Start logging: 09.04.2000 02:08
### I found this amusing :) ###
* S C>
The coach is entering Bree through its southern gate.
* S C>l window
You gaze out of the coach window.
Junction
From the north a tidy, but well worn road leads out from the village of Bree,
and is joined here by a paved road from the west. Looking far northward, the
protective ditch and hedge of Bree forms a curved line as it surrounds the
southwestern edge of Bree, only being broken for the gate. The path westward
avoids the town, allowing travellers to move swiftly if they don't wish to
enter the warm, but suspicious, village.
* S C>l window
You gaze out of the coach window.
Main Street
The street is a prolongation of the Old East Road into the village. To the east
you can see an abandoned house with the door standing ajar. To the west the
street bends northwards, going towards the famous Prancing Pony Inn.
There is an old street-lamp on the border of the street.
* S C>time
According to the Dúnadan calendar, it is:
12am on Hevensday, the 17th of Thrimidge, Year 2988 of the Third Age.
The sky is dark outside.
Real time is Mon Apr 10 06:01:07 2000 GMT.
Last reboot due to auto-reboot at Sun Apr 9 00:01:01 2000 GMT
* S C>l window
You gaze out of the coach window.
Main Street
The street is the prolongation of the old east road in the village.
To the east, you see a stout oak door, leading to the city council chamber,
and to the west, you see a smaller door with a small sign above it.
There is an old street-lamp on the border of the street.
Twibble narrates 'heh'
* S C>l window
You gaze out of the coach window.
Main Street
You are standing on the old east road, houses border the road on both sides.
There is an old street-lamp on the border of the street.
* S C>
The coach passes in front of the Prancing Pony Inn.
* S C>l window
You gaze out of the coach window.
At the Sign of The Prancing Pony
You are in the middle of Bree. All around you are shops, houses, and other
types of dwellings. From the north you hear music, and its lively sound
beckons you. The Old East Road comes from the west and continues through the
village. After leaving Bree to the south, it stretches to the Hithaeglir
Mountains. To the north you see the Prancing Pony Inn, and the stables east.
A quiver lies on the ground.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
*Grunganator the Dwarf*, wielding a mighty dwarven axe, is resting here.
*a Man*, wielding a blackened dwarven axe, is here, riding a pack horse.
A pack horse is standing here, ridden by *a Man*.
*an Elf*, wielding a double edged eket, is standing here.
*a Half-Elf*, wielding a double edged eket, is standing here.
*Audi the Sindarin Elf*, wielding a black runed dagger, is here, riding a pack
horse.
A pack horse is standing here, ridden by *Audi the Sindarin Elf*.
A pack horse is standing here.
A Guard of Bree stands here.
* S C>sa owa
comm snorts 'owa'
Ok.
* S C>l window
You gaze out of the coach window.
Main Street
You are standing on a large, paved street. Houses line both sides of the
street. They look old and strong, evidence of the proud city of Bree.
Main Street bends from the east to the south here.
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
* S C>yell :)
The coach journey is too bumpy to allow you to do that.
* S C>
The coach has arrived in Bree.
* S C>l window
You gaze out of the coach window.
Cobblestone Street
Your footsteps echo loudly in this narrow street, which, you now notice, is
entirely paved with marble flagstones. The alleyway seems to reach a dead
end here, leading to a coach shed. The only way out is to return north.
A timetable for the coach to Fornost and Tharbad has been nailed on to a wall.
The coach to Fornost is here.
There is an old street-lamp on the border of the street.
A sturdy pack horse is standing here.
A man passes by, intent on his business.
* S C>l window
You gaze out of the coach window.
Cobblestone Street
Your footsteps echo loudly in this narrow street, which, you now notice, is
entirely paved with marble flagstones. The alleyway seems to reach a dead
end here, leading to a coach shed. The only way out is to return north.
A timetable for the coach to Fornost and Tharbad has been nailed on to a wall.
The coach to Fornost is here.
There is an old street-lamp on the border of the street.
A sturdy pack horse is standing here.
A man passes by, intent on his business.
* S C>l
Inside the coach
Dvojar is standing here.
* S C>time
According to the Dúnadan calendar, it is:
12am on Hevensday, the 17th of Thrimidge, Year 2988 of the Third Age.
The sky is dark outside.
Real time is Mon Apr 10 06:01:23 2000 GMT.
Last reboot due to auto-reboot at Sun Apr 9 00:01:01 2000 GMT
* S C>
The coachman opens the doors.
* S C>
Dvojar bitches 'Ouch'
* S C>
Twibble tells you 'see me on "where"?'
* S C>get coach sable
whe
You get a coach ticket from a sable pouch.
* S C>l
The coach journey is too bumpy to allow you to do that.
You see some people loading and unloading packages.
* S C>Inside the coach
Dvojar is standing here.
* S C>l window
You gaze out of the coach window.
Cobblestone Street
Your footsteps echo loudly in this narrow street, which, you now notice, is
entirely paved with marble flagstones. The alleyway seems to reach a dead
end here, leading to a coach shed. The only way out is to return north.
A timetable for the coach to Fornost and Tharbad has been nailed on to a wall.
The coach to Fornost is here.
There is an old street-lamp on the border of the street.
A sturdy pack horse is standing here.
A man passes by, intent on his business.
* S C>
You see some people loading and unloading packages.
* S C>time
Twibble tells you 'oh wait.. you can't see gods on where anymore.. heh'
* S C>According to the Dúnadan calendar, it is:
12am on Hevensday, the 17th of Thrimidge, Year 2988 of the Third Age.
The sky is dark outside.
Real time is Mon Apr 10 06:01:43 2000 GMT.
Last reboot due to auto-reboot at Sun Apr 9 00:01:01 2000 GMT
* S C>
Dvojar bitches 'Bet they all over level 20'
* S C>t twibble :p
Ok.
* S C>
You see some people loading and unloading packages.
* S C>sa prob :p
Dvojar bitches 'One had black horn bow'
* S C>comm snorts 'prob :p'
Ok.
* S C>l
Inside the coach
Dvojar is standing here.
* S C>
The coachman closes the doors.
* S C>
The coach starts moving towards Fornost.
Next stop: Nasty Mewlip Inn.
* S C>narr audi grunanator man elf half at sign ppi
Ok.
* S C>
The coach leaves the Old East Road and turns right towards Fornost.
* S C>st
You stop resting, and stand up.
* S C>l window
You gaze out of the coach window.
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity.
You can follow the road to the north and south or take a plunge
into a thick field to the west.
* S C>
Dvojar narrates 'They lookin mean'
* S C>l window
Deor tells you 'lol'
* S C>
You gaze out of the coach window.
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. The road turns to the north and west.
A young man in ranger's dress is here, travelling the roads.
* S C>
Deor is keeping an eye on you.
* S C>
... cataclop ... cataclop ... cataclop ...
* S C>l window
You gaze out of the coach window.
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity.
You can follow the road north or south.
* S C>l window
You gaze out of the coach window.
Road to Fornost
The road opens up into a green sloping land, full of forests and woods,
with hills rising up here and there, crowned with clumps of trees or
the occasional farm house. The road continues straight on, north and south.
* S C>l window
You gaze out of the coach window.
Bend in the Road
Before you lies a green sloping land full of forests and woods with
here and there small hills, crowned with clumps of trees or with farm
houses. To the east a large, thickset trees of an oak forest borders
close upon the way, their grey bark and stark branches casting a
sombre pall upon the road.
* S C>l window
You gaze out of the coach window.
Bend in the Road
Before you lies a green sloping land full of forests and woods with
here and there small hills, crowned with clumps of trees or with farm
houses. The road bends west and south here and a path leads off to
the east.
* S C>inv
You are carrying:
a coach ticket
a raft
a great warsword (brand new)
a pair of snowshoes (brand new)
a strip of dried meat
a strip of dried meat
a jewel-encrusted goblet
* S C>
Dvojar giggles.
Azel narrates 'hehe'
* S C>l window
The coach has arrived in Nasty Mewlip Inn.
* S C>
You gaze out of the coach window.
In front of the Nasty Mewlip's Inn
The road is passing by a wood to the west. There is a building to the east.
Through the window you see the charming prospect of a bar, with delightful
rows of green bottles and gold lables, together with jars of pickles and
preserves, and cheeses and boiled hams, and rounds of beef, arranged on
shelves in the most tempting and delicious array. A sign above the door
invites you in and tells its name: The Nasty Mewlip's Inn.
A timetable for the coach to Fornost and Tharbad has been nailed on to a wall.
The coach to Fornost is here.
* S C>l window
You gaze out of the coach window.
In front of the Nasty Mewlip's Inn
The road is passing by a wood to the west. There is a building to the east.
Through the window you see the charming prospect of a bar, with delightful
rows of green bottles and gold lables, together with jars of pickles and
preserves, and cheeses and boiled hams, and rounds of beef, arranged on
shelves in the most tempting and delicious array. A sign above the door
invites you in and tells its name: The Nasty Mewlip's Inn.
A timetable for the coach to Fornost and Tharbad has been nailed on to a wall.
The coach to Fornost is here.
* S C>
Deathshroud narrates 'wave mume'
* S C>
The coachman opens the doors.
* S C>st
You are already standing.
* S C>l
Inside the coach
Dvojar is standing here.
* S C>inv
You are carrying:
a coach ticket
a raft
a great warsword (brand new)
a pair of snowshoes (brand new)
a strip of dried meat
a strip of dried meat
a jewel-encrusted goblet
* S C>
Dvojar gets off the coach.
* S C>leave
Baphomet tells you 'i need a puke kill b4 i rent'
You step out of the coach.
In front of the Nasty Mewlip's Inn
The coach to Fornost is here.
Dvojar is standing here.
o S C>l
In front of the Nasty Mewlip's Inn
The coach to Fornost is here.
Dvojar is standing here.
Dvojar nods solemnly.
o S C>gig
You giggle.
o S C>
Dvojar says 'Now what? =-p'
o S C>
Dvojar giggles.
o S C>sa wanna go fornost
comm snorts 'wanna go fornost'
Ok.
Twibble tells you 'very, VERY odd to here a thief announce what pukes are at
sppi'
o S C>
Dvojar shrugs indifferently.
o S C>sa but see bad results :p
comm snorts 'but see bad results :p'
Ok.
o S C>search t
|*an Elf* has arrived from the south.
You begin to search ...
ke
/Azel narrates 'waves everyone'
-\|Dvojar says 'Sounds good to me'
* S C>* S C *an Elf*:Healthy>
k *elf*
*an Elf* swiftly dodges your attempt to pierce him.
* S C *an Elf*:Healthy>
Dvojar fails to pierce *an Elf*.
agg
* S C *an Elf*:Healthy>
*an Elf* fails to pierce you.
* S C *an Elf*:Healthy>cha mood agg
Ok.
*an Elf* swiftly dodges your attempt to pierce him.
* S C *an Elf*:Healthy>
The coachman closes the doors.
* S C *an Elf*:Healthy>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.
o S C>rem shield
wield warsword
You stop using a bejewelled shield.
o S C>n
Dvojar leaves south.
You stop using a black runed dagger.
You skillfully wield a great warsword, looking very evil-minded.
o S C>n
Road to Fornost
Exits: North East South.
o S C>n
Road to Fornost
A grey wolf is here, snarling aggressively.
Exits: North East South West.
You begin to see some clouds.
o S C>n
Road to Fornost
The corpse of the slithering snake is lying here.
Exits: North East South.
o S C>n
Road to Fornost
Exits: North East South.
o S C>n
n
Road to Fornost
Exits: North East South.
o S C>Road to Fornost
Exits: North East South.
o S C>n
Road to Fornost
Exits: North East South.
o S C>k *elf*
Bend in the road
*an Elf* is standing here.
Exits: East South West.
* S C>* S C *an Elf*:Wounded>
You smite *an Elf*'s right hand extremely hard and shatter it.
k *elf*
* S C *an Elf*:Wounded>
*an Elf* pierces your left arm and tickles it.
* S C HP:Fine *an Elf*:Wounded>sneak
k *elf*
You're already fighting!
* S C HP:Fine *an Elf*:Wounded>k *elf*
You stop sneaking.
* C HP:Fine *an Elf*:Wounded>
You're already fighting!
* C HP:Fine *an Elf*:Wounded>*an Elf* panics, and attempts to flee.
*an Elf* leaves west.
They aren't here.
o C HP:Fine>k *elf*
e
They aren't here.
o C HP:Fine>k *elf*
w
k *elf*
*an Elf* has arrived from the west.
* C HP:Fine>Bend in the road
Exits: North East South West.
o C HP:Fine>w
k *elf*
They aren't here.
o C HP:Fine>Bend in the road
*an Elf* is standing here.
Exits: East South West.
* C HP:Fine>* C HP:Fine *an Elf*:Dying>
*an Elf* sits down and rests. ### hehe poor newbie ###
You smite *an Elf*'s left leg extremely hard and shatter it.
*an Elf* is incapacitated and will slowly die, if not aided.
* C HP:Fine *an Elf*:Dying>No way!
You are fighting for your life!
* C HP:Fine *an Elf*:Dying>
You're already fighting!
* C HP:Fine *an Elf*:Dying>
Dvojar tells you 'there goes surprise =-p'
* C HP:Fine *an Elf*:Dying>
You smite *an Elf*'s left leg extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* is dead! R.I.P.
o C HP:Fine>t dvojar elf dead :p
Ok.
o C HP:Fine>exa corpse
corpse (here) :
a pile of coins
a laced quiver
a belt pouch
a hunting knife (brand new)
a set of lock picks
a pan
a lantern
a plain leather belt
a double edged eket (brand new)
a leather backpack
a forest green cloak (brand new)
a full metal shield (brand new)
a thin pair of rigid leather sleeves (brand new)
a thin pair of leather gloves (brand new)
a thin pair of rigid leather boots (brand new)
a pair of soft leather trousers (used)
a leather helmet (used)
a rigid leather breastplate (brand new)
a large sack
a water skin
a longbow
a dirk (battered)
a lantern
a large sack
o C HP:Fine>
Dvojar tells you 'DAMN'
o C HP:Fine>gc
get all.coins all.corpse
You get a pile of coins from the corpse of *an Elf*.
There was 8 gold coins, 17 silver pennies, and 75 copper pennies.
o C HP:Fine>get pack corpse
Dvojar tells you 'How?'
o C HP:Fine>
You get a leather backpack from the corpse of *an Elf*.
o C HP:Fine>l in pack
backpack (carried) :
a brown bear fur (used)
two lanterns
a large skin
a water skin
a quiver
o C HP:Fine>t dvojar smite :p
Ok.
o C>drop pack
You drop the backpack.
o C>l in corpse
search t
corpse (here) :
a dirk (battered)
a double edged eket (brand new)
a forest green cloak (brand new)
a full metal shield (brand new)
a hunting knife (brand new)
two lanterns
a leather helmet (used)
a longbow
a pair of soft leather trousers (used)
a pan
a plain leather belt
a rigid leather breastplate (brand new)
a set of lock picks
a thin pair of leather gloves (brand new)
a thin pair of rigid leather boots (brand new)
a thin pair of rigid leather sleeves (brand new)
a water skin
a laced quiver
a belt pouch
a large sack
a large sack
o C>/
You begin to search ...
-\|/-You suddenly notice Dvojar.
o C>o C>get quiver corpse
You get a laced quiver from the corpse of *an Elf*.
o C>l in quiver
quiver (carried) :
an arrow
thirty-two ash arrows
eight war arrows
Dvojar bitches 'Who was it?'
Deor tells you 'I like how he rested :P'
o C>t deor hehe nod :p
Ok.
o C>
Dvojar bitches 'He have me a bow and arrows? =-p'
o C>give quiver dvojar
Ok.
o C>exa corpse
corpse (here) :
a belt pouch
a hunting knife (brand new)
a set of lock picks
a pan
a lantern
a plain leather belt
a double edged eket (brand new)
a forest green cloak (brand new)
a full metal shield (brand new)
a thin pair of rigid leather sleeves (brand new)
a thin pair of leather gloves (brand new)
a thin pair of rigid leather boots (brand new)
a pair of soft leather trousers (used)
a leather helmet (used)
a rigid leather breastplate (brand new)
a large sack
a water skin
a longbow
a dirk (battered)
a lantern
a large sack
o C>
Dvojar giggles.
o C>sa no coach :p
Saving Nazgúm.
o C>comm snorts 'no coach :p'
Ok.
o C>get pouch corpse
You get a belt pouch from the corpse of *an Elf*.
o C>search t
\You begin to search ...
|/-\|/-\|l in 5.pouch
/-\|o C>pouch (carried) :
an old treasure map
two receipts
o C>exa 5.pouch
Dvojar gets a war arrow from a laced quiver.
Dvojar gets a war arrow from a laced quiver.
Dvojar gets a war arrow from a laced quiver.
Dvojar gets a war arrow from a laced quiver.
Dvojar gets a war arrow from a laced quiver.
Dvojar gets a war arrow from a laced quiver.
Dvojar gets a war arrow from a laced quiver.
Dvojar gets a war arrow from a laced quiver.
o C>pouch (carried) :
a receipt for a shortsword
a receipt for a falchion
an old treasure map
o C>
Dvojar drops a war arrow.
Dvojar drops a war arrow.
Dvojar drops a war arrow.
Dvojar drops a war arrow.
Dvojar drops a war arrow.
Dvojar drops a war arrow.
Dvojar drops a war arrow.
Dvojar drops a war arrow.
o C>get all.receipt 5.pouch
You get a receipt for a falchion from a belt pouch.
You get a receipt for a shortsword from a belt pouch.
o C>exa receipt
You see a little yellowish scrap of paper. In one corner, someone has
scribbled the words "The Mighty Hammer Weaponry, a shortsword".
o C>
Dvojar chuckles as he starts dragging the corpse of *an Elf*.
o C>put all.receipt 3.sable
You put a receipt for a falchion in a sable pouch.
You put a receipt for a shortsword in a sable pouch.
Dvojar leaves west.
o C>sa :p
comm snorts ':p'
Ok.
o C>drop pouc
You don't have a pouc.
o C>drop pouch
inv
You drop the pouch.
o C>
You are carrying:
a black runed dagger (brand new)
a bejewelled shield (used)
a coach ticket
a raft
a pair of snowshoes (brand new)
a strip of dried meat
a strip of dried meat
a jewel-encrusted goblet
o C>search t
/You begin to search ...
-\|l
o C>Bend in the road
On the ground, there are eight war arrows.
A soft pouch, made from leather, has been left here.
A sturdy leather backpack has been left here.
o C>put coach sable
Donutello narrates 'goodnight everyone!'
o C>wield dagger
wear shield
You put a coach ticket in a sable pouch.
o C>wim
You stop using a great warsword.
You skillfully wield a black runed dagger, looking very evil-minded.
Someone chuckles politely.
You suddenly notice Dvojar.
o C>
You fasten a bejewelled shield on your arm, becoming very impressive.
o C>cha mood wim
Ok.
o C>w
Wild Weeds
Exits: East West.
o C>e
Bend in the road
On the ground, there are eight war arrows.
A soft pouch, made from leather, has been left here.
A sturdy leather backpack has been left here.
Exits: East South West.
o C>
Someone bitches 'Think he narrated?'
You suddenly notice Dvojar.
o C>sa dunno :)
comm snorts 'dunno :)'
Ok.
o C>s
Road to Fornost
Exits: North East South.
o C>e
Dry Plains
Exits: North East South West.
o C>e
search t
The White Sands
Exits: North East South West.
o C>
You suddenly notice Dvojar.
You begin to search ...
o C>
Dvojar gets an ash arrow from a laced quiver.
o C>sneak
Ok, you'll try to move silently for a while.
o S C>n
The White Sands
Exits: North East South West.
o S C>n
Barren Plains
A tall stag is here, grazing peacefully.
Exits: North East South West.
o S C>n
n
Bushy Fields
Exits: North East South West.
o S C>w
North Downs
The snake slithers towards you.
Exits: North East South West.
The slithering snake leaves west.
o S C>n
Road to Fornost
The snake slithers towards you.
Exits: North East South.
o S C>Road to Fornost
A restless rabbit bounces around.
Exits: North East South West.
The clouds begin to disappear.
o S C>w
tr
You suddenly notice Dvojar.
On the Bridge
Exits: East West.
o S C>/
You carefully examine the ground around you, looking for tracks...
-\|/-\|/You suddenly notice Dvojar.
-\|/-\|/-\|/Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
Dvojar puts an ash arrow in a laced quiver.
-\|/-\|/Dvojar drops an arrow.
-\You see:
- a track of an Orc coming from the east (done less than 1 hour ago).
- a track of an Orc coming from the east (done less than 1 hour ago).
|/-\|/-\|/-\|/-You stop searching, you don't seem to find anything else.
o S C>t dvojar if we see pukes wait half a sec before u start your stab
Ok.
o S C>
Dvojar nods solemnly.
o S C>t dvojar and i do stab flee so if i miss or land mine u might land yours
Ok.
o S C>e
Road to Fornost
Exits: North East South West.
o S C>e
Someone bitches 'Will do'
You suddenly notice Dvojar.
o S C>
You climb up the steep hillside.
North Downs
Exits: North East South West.
o S C>n
Plains below the Downs
A heron is stalking the area, looking for fishes.
Exits: North East South West.
o S C>e
n
You climb up the steep hillside.
North Downs
A small rabbit glares angrily at you.
Exits: North East South West.
o S C>Wooded Hills
Exits: North East South West.
o S C>n
Swift River
Exits: North East South West.
o S C>n
Someone is borne away by the current.
You are borne along by a strong current.
Forest River
Exits: North East South West.
o S C>Wooded Riverside
Exits: North East South West.
o S C>n
Hillock
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: North East South West.
o S C>search t
You suddenly notice Dvojar.
You begin to search ...
o S C>n
e
Dip in the Plains
Exits: North East South West.
o S C>Rocky Rise
Exits: North East South West.
o S C>e
A Ridge in the Hills
Exits: North South West.
You suddenly notice the mole.
o S C>drop raft
n
You drop the raft.
o S C>Gorse-Covered Hills
Exits: North South West Down.
o S C>n
High Hill
Exits: North South West.
o S C>n
You suddenly notice Dvojar.
o S C>Wooded Slopes
Exits: North South West.
o S C>n
Ancient Forest
A pale bulbous mushroom grows here.
Exits: East South West.
You see some frost on the ground now.
o S C>n
e
Alas, you cannot go that way...
o S C>n
Ancient Forest
A sparrow is flapping around on the ground.
Exits: North West.
o S C>n
Ancient Forest
Exits: North South.
o S C>n
You suddenly notice Dvojar.
Ancient Forest
Exits: North South West.
o S C>Dark Forest
A boar cub is playing here, and exploring the wide world.
Exits: North South West.
o S C>n
A Strange Rock
The butchered corpse of the black wolf is lying here.
Exits: North East South West.
o S C>e
Thorny garden
A sparrow is flapping around on the ground.
Exits: East West.
o S C>e
At the Black Tower
Exits: North West.
o S C>n
Entrance hall
Exits: South Up Down.
The ground no longer feels frosty.
Feuer narrates 'wahzt vdiegd a jevel 7/8 nptll once ?'
* S C>u
Kitchen
Exits: Up Down.
* S C>u
Living chamber
An ordinary black robe is here, carelessly discarded.
A pair of heavy shoes is lying here.
A ring, with a runic inscription. It looks very old.
Exits: Up Down.
* S C>d
d
Kitchen
Exits: Up Down.
* S C>s
Entrance hall
Exits: South Up Down.
* S C>w
At the Black Tower
Exits: North West.
You see some frost on the ground now.
o S C>w
Thorny garden
A sparrow is flapping around on the ground.
Exits: East West.
o S C>A Strange Rock
The butchered corpse of the black wolf is lying here.
*a Man* is standing here.
Exits: North East South West.
* S C>l e
Someone sniffs the wind.
You suddenly notice *an Elf*.
* S C>km
A really ugly wall of thorns. It seems to be very harmful to touch.
The thorns is open.
The ground is hardening with frost.
* S C>* S C *a Man*:Hurt>
k *man*
*a Man* tries to keep you at bay, but fails.
You barely pierce *a Man*'s left leg and tickle it.
agg
* S C *a Man*:Hurt>
*a Man* swiftly dodges your attempt to pierce him.
* S C *a Man*:Hurt>agg
cha mood agg
Ok.
* S C *a Man*:Hurt>cha mood agg
Ok.
* S C *a Man*:Hurt>
*a Man* swiftly dodges your attempt to pierce him.
* S C *a Man*:Hurt>
*a Man* stabs your body and tickles it.
* S C HP:Fine *a Man*:Hurt>k *man*
You're already fighting!
* S C HP:Fine *a Man*:Hurt>
Deor tells you 'lol'
* S C HP:Fine *a Man*:Hurt>k *man*
You're already fighting!
You pierce *a Man*'s right leg.
* S C HP:Fine *a Man*:Wounded>agg
cha mood agg
Ok.
You barely pierce *a Man*'s body and tickle it.
* S C HP:Fine *a Man*:Wounded>open thorns
You swiftly dodge *a Man*'s attempt to stab you.
* S C HP:Fine *a Man*:Wounded>k *man*
It's already open!
* S C HP:Fine *a Man*:Wounded>
You're already fighting!
* S C HP:Fine *a Man*:Wounded>k *man*
You barely pierce *a Man*'s right hand and tickle it.
* S C HP:Fine *a Man*:Wounded>
You're already fighting!
* S C HP:Fine *a Man*:Wounded>k *man*
You're already fighting!
* S C HP:Fine *a Man*:Wounded>k *man*
*an Elf* shoots your head very hard and tickles it.
You strongly pierce *a Man*'s left leg.
* S C HP:Fine *a Man*:Wounded>
You're already fighting!
* S C HP:Fine *a Man*:Wounded>k *man*
*a Man* tries to stab you, but your parry is successful.
* S C HP:Fine *a Man*:Wounded>k *man*
You're already fighting!
* S C HP:Fine *a Man*:Wounded>
You suddenly notice Dvojar.
Dvojar places a black runed dagger in the back of *an Elf*, resulting in some
strange noises, a lot of blood and a corpse.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* is dead! R.I.P.
### hehe i thought this stab rocked :) ###
* S C HP:Fine *a Man*:Wounded>
You're already fighting!
You pierce *a Man*'s right hand.
* S C HP:Fine *a Man*:Wounded>k *man*
You're already fighting!
* S C HP:Fine *a Man*:Wounded>
You strongly pierce *a Man*'s body.
Your victim is shocked by your hit!
* S C HP:Fine *a Man*:Wounded>
*a Man* yells 'nazgum!!!!'
*a Man* stabs your left leg and tickles it.
* S C HP:Fine *a Man*:Wounded>
You barely pierce *a Man*'s body and tickle it.
* S C HP:Fine *a Man*:Wounded>grin
Dvojar lightly pierces *a Man*'s body.
* S C HP:Fine *a Man*:Bad>k *man*
Feuer narrates 'no wdnder I kgeb lackfirinL theh 8)'
You grin evilly.
* S C HP:Fine *a Man*:Bad>k *man*
You're already fighting!
* S C HP:Fine *a Man*:Bad>
You're already fighting!
* S C HP:Fine *a Man*:Bad>
You pierce *a Man*'s right leg very hard and shatter it.
Your victim is shocked by your hit!
* S C HP:Fine *a Man*:Bad>k *man*
Dvojar barely pierces *a Man*'s right hand and tickles it.
* S C HP:Fine *a Man*:Bad>k *man*
You're already fighting!
* S C HP:Fine *a Man*:Bad>
*a Man* panics, and attempts to flee.
*a Man* leaves north.
o S C HP:Fine>They aren't here.
o S C HP:Fine>
Dvojar leaves north.
o S C HP:Fine>n
k *man*
Light Forest
Exits: North South West.
You suddenly notice Dvojar.
o S C HP:Fine>n
Dvojar leaves west.
o S C HP:Fine>k *man*
w
k *man*
w
k *man*
They aren't here.
o S C HP:Fine>Light Forest
Exits: South West.
o S C HP:Fine>They aren't here.
o S C HP:Fine>Edge of a Light Forest
Exits: East South West.
o S C HP:Fine>They aren't here.
o S C HP:Fine>Outside the Walls of Fornost
Exits: North East South West.
o S C HP:Fine>rem shield
wield warsword
They aren't here.
o S C HP:Fine>
*a Man* has arrived from the east.
* S C HP:Fine>
You stop using a bejewelled shield.
* S C HP:Fine>w
k *man*
You stop using a black runed dagger.
You skillfully wield a great warsword, looking very evil-minded.
* S C HP:Fine>e
k *man*
*a Man* panics, and attempts to flee.
*a Man* leaves north.
Outside the Walls of Fornost
Exits: East South West.
o S C HP:Fine>They aren't here.
o S C HP:Fine>n
Outside the Walls of Fornost
Exits: North East South West.
o S C HP:Fine>k *man*
n
They aren't here.
o S C HP:Fine>k *man*
Small Grove of Trees
Exits: North East South.
o S C HP:Fine>
You suddenly notice Dvojar.
n
They aren't here.
o S C HP:Fine>Grove of Trees
Exits: North East South.
*a Man* has arrived from the east.
* S C HP:Fine>k *man*
You suddenly notice Dvojar.
Dvojar barely pierces *a Man*'s head and tickles it.
* S C HP:Fine>
Alas!
You failed to reach him through the melee.
* S C HP:Fine>s
k *man*
*a Man* tries to stab Dvojar, but he parries successfully.
* S C HP:Fine>Ford in the North Downs
Exits: South West.
o S C HP:Fine>They aren't here.
o S C HP:Fine>s
k *man*
Grove of Trees
Dvojar is here, fighting *a Man*.
*a Man* is here, fighting Dvojar.
Exits: North East South.
* S C HP:Fine>*a Man* panics, and attempts to flee.
*a Man* leaves south.
s
They aren't here.
o S C HP:Fine>Small Grove of Trees
Exits: North East South.
o S C HP:Fine>k *man*
They aren't here.
o S C HP:Fine>Outside the Walls of Fornost
*a Man* is standing here.
Exits: North East South West.
* S C HP:Fine>s
k *man*
* S C HP:Fine *a Man*:Awful>
You smite *a Man*'s body hard and shatter it.
* S C HP:Fine *a Man*:Awful>No way!
You are fighting for your life!
*a Man* panics, and attempts to flee.
*a Man* leaves south.
### this damn man survived, but was fun anyways ###