power brings you to a halt.
* HP:Fine Mana:Hot>e
Wide Passage
Exits: East West.
* HP:Fine Mana:Hot>kill *man*
They aren't here.
* HP:Fine Mana:Hot>e
kill *man*
Underground Crypt
The corpse of *a Woman* is lying here.
Exits: East West.
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>e
Underground Crypt
Exits: North East West.
* HP:Fine Mana:Hot>e
Underground Crypt
Exits: North West Up.
* HP:Fine Mana:Hot>u
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
* HP:Fine Mana:Hot>e
The irondoor seems to be closed.
open The irondoor
* HP:Fine Mana:Hot>That's impossible, I'm afraid.
* HP:Fine Mana:Hot>bash iroondoor
I see no iroondoor here.
* HP:Fine Mana:Hot>
Laira narrates 'That always bothered me, how the hell does a dwarf use a yew
longbow? The longbow is traditionally what 5-6 feet in height??? Dwarves are
traditionally what? 4?'
* HP:Fine Mana:Hot>e
The irondoor seems to be closed.
open The irondoor
* HP:Fine Mana:Hot>That's impossible, I'm afraid.
* HP:Fine Mana:Hot>bash irondoor
Nothing seems to happen.
A shadow tries to hit you, but your parry is successful.
f
* HP:Fine Mana:Hot a shadow:Fine>
You flee head over heels.
Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Hot>dd
Arglebargle, glop-glyf!?!
* HP:Fine Mana:Hot>d
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
* HP:Fine Mana:Hot>dd
Arglebargle, glop-glyf!?!
* HP:Fine Mana:Hot>d
Underground Crypt
Exits: North West Up.
* HP:Fine Mana:Hot>d
Alas, you cannot go that way...
* HP:Fine Mana:Hot>w
Underground Crypt
Exits: North East West.
* HP:Fine Mana:Hot>alias 8 bash irondoor
e
Ok.
* HP:Fine Mana:Hot>Underground Crypt
Exits: North West Up.
* HP:Fine Mana:Hot>u
cast 'burning hands'
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
* HP:Fine Mana:Hot>cast 'burning hands'
Sorry, you can't do that, you don't have any idea about it!
* HP:Fine Mana:Hot>cast 'burning hands'
cast 'burning hands'
Sorry, you can't do that, you don't have any idea about it!
* HP:Fine Mana:Hot>u
Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Hot>cast 'burning hands'
cast 'burning hands'
Sorry, you can't do that, you don't have any idea about it!
* HP:Fine Mana:Hot>
*Baphomet the Black Numenorean* has arrived from below.
* HP:Fine Mana:Hot>kill *man*
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You smite *Baphomet the Black Numenorean*'s body and tickle it.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
Quala narrates 'is there any1 on who knows if where going to start to have to
pay to play mume'
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>b
Fildur narrates 'we strong we good we use any weapon'
bash
*Baphomet the Black Numenorean* utters the words 'diesilla barh'
*Baphomet the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
*Baphomet the Black Numenorean* panics, and attempts to flee.
Your victim has disappeared!
*Baphomet the Black Numenorean* leaves down.
* HP:Fine Mana:Hot>s
Alas, you cannot go that way...
* HP:Fine Mana:Hot>d
*Baphomet the Black Numenorean* has arrived from below.
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
* HP:Fine Mana:Hot>d
Underground Crypt
Exits: North West Up.
Saving Khazdul.
* HP:Fine Mana:Hot>s
Alas, you cannot go that way...
* HP:Fine Mana:Hot>s
w
Alas, you cannot go that way...
* HP:Fine Mana:Hot>Underground Crypt
Exits: North East West.
* HP:Fine Mana:Hot>w
Underground Crypt
The corpse of *a Woman* is lying here.
Exits: East West.
* HP:Fine Mana:Hot>w
Wide Passage
Exits: East West.
* HP:Fine Mana:Hot>w
Large Chamber
A large arrow lies on the ground.
The corpse of a stone guardian is lying here.
A stone guardian towers menacingly above you.
Exits: East West.
* HP:Fine Mana:Hot>
A stone guardian tries to hit you, but your parry is successful.
* HP:Fine Mana:Hot a stone guardian:Healthy>w
No way!
You are fighting for your life!
* HP:Fine Mana:Hot a stone guardian:Healthy>e
f
No way!
You are fighting for your life!
* HP:Fine Mana:Hot a stone guardian:Healthy>
You flee head over heels.
Wide Passage
Exits: East West.
* HP:Fine Mana:Hot>sc
e
337/395 hit, 43/73 mana, and 101/158 moves.
* HP:Fine Mana:Hot>Underground Crypt
The corpse of *a Woman* is lying here.
Exits: East West.
* HP:Fine Mana:Hot>w
Wide Passage
Exits: East West.
* HP:Fine Mana:Hot>w
Large Chamber
A large arrow lies on the ground.
The corpse of a stone guardian is lying here.
A stone guardian towers menacingly above you.
Exits: East West.
* HP:Fine Mana:Hot>e
e
sc
Wide Passage
Exits: East West.
* HP:Fine Mana:Hot>Underground Crypt
The corpse of *a Woman* is lying here.
Exits: East West.
* HP:Fine Mana:Hot>339/395 hit, 44/73 mana, and 99/158 moves.
* HP:Fine Mana:Hot>
Stae narrates 'what the fuck'
* HP:Fine Mana:Hot>e
Underground Crypt
Exits: North East West.
* HP:Fine Mana:Hot>w
Underground Crypt
The corpse of *a Woman* is lying here.
Exits: East West.
* HP:Fine Mana:Hot>sc
340/395 hit, 45/73 mana, and 100/158 moves.
* HP:Fine Mana:Hot>dr skin
Your stomach can't contain anymore!
* HP:Fine Mana:Hot>eat lembas
e
You are too full to eat more!
* HP:Fine Mana:Hot>Underground Crypt
Exits: North East West.
* HP:Fine Mana:Hot>e
Underground Crypt
Exits: North West Up.
* HP:Fine Mana:Hot>u
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
* HP:Fine Mana:Hot>u
Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Hot>w
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>w
Domed Chamber
Exits: East West.
* HP:Fine Mana:Hot>e
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>n
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
* HP:Fine Mana:Hot>s
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>e
*Baphomet the Black Numenorean* has arrived from the west.
* HP:Fine Mana:Hot>*Baphomet the Black Numenorean* leaves east.
Small Chamber
The corpse of the warhorse is lying here.
*Baphomet the Black Numenorean* is standing here.
Exits: West Down.
* HP:Fine Mana:Hot>w
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Hot>kill *man*
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>e
kill *man*
Small Chamber
The corpse of the warhorse is lying here.
*Baphomet the Black Numenorean* is standing here.
Exits: West Down.
* HP:Fine Mana:Hot>f
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You try to smite *Baphomet the Black Numenorean*, but he parries successfully.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You flee head over heels.
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>e
*Baphomet the Black Numenorean* has arrived from the east.
* HP:Fine Mana:Hot>Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Hot>w
kill *man*
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>
*Baphomet the Black Numenorean* has arrived from the west.
* HP:Fine Mana:Hot>e
*Baphomet the Black Numenorean* leaves east.
* HP:Fine Mana:Hot>Small Chamber
The corpse of the warhorse is lying here.
*Baphomet the Black Numenorean* is standing here.
Exits: West Down.
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Hot>w
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>e
kill *man*
Small Chamber
The corpse of the warhorse is lying here.
*Baphomet the Black Numenorean* is standing here.
Exits: West Down.
* HP:Fine Mana:Hot>* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You smite *Baphomet the Black Numenorean*'s body hard.
Your victim is shocked by your hit!
f
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You flee head over heels.
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>w
Domed Chamber
Exits: East West.
* HP:Fine Mana:Hot>e
*Baphomet the Black Numenorean* has arrived from the east.
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>e
kill *man*
Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>w
kill *man*
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>f
You flee head over heels.
Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Hot>s
*Baphomet the Black Numenorean* has arrived from the west.
Alas, you cannot go that way...
* HP:Fine Mana:Hot>w
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>e
kill *man*
Small Chamber
The corpse of the warhorse is lying here.
*Baphomet the Black Numenorean* is standing here.
Exits: West Down.
* HP:Fine Mana:Hot>* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You lightly smite *Baphomet the Black Numenorean*'s left arm and tickle it.
f
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You flee head over heels.
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
* HP:Fine Mana:Hot>e
The irondoor seems to be closed.
open The irondoor
* HP:Fine Mana:Hot>That's impossible, I'm afraid.
A shadow barely hits your left leg and tickles it.
* HP:Fine Mana:Hot a shadow:Healthy>u
No way!
You are fighting for your life!
* HP:Fine Mana:Hot a shadow:Healthy>f
You flee head over heels.
Small Chamber
The corpse of the warhorse is lying here.
*Baphomet the Black Numenorean* is standing here.
Exits: West Down.
* HP:Fine Mana:Hot>kill *man*
You cannot attack and flee at the same time.
*Baphomet the Black Numenorean* leaves down.
* HP:Fine Mana:Hot>f
You flee head over heels.
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>w
Domed Chamber
Exits: East West.
* HP:Fine Mana:Hot>e
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>sc
349/395 hit, 50/73 mana, and 74/158 moves.
* HP:Fine Mana:Hot>dr skin
*Baphomet the Black Numenorean* has arrived from the east.
* HP:Fine Mana:Hot>
Your stomach can't contain anymore!
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Hot>eat lembas
e
You are too full to eat more!
* HP:Fine Mana:Hot>Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Hot>
*Baphomet the Black Numenorean* has arrived from the west.
* HP:Fine Mana:Hot>kill *man*
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Hot>f
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* swiftly dodges your attempt to smite him.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You flee head over heels.
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
* HP:Fine Mana:Hot>e
The irondoor seems to be closed.
open The irondoor
* HP:Fine Mana:Hot>That's impossible, I'm afraid.
*Baphomet the Black Numenorean* has arrived from above.
* HP:Fine Mana:Hot>u
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Hot>Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Hot>
The light of Aman fades away from you.
The floorstone closes quietly.
* HP:Fine Mana:Hot>kill *man*
They aren't here.
* HP:Fine Mana:Hot>
The floorstone is opened from the other side.
* HP:Fine Mana:Hot>
The floorstone closes quietly.
* HP:Fine Mana:Hot>w
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>sc
353/395 hit, 52/73 mana, and 73/158 moves.
* HP:Fine Mana:Hot>e
Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Hot>l
Small Chamber
The corpse of the warhorse is lying here.
* HP:Fine Mana:Hot>dr ksin
Your stomach can't contain anymore!
* HP:Fine Mana:Hot>w
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>
*Baphomet the Black Numenorean* has arrived from the east.
* HP:Fine Mana:Hot>narr im traped priest
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Hot>e
Ok.
* HP:Fine Mana:Hot>Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Hot>w
kill *man*
Dark Hallway
*Baphomet the Black Numenorean* is standing here.
Exits: North East South West.
* HP:Fine Mana:Hot>* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* swiftly dodges your attempt to smite him.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* begins some strange incantations...
f
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You flee head over heels.
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
* HP:Fine Mana:Hot>s
*Baphomet the Black Numenorean* has arrived from the south.
* HP:Fine Mana:Burning>Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Burning>e
Small Chamber
The corpse of the warhorse is lying here.
Exits: West Down.
* HP:Fine Mana:Burning>w
Dark Hallway
*Baphomet the Black Numenorean* is standing here.
Exits: North East South West.
* HP:Fine Mana:Burning>w
Domed Chamber
Exits: East West.
* HP:Fine Mana:Burning>e
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Burning>e
Small Chamber
The corpse of the warhorse is lying here.
*Baphomet the Black Numenorean* is standing here.
Exits: West Down.
* HP:Fine Mana:Burning>w
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Burning>e
kill *man*
Small Chamber
The corpse of the warhorse is lying here.
*Baphomet the Black Numenorean* is standing here.
Exits: West Down.
* HP:Fine Mana:Burning>*Baphomet the Black Numenorean* leaves west.
They aren't here.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* has arrived from the west.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Burning>kill *man*
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>
You smite *Baphomet the Black Numenorean*'s body and tickle it.
f
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* barely slashes your body and tickles it.
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>
Glithraril narrates 'asanda in e priest?'
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>*Baphomet the Black Numenorean* begins some strange incantations...
You flee head over heels.
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
* HP:Fine Mana:Burning>sc
359/395 hit, 56/73 mana, and 63/158 moves.
* HP:Fine Mana:Burning>u
Small Chamber
The corpse of the warhorse is lying here.
*Baphomet the Black Numenorean* is standing here.
Exits: West Down.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* leaves down.
* HP:Fine Mana:Burning>kill *man*
They aren't here.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* has arrived from below.
* HP:Fine Mana:Burning>kill *man*
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>
You try to smite *Baphomet the Black Numenorean*, but he parries successfully.
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>f
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>
You flee head over heels.
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* has arrived from the east.
* HP:Fine Mana:Burning>kill *man*
You cannot attack and flee at the same time.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Burning>kill *man*
You cannot attack and flee at the same time.
* HP:Fine Mana:Burning>f
You flee head over heels.
Domed Chamber
Exits: East West.
* HP:Fine Mana:Burning>e
Dark Hallway
*Baphomet the Black Numenorean* is standing here.
Exits: North East South West.
* HP:Fine Mana:Burning>e
*Baphomet the Black Numenorean* leaves east.
* HP:Fine Mana:Burning>Small Chamber
The corpse of the warhorse is lying here.
*Baphomet the Black Numenorean* is standing here.
Exits: West Down.
* HP:Fine Mana:Burning>sc
363/395 hit, 58/73 mana, and 61/158 moves.
* HP:Fine Mana:Burning>w
*Baphomet the Black Numenorean* closes the floorstone.
* HP:Fine Mana:Burning>Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Burning>e
Small Chamber
The corpse of the warhorse is lying here.
*Baphomet the Black Numenorean* is standing here.
Exits: West.
* HP:Fine Mana:Burning>kill *man*
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* swiftly dodges your attempt to smite him.
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
fle
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>
You flee head over heels.
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Burning>
A spirit has arrived from the north.
* HP:Fine Mana:Burning>n
By the Dark Altar
Exits: North South.
* HP:Fine Mana:Burning>s
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
*Baphomet the Black Numenorean* is standing here.
Exits: North East South West.
* HP:Fine Mana:Burning>sc
*Baphomet the Black Numenorean* leaves west.
* HP:Fine Mana:Burning>kill *man*
364/395 hit, 59/73 mana, and 56/158 moves.
* HP:Fine Mana:Burning>They aren't here.
* HP:Fine Mana:Burning>
A spirit tries to hit you, but your parry is successful.
* HP:Fine Mana:Burning a spirit:Fine>
*Baphomet the Black Numenorean* has arrived from the west.
* HP:Fine Mana:Burning a spirit:Fine>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Burning a spirit:Fine>
You smite a spirit's right foot extremely hard.
* HP:Fine Mana:Burning a spirit:Fine>f
You flee head over heels.
Domed Chamber
Exits: East West.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* has arrived from the east.
* HP:Fine Mana:Burning>kill *man*
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Burning>
You cannot attack and flee at the same time.
* HP:Fine Mana:Burning>f
You flee head over heels.
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A mountain mule (MIN) is standing here.
Exits: East West.
* HP:Fine Mana:Burning>e
Domed Chamber
*Baphomet the Black Numenorean* is standing here.
Exits: East West.
A mountain mule (MIN) has arrived from the west.
* HP:Fine Mana:Burning>e
*Baphomet the Black Numenorean* leaves west.
* HP:Fine Mana:Burning>Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
A mountain mule (MIN) has arrived from the west.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* has arrived from the west.
A spirit leaves west.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Burning>w
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: East West.
A mountain mule (MIN) has arrived from the east.
* HP:Fine Mana:Burning>e
Dark Hallway
*Baphomet the Black Numenorean* is standing here.
Exits: North East South West.
A mountain mule (MIN) has arrived from the west.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* leaves west.
* HP:Fine Mana:Burning>kill *man*
They aren't here.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* has arrived from the west.
* HP:Fine Mana:Burning>e
Small Chamber
The corpse of the warhorse is lying here.
Exits: West.
A mountain mule (MIN) has arrived from the west.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* has arrived from the west.
* HP:Fine Mana:Burning>rem all.metal
kill *man*
You stop using a thick pair of metal boots.
You stop using a pair of greaves.
You stop using a thick pair of metal gauntlets.
You stop using a pair of vambraces.
You stop using a thick metal breastplate.
You stop using a great helm.
You stop using a metal buckler.
* HP:Fine Mana:Burning>* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>
You try to smite *Baphomet the Black Numenorean*, but he parries successfully.
f
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* bleeds from open wounds.
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>
You flee head over heels.
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Burning>aggre
cha mood aggre
Ok.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* has arrived from the east.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Burning>e
Stae narrates 'pleasehelp by answering'
Small Chamber
The corpse of the warhorse is lying here.
A mountain mule (MIN) is standing here.
Exits: West.
* HP:Fine Mana:Burning>
*Baphomet the Black Numenorean* has arrived from the west.
* HP:Fine Mana:Burning>kill *man*
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>
You strongly smite *Baphomet the Black Numenorean*'s right leg.
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
fle
* HP:Fine Mana:Burning *Baphomet the Black Numenorean*:Fine>
You flee head over heels.
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Burning>e
Small Chamber
The corpse of the warhorse is lying here.
A mountain mule (MIN) is standing here.
*Baphomet the Black Numenorean* is standing here.
Exits: West.
* HP:Fine Mana:Burning>kill *man*
You cannot attack and flee at the same time.
* HP:Fine Mana:Burning>kill *man*
*Baphomet the Black Numenorean* leaves west.
* HP:Fine Mana:Burning>They aren't here.
* HP:Fine Mana:Burning>kill *man*
kill *man*
They aren't here.
* HP:Fine Mana:Burning>They aren't here.
* HP:Fine Mana:Burning Move:Tired>sc
374/395 hit, 64/73 mana, and 50/158 moves.
* HP:Fine Mana:Burning>l
Small Chamber
The corpse of the warhorse is lying here.
A mountain mule (MIN) is standing here.
* HP:Fine Mana:Burning>l
Small Chamber
The corpse of the warhorse is lying here.
A mountain mule (MIN) is standing here.
* HP:Fine Mana:Burning>q
search q
You begin to search ...
You didn't find anyone.
* HP:Fine Mana:Burning>sc
376/395 hit, 65/73 mana, and 52/158 moves.
* HP:Fine Mana:Burning>sc
376/395 hit, 65/73 mana, and 53/158 moves.
* HP:Fine Mana:Burning>sc
376/395 hit, 65/73 mana, and 53/158 moves.
* HP:Fine Mana:Burning>sc
377/395 hit, 65/73 mana, and 54/158 moves.
* HP:Fine Mana:Burning>sc
377/395 hit, 65/73 mana, and 54/158 moves.
* HP:Fine Mana:Burning>eq
You are using:
<wielded two-handed> a war mattock
<worn about body> a cave-bear fur (used)
<worn on finger> a small tin ring
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a large skin
<worn on belt> a large skin
<worn on belt> a lantern
<worn on belt> a belt pouch
* HP:Fine Mana:Burning>stat
OB: 138%, DB: 23%, PB: 9%, Armour: 0%. Wimpy: 100. Mood: aggressive.
Needed: 529,996 xp, 0 tp. Wp: 2. Gold: 1. Alert: normal.
Affected by:
- panic
- a light wound at the left arm.
- noquit
- novoid
* HP:Fine Mana:Burning>bless
cast 'bless'
You start to concentrate...
Glithraril narrates 'coming e rpiest'
You mispronounced the magical words...
Your spell backfired!
You feel your life draining away.
* HP:Fine Mana:Hot Move:Tired>bless
cast 'bless'
You start to concentrate...
* HP:Fine Mana:Hot>* HP:Fine Mana:Hot>sc
378/395 hit, 39/73 mana, and 52/158 moves.
* HP:Fine Mana:Hot>w
Dark Hallway
Exits: North East South West.
A mountain mule (MIN) has arrived from the east.
* HP:Fine Mana:Hot>e
Small Chamber
The corpse of the warhorse is lying here.
Exits: West.
A mountain mule (MIN) has arrived from the west.
* HP:Fine Mana:Hot>wimp
cha mood wimpy
Ok.
* HP:Fine Mana:Hot>bless
*Baphomet the Black Numenorean* yells 'well this is lame'
* HP:Fine Mana:Hot>cast 'bless'
You start to concentrate...
aggre
You begin to feel the light of Aman shine upon you.
* HP:Fine Mana:Warm>cha mood aggre
Ok.
Win narrates 'no one in gh wanan group with priest?'
* HP:Fine Mana:Warm>yell hoho
Ok.
* HP:Fine Mana:Warm>l
Small Chamber
The corpse of the warhorse is lying here.
A mountain mule (MIN) is standing here.
* HP:Fine Mana:Warm>
*Baphomet the Black Numenorean* yells 'you just kill flee me and walk out before i cast'
* HP:Fine Mana:Warm>stat
OB: 143%, DB: 23%, PB: 9%, Armour: 0%. Wimpy: 100. Mood: aggressive.
Needed: 529,996 xp, 0 tp. Wp: 2. Gold: 1. Alert: normal.
Affected by:
- bless
- panic
- a light wound at the left arm.
- noquit
- novoid
* HP:Fine Mana:Warm>
*Baphomet the Black Numenorean* yells 'fucking boring enoughj'
* HP:Fine Mana:Warm>yell i dont wanna eat fball
Ok.
* HP:Fine Mana:Hot>l
Small Chamber
The corpse of the warhorse is lying here.
A mountain mule (MIN) is standing here.
* HP:Fine Mana:Hot>stat
OB: 143%, DB: 23%, PB: 9%, Armour: 0%. Wimpy: 100. Mood: aggressive.
Needed: 529,996 xp, 0 tp. Wp: 2. Gold: 1. Alert: normal.
Affected by:
- bless
- panic
- a light wound at the left arm.
- noquit
- novoid
* HP:Fine Mana:Hot>sc
385/395 hit, 33/73 mana, and 60/158 moves.
* HP:Fine Mana:Hot>
Eral narrates 'baphomet on btw, with portalkey to epriest so'
* HP:Fine Mana:Hot>w
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
A mountain mule (MIN) has arrived from the east.
* HP:Fine Mana:Hot>e
Small Chamber
The corpse of the warhorse is lying here.
Exits: West.
A mountain mule (MIN) has arrived from the west.
* HP:Fine Mana:Hot>
*Baphomet the Black Numenorean* yells 'of course'
* HP:Fine Mana:Hot>
Eral narrates 'alrd killed asanda there linkless'
* HP:Fine Mana:Hot>l
Small Chamber
The corpse of the warhorse is lying here.
A mountain mule (MIN) is standing here.
*Baphomet the Black Numenorean* yells 'just4 stupid fighting system'
* HP:Fine Mana:Hot>sc
388/395 hit, 35/73 mana, and 64/158 moves.
* HP:Fine Mana:Hot>sc
389/395 hit, 36/73 mana, and 67/158 moves.
* HP:Fine Mana:Hot>l
Small Chamber
The corpse of the warhorse is lying here.
A mountain mule (MIN) is standing here.
*Baphomet the Black Numenorean* has arrived from the west.
* HP:Fine Mana:Hot>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Hot>kill *man*
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You strongly smite *Baphomet the Black Numenorean*'s body and tickle it.
f
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
Glithraril narrates 'bitches'
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
fle
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
fle
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You flee head over heels.
Dark Hallway
Exits: North East South West.
*Baphomet the Black Numenorean* has arrived from the east.
* HP:Fine Mana:Hot>e
Small Chamber
The corpse of the warhorse is lying here.
A mountain mule (MIN) is standing here.
Exits: West.
* HP:Fine Mana:Hot>
Glithraril narrates 'they gonna die'
* HP:Fine Mana:Hot>w
bash *man*
Dark Hallway
Exits: North East South West.
A mountain mule (MIN) has arrived from the east.
* HP:Fine Mana:Hot>I see no *man* here.
* HP:Fine Mana:Hot>sc
393/395 hit, 38/73 mana, and 68/158 moves.
* HP:Fine Mana:Hot>e
Small Chamber
The corpse of the warhorse is lying here.
Exits: West.
A mountain mule (MIN) has arrived from the west.
* HP:Fine Mana:Hot>sc
394/395 hit, 38/73 mana, and 69/158 moves.
* HP:Fine Mana:Hot>yell come
Ok.
* Mana:Hot>sc
395/395 hit, 39/73 mana, and 69/158 moves.
* Mana:Hot>w
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
A mountain mule (MIN) has arrived from the east.
* Mana:Hot>e
Small Chamber
The corpse of the warhorse is lying here.
Exits: West.
A mountain mule (MIN) has arrived from the west.
* Mana:Hot>sc
395/395 hit, 39/73 mana, and 69/158 moves.
* Mana:Hot>sc
395/395 hit, 39/73 mana, and 70/158 moves.
* Mana:Hot>
*Baphomet the Black Numenorean* has arrived from the west.
* Mana:Hot>
*Baphomet the Black Numenorean* begins some strange incantations...
* Mana:Hot>bash *man*
*Baphomet the Black Numenorean* utters the word 'yufzbarr'
*Baphomet the Black Numenorean*'s fireball completely envelops you, causing
infernal pain.
*Baphomet the Black Numenorean* strongly slashes your body and tickles it.
Your bash at *Baphomet the Black Numenorean* sends him sprawling.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>con
You smite *Baphomet the Black Numenorean*'s right foot extremely hard.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>The perfect match!
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
Saving Khazdul.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>cack
You cackle gleefully.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
*Baphomet the Black Numenorean* panics, and attempts to flee.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>b
bash
Bash someone already bashed? Aren't we funny?
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
*Baphomet the Black Numenorean* seems to have recovered his senses.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* panics, but can't stop fighting to flee.
*Baphomet the Black Numenorean* panics, and attempts to flee.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>b
You smite *Baphomet the Black Numenorean*'s body and tickle it.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* leaves west.
bash
Bash what or whom?
* HP:Fine Mana:Hot>b
*Baphomet the Black Numenorean* has arrived from the west.
* HP:Fine Mana:Hot>*Baphomet the Black Numenorean* panics, and attempts to flee.
bash
Bash what or whom?
* HP:Fine Mana:Hot>
*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* leaves west.
* HP:Fine Mana:Hot>w
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
A mountain mule (MIN) has arrived from the east.
* HP:Fine Mana:Hot>e
Small Chamber
The corpse of the warhorse is lying here.
Exits: West.
A mountain mule (MIN) has arrived from the west.
* HP:Fine Mana:Hot>w
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
A mountain mule (MIN) has arrived from the east.
* HP:Fine Mana:Hot>w
Domed Chamber
Exits: East West.
A mountain mule (MIN) has arrived from the east.
* HP:Fine Mana:Hot>sc
331/395 hit, 42/73 mana, and 73/158 moves.
* HP:Fine Mana:Hot>w
e
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*Baphomet the Black Numenorean* is resting here.
Exits: East West.
A mountain mule (MIN) has arrived from the east.
* HP:Fine Mana:Hot>*Baphomet the Black Numenorean* stops resting, and clambers on his feet.
Domed Chamber
Exits: East West.
A mountain mule (MIN) has arrived from the west.
* HP:Fine Mana:Hot>bash *man*
I see no *man* here.
* HP:Fine Mana:Hot>w
kill *man*
f
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*Baphomet the Black Numenorean* is resting here.
Exits: East West.
A mountain mule (MIN) has arrived from the east.
The orkish bodyguard crushes your right arm extremely hard.
* HP:Fine Mana:Hot the orkish bodyguard:Healthy>
You're already fighting!
* HP:Fine Mana:Hot the orkish bodyguard:Healthy>
You flee head over heels.
Domed Chamber
Exits: East West.
* HP:Fine Mana:Hot>sc
301/395 hit, 44/73 mana, and 72/158 moves.
* HP:Fine Mana:Hot>e
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>e
Small Chamber
The corpse of the warhorse is lying here.
Exits: West.
* HP:Fine Mana:Hot>sc
302/395 hit, 44/73 mana, and 72/158 moves.
* HP:Fine Mana:Hot>dr skin
Your stomach can't contain anymore!
* HP:Fine Mana:Hot>eat lembas
You are too full to eat more!
* HP:Fine Mana:Hot>
Glithraril narrates 'anybody alive in prist?'
* HP:Fine Mana:Hot>wear all.metal
You wear a thick pair of metal boots on your feet.
You wear a pair of greaves on your legs.
You wear a thick pair of metal gauntlets on your hands.
You cover your arms with a pair of vambraces.
You wear a thick metal breastplate on your body.
You put a great helm on your head.
You fasten a metal buckler on your arm, becoming very impressive.
* HP:Fine Mana:Hot>stat
OB: 133%, DB: 16%, PB: 16%, Armour: 92%. Wimpy: 100. Mood: aggressive.
Needed: 529,996 xp, 0 tp. Wp: 2. Gold: 1. Alert: normal.
Affected by:
- bless
- panic
- a light wound at the left arm.
- noquit
- novoid
* HP:Fine Mana:Hot>narr nod
Ok.
* HP:Fine Mana:Hot>sc
306/395 hit, 46/73 mana, and 76/158 moves.
* HP:Fine Mana:Hot>sc
306/395 hit, 46/73 mana, and 77/158 moves.
* HP:Fine Mana:Hot>sc
307/395 hit, 46/73 mana, and 78/158 moves.
* HP:Fine Mana:Hot>sc
307/395 hit, 46/73 mana, and 79/158 moves.
* HP:Fine Mana:Hot>sc
307/395 hit, 47/73 mana, and 79/158 moves.
* HP:Fine Mana:Hot>w
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
* HP:Fine Mana:Hot>w
Domed Chamber
Exits: East West.
* HP:Fine Mana:Hot>w
kill *man*
f
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*Baphomet the Black Numenorean* is resting here.
A mountain mule (MIN) is standing here.
Exits: East West.
* HP:Fine Mana:Hot>* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You strongly smite *Baphomet the Black Numenorean*'s body.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
*Baphomet the Black Numenorean* barely slashes your right hand and tickles it.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
An orc-guard barely slashes your right arm and tickles it.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
fle
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Fine>
You flee head over heels.
Domed Chamber
Exits: East West.
* HP:Fine Mana:Hot>sc
306/395 hit, 47/73 mana, and 74/158 moves.
* HP:Fine Mana:Hot>sc
306/395 hit, 48/73 mana, and 75/158 moves.
* HP:Fine Mana:Hot>sc
307/395 hit, 48/73 mana, and 75/158 moves.
* HP:Fine Mana:Hot>w
kill *man*
f
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*Baphomet the Black Numenorean* is resting here.
A mountain mule (MIN) is standing here.
Exits: East West.
* HP:Fine Mana:Hot>* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
You smite *Baphomet the Black Numenorean*'s left hand very hard.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
*Baphomet the Black Numenorean* barely slashes your right leg and tickles it.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
Glithraril narrates 'who iun there?'
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* panics, but can't stop fighting to flee.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
You flee head over heels.
Domed Chamber
Exits: East West.
* HP:Fine Mana:Hot>
*Baphomet the Black Numenorean* has arrived from the west.
* HP:Fine Mana:Hot>kill *man*
You cannot attack and flee at the same time.
* HP:Fine Mana:Hot>kill *man*
*Baphomet the Black Numenorean* leaves west.
* HP:Fine Mana:Hot>kill *man*
They aren't here.
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>e
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
* HP:Fine Mana:Hot>w
Domed Chamber
Exits: East West.
* HP:Fine Mana:Hot>w
kill *man*
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A mountain mule (MIN) is standing here.
*Baphomet the Black Numenorean* is standing here.
Exits: East West.
* HP:Fine Mana:Hot>f
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
You smite *Baphomet the Black Numenorean*'s left foot extremely hard and
shatter it.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
You flee head over heels.
Domed Chamber
Exits: East West.
* HP:Fine Mana:Hot>sc
309/395 hit, 49/73 mana, and 68/158 moves.
* HP:Fine Mana:Hot>w
kill *man*
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A mountain mule (MIN) is standing here.
*Baphomet the Black Numenorean* is standing here.
Exits: East West.
* HP:Fine Mana:Hot>* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
You strongly smite *Baphomet the Black Numenorean*'s body.
*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* panics, but can't stop fighting to flee.
f
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
*Baphomet the Black Numenorean* barely slashes your head and tickles it.
* HP:Fine Mana:Hot>
*Baphomet the Black Numenorean* panics, and attempts to flee.
*Baphomet the Black Numenorean* leaves east.
* HP:Fine Mana:Hot>
An orc-guard fails to slash you.
* HP:Fine Mana:Hot an orc-guard:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
fle
* HP:Fine Mana:Hot an orc-guard:Healthy>
You flee head over heels.
Domed Chamber
Exits: East West.
* HP:Fine Mana:Hot>e
kill *man*
Dark Hallway
*Baphomet the Black Numenorean* is standing here.
Exits: North East South West.
* HP:Fine Mana:Hot>
You cannot attack and flee at the same time.
*Baphomet the Black Numenorean* leaves south.
* HP:Fine Mana:Hot>kill *man*
They aren't here.
* HP:Fine Mana:Hot>s
kill *man*
Dark Hallway
*Baphomet the Black Numenorean* is standing here.
Exits: North.
* HP:Fine Mana:Hot>*Baphomet the Black Numenorean* rasps 'lame'
You cannot attack and flee at the same time.
* HP:Fine Mana:Hot>
*Baphomet the Black Numenorean* leaves north.
* HP:Fine Mana:Hot>kill *man*
They aren't here.
* HP:Fine Mana:Hot>n
kill *man*
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>w
kill *man*
Domed Chamber
Exits: East West.
* HP:Fine Mana:Hot>w
They aren't here.
* HP:Fine Mana:Hot>kill *man*
f
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A mountain mule (MIN) is standing here.
*Baphomet the Black Numenorean* is standing here.
Exits: East West.
An orc-guard tries to cleave you, but your parry is successful.
* HP:Fine Mana:Hot an orc-guard:Healthy>
You're already fighting!
* HP:Fine Mana:Hot an orc-guard:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
fle
* HP:Fine Mana:Hot an orc-guard:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
fle
* HP:Fine Mana:Hot an orc-guard:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
fle
You smite an orc-guard's left foot extremely hard.
* HP:Fine Mana:Hot an orc-guard:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
fle
* HP:Fine Mana:Hot an orc-guard:Fine>sc
You flee head over heels.
Domed Chamber
Exits: East West.
* HP:Fine Mana:Hot>311/395 hit, 52/73 mana, and 59/158 moves.
* HP:Fine Mana:Hot>sc
312/395 hit, 52/73 mana, and 60/158 moves.
* HP:Fine Mana:Hot>sc
*Baphomet the Black Numenorean* has arrived from the west.
312/395 hit, 52/73 mana, and 60/158 moves.
* HP:Fine Mana:Hot>w
kill *man*
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A mountain mule (MIN) is standing here.
Exits: East West.
*Baphomet the Black Numenorean* has arrived from the east.
* HP:Fine Mana:Hot>e
You cannot attack and flee at the same time.
* HP:Fine Mana:Hot>kill *man*
Domed Chamber
Exits: East West.
A mountain mule (MIN) has arrived from the west.
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>w
kill *man*
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*Baphomet the Black Numenorean* is standing here.
Exits: East West.
A mountain mule (MIN) has arrived from the east.
* HP:Fine Mana:Hot>f
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
You approach *Baphomet the Black Numenorean*, trying to smite him.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Hurt>
You smite *Baphomet the Black Numenorean*'s body extremely hard and shatter
it.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Wounded>
*Baphomet the Black Numenorean* barely slashes your left arm and tickles it.
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
fle
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Wounded>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Hot *Baphomet the Black Numenorean*:Wounded>
You flee head over heels.
Domed Chamber
Exits: East West.
* HP:Fine Mana:Hot>sc
312/395 hit, 53/73 mana, and 56/158 moves.
* HP:Fine Mana:Hot>sc
312/395 hit, 53/73 mana, and 56/158 moves.
*Baphomet the Black Numenorean* has arrived from the west.
* HP:Fine Mana:Hot>kill *man*
*Baphomet the Black Numenorean* leaves east.
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>e
kill *man*
Dark Hallway
Exits: North East South West.
Glithraril narrates 'who in???'
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>e
kill *man*
Small Chamber
The corpse of the warhorse is lying here.
Exits: West.
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>w
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Hot>n
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
* HP:Fine Mana:Hot>n
kill *man*
The door seems to be closed.
open The door
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>
Ok.
* HP:Fine Mana:Hot>n
kill *man*
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South.
* HP:Fine Mana:Hot>They aren't here.
* HP:Fine Mana:Hot>s
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
* HP:Fine Mana:Burning>s
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Burning>narr me bapho
s
Ok.
* HP:Fine Mana:Burning Move:Tired>Dark Hallway
Exits: North.
* HP:Fine Mana:Burning Move:Tired>n
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Burning Move:Tired>e
*Baphomet the Black Numenorean* has arrived from the east.
* HP:Fine Mana:Burning Move:Tired>Small Chamber
The corpse of the warhorse is lying here.
Exits: West.
* HP:Fine Mana:Burning Move:Tired>w
kill *man*
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Burning Move:Tired>They aren't here.
* HP:Fine Mana:Burning Move:Tired>s
kill *man*
Dark Hallway
Exits: North.
* HP:Fine Mana:Burning Move:Tired>n
They aren't here.
* HP:Fine Mana:Burning Move:Tired>w
Dark Hallway
Exits: North East South West.
* HP:Fine Mana:Burning Move:Tired>w
kill *man*
Domed Chamber
Exits: East West.
* HP:Fine Mana:Burning Move:Tired>The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A mountain mule (MIN) is standing here.
*Baphomet the Black Numenorean* is resting here.
Exits: East West.
* HP:Fine Mana:Burning Move:Tired>* HP:Fine Mana:Burning Move:Tired *Baphomet the Black Numenorean*:Bad>
You smite *Baphomet the Black Numenorean*'s head extremely hard and shatter
it.
Your victim is shocked by your hit!
* HP:Fine Mana:Burning Move:Tired *Baphomet the Black Numenorean*:Bad>f
*Baphomet the Black Numenorean* barely slashes your body and tickles it.
* HP:Fine Mana:Burning Move:Tired *Baphomet the Black Numenorean*:Bad>
You flee head over heels.
Domed Chamber
Exits: East West.
* HP:Fine Mana:Burning Move:Tired>
Glithraril narrates 'and viirastus right?'
* HP:Fine Mana:Burning Move:Tired>w
kill *man*
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A mountain mule (MIN) is standing here.
*Baphomet the Black Numenorean* is standing here.
Exits: East West.
* HP:Fine Mana:Burning Move:Tired>
You cannot attack and flee at the same time.
* HP:Fine Mana:Burning Move:Tired>
*Baphomet the Black Numenorean* begins some strange incantations...
* HP:Fine Mana:Burning Move:Tired>e
Domed Chamber
Exits: East West.
A mountain mule (MIN) has arrived from the west.
* HP:Fine Mana:Burning Move:Tired>w
kill *man*
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*Baphomet the Black Numenorean* is standing here trying to concentrate.
Exits: East West.
A mountain mule (MIN) has arrived from the east.
* HP:Fine Mana:Burning Move:Tired>* HP:Fine Mana:Burning Move:Tired *Baphomet the Black Numenorean*:Dying>
You smite *Baphomet the Black Numenorean*'s right foot extremely hard and
shatter it.
*Baphomet the Black Numenorean* is mortally wounded and will die soon if not
aided.
The orkish bodyguard crushes your right arm extremely hard.
You feel a strong ache there!
* HP:Fine Mana:Burning Move:Tired *Baphomet the Black Numenorean*:Dying>
An orc-guard lightly cleaves your left arm and tickles it.
* HP:Fine Mana:Burning Move:Tired *Baphomet the Black Numenorean*:Dying>
The orkish bodyguard crushes your left leg extremely hard.
You feel a strong ache there!
* HP:Hurt Mana:Burning Move:Tired *Baphomet the Black Numenorean*:Dying>
An orc-guard joins an orc-guard's fight.
An orc-guard says 'Gae scuh!'
An orc-guard lightly slashes your right hand and tickles it.
The orkish bodyguard crushes your right leg extremely hard.
* HP:Hurt Mana:Burning Move:Tired *Baphomet the Black Numenorean*:Dying>
An orc-guard barely cleaves your left leg and tickles it.
You smite *Baphomet the Black Numenorean*'s right foot extremely hard and
shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Baphomet the Black Numenorean*'s death cry.
*Baphomet the Black Numenorean* is dead! R.I.P.
get coins all.corpse
A shadow slowly rises above the corpse of *Baphomet the Black Numenorean*.
* HP:Hurt Mana:Burning Move:Tired an orc-guard:Fine>f
The icy grasp of a shadow blocks your attempt!
* HP:Hurt Mana:Burning Move:Tired an orc-guard:Fine>
You flee head over heels.
Domed Chamber
Exits: East West.
* HP:Hurt Mana:Burning Move:Tired>narr baphomet Rip
Ok.
* HP:Hurt Mana:Burning Move:Tired>stat
OB: 133%, DB: 16%, PB: 16%, Armour: 92%. Wimpy: 100. Mood: aggressive.
Needed: 429,690 xp, 0 tp. Wp: 15. Gold: 1. Alert: normal.
Affected by:
- a light wound at the left leg.
- a light wound at the right arm.
- bless
- panic
- a light wound at the left arm.
- noquit
- novoid
* HP:Hurt Mana:Burning Move:Tired>stat
w
OB: 133%, DB: 16%, PB: 16%, Armour: 92%. Wimpy: 100. Mood: aggressive.
Needed: 429,690 xp, 0 tp. Wp: 15. Gold: 1. Alert: normal.
Affected by:
- a light wound at the left leg.
- a light wound at the right arm.
- bless
- panic
- a light wound at the left arm.
- noquit
- novoid
* HP:Hurt Mana:Burning Move:Tired>The Guardroom
The corpse of *a Man* is lying here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A mountain mule (MIN) is standing here.
The shadow of *a Man* is floating here.
Exits: East West.
* HP:Hurt Mana:Burning Move:Tired>e
Domed Chamber
Exits: East West.
A mountain mule (MIN) has arrived from the west.
* HP:Hurt Mana:Burning Move:Tired>stat
Forin narrates 'clap'
OB: 133%, DB: 16%, PB: 16%, Armour: 92%. Wimpy: 100. Mood: aggressive.
Needed: 429,690 xp, 0 tp. Wp: 15. Gold: 1. Alert: normal.
Affected by:
- a light wound at the left leg.
- a light wound at the right arm.
- bless
- panic
- a light wound at the left arm.
- noquit
- novoid
* HP:Hurt Mana:Burning Move:Tired>wimp
cha mood wimpy
Ok.
* HP:Hurt Mana:Burning Move:Tired>cure
cast 'cure light'
You start to concentrate...
cure
cure
Glithraril narrates 'want me to port on you?'
Your scratches and bruises disappear.
* HP:Hurt Mana:Hot Move:Tired>cure
cast 'cure light'
You start to concentrate...
cure
Your scratches and bruises disappear.
* HP:Hurt Mana:Hot Move:Tired>cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
* HP:Hurt Mana:Warm Move:Tired>w
l i corpse
e
cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
* HP:Hurt Mana:Cold Move:Tired>cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
* HP:Fine Mana:Cold Move:Tired>The Guardroom
The corpse of *a Man* is lying here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
The shadow of *a Man* is floating here.
Exits: East West.
A mountain mule (MIN) has arrived from the east.
* HP:Fine Mana:Cold Move:Tired>corpse (here) :
a dark broadsword (brand new)
a fine chain mail shirt (brand new)
a fine pair of chain mail leggings (brand new)
a fine pair of chain mail sleeves (brand new)
a forest green cloak (used)
a fortune in gold
a gilted rounded shield (used)
a gleaming belt
a gold ring
a hunting horn
a grey hood (brand new)
a red ruby; it has a soft glowing aura
a stone
a thin pair of leather gloves (worn out)
a water skin
a sable pouch
a sable pouch
a keyring with a few keys and a set of lock picks
a leather backpack
a pair of smooth, black boots
a large sack