Is the game dead?
posted by Azules
2004-08-29 08:24:38

Azules2004-08-29 08:24:38
I logged on an old level 10 char at lb and decided to quit it, so I went and dropped all my stuff and sat down at lb. It was 15 minutes before I was stabbed. During that time I didn't see a single person go past. This would surely be unheard of in the past.

Have the people playing the game finally got lives?
Hanne 2004-08-29 14:25:54
Unfortunately, yes...
Unknown2004-08-30 05:13:13
Alot of times it will be very peacefull, other times it will be action packed. It really depends on the time of day.
Björn 2004-08-30 14:35:58
When playerkilling, which draws the most of players, is actively restricted, it's no surprise that the playerbase will be smaller.
Conspiracy 2004-08-30 14:51:39
I agree with Björn on this one...
Sogard 2004-08-30 16:45:12
Agreed, nerf the shire and remove rangers to force pukes to learn to fend for themselves, and we'll see a more active mud(or atleast more darkies playing. :P)
Unknown2004-08-30 22:16:38
people quit the game b/c they get frustrated, what they need is not more killing of new players making them feel frustrated, but more new players feeling good, and wanting to play more.
Zain 2004-08-30 23:26:11
New players feel good by playing in a non-challenging game, full of the sort of immature, whining players that are attracted by the sort of game that makes things easy?
Unknown2004-08-31 05:35:14
I think the game takes time to learn, and is challenging enough for new players. The mobs are more then a match for alot of them. If your so bored of playing a darkie play puke, if you have to come west to get fights, try playing a puke instead.
Finwë2004-09-01 01:49:57
You're right, Unknown, that frustration will cause people to quit the game, but what will make people want to keep playing this game is rolemodels - characters or players they admire, and want to able to play like.

Oh and more logs. For me, reading a good log encouraged me to play, because I wanted to be able to play like Gothmog or whoever. (mume.net used to be very active in the early days, with like an average of 3 logs posted every day or so, and that, I think, was good for the game. I don't know if flames for logs not being to someone's personal taste are the reason there are fewer logs posted these days or whether less exciting pking happens now, but if the latter is the case we look at why, and if the former is the case, maybe there should be an option to post logs and not allow comments on it.)

But actually, getting killed as a my first ever lowbie around Bree, also encouraged me, because I saw how much more skilled the people who were killing me were, and again, I wanted to do that! :)

So, although I have only just started playing mortal again and may not be that in touch, I think we should encourage darkies in the Bree area - probably by downgrading hardened rangers.
Unknown2004-09-01 07:19:43
If getting a basic set of eq was easy, I don't think new players would mind being killed so much. Rangers are there to do what pukes do not do, defend breeland. I don't see the point in trying to repel a troll raid, when avoiding it is easy, let the newbies get eaten, i'll go somewhere else. At least the rangers are brave, right now there is no incentive to even lift a finger against evil creatures roaming 5 rooms from the bree gate, infact the opposite is true, if you do nothing at all, you are rewarded by not losing eq, time, xp.
Finwë2004-09-01 15:42:43
Getting a basic set of eq is pretty easy (depending on class though), but it would be worth considering some mudlle in the poor house in Fornost, whereby if you wait around there, there is a random chance you get thrown some cash from time to time from outside. In BM, dwarves can mine, and in GH there is often stuff lieing about.
Unknown2004-09-01 19:43:05
It is pretty easy for skilled players, it is t bad new players arn't skilled then they wouldn't be so upset after dieing.
Blancho2004-09-03 10:43:25
Eq that can be used or sold is lying around - Arda is littered with free basic stuff. The problem is that white side players are greedy for better eq and fear even the loss of such silly items like maxchanted basic weapons - and i don't talk about the lowbies that somehow got legend eq.
Unknown2004-09-03 23:20:41
Eq that can be used and sold may be laying around depedning on where you are, what time it is. Sometimes there are less then 30 good players logged on, given the size of the game chances are you won't find jack around gh, or bree. Maybe tharbad, but I would guess probably not. The game is getting smaller, so depending on other people to kill mobs so you can re eq is getting to be more and more of a hassle.
Nero2004-09-06 19:02:47
I agree with Bjorn. I believe the majority of the people came here because this was, at one time, the most advanced pk mud around. But the higher gods seem to have changed their vision and want some silly RP mud now. The only reason most pk'ers are still here at all is because they have so many levels invested already.
Haldur2004-09-07 22:26:10
darkies raid bree more often then pukes raid noc. Rangers arent even that powerful, any group of 4 darkies can clear them out if they dont fight 12 at a time. I dont think the mud would have a bigger player base if solo bns could run around unhindered killing newbies at will. Also, trolls are just way to powerful i think. Its almost impossible to fight them unless you have a max set high def or sancted warrior and some uber casters. When darkies raid, no one really wants to fight, seeing as how trolls are extremely hard to kill with a poorly eq puke.

And, about the "whiny, immature playerbase who feels good about not being challenged at all", this game can be extremely challenging, maybe you shouldnt sit sppi all day? And, as far as playerbase goes, mume's playerbase is pretty old I'd say. Its rare to see a player under 17, and there are lots and lots who are 30+. I find alot more maturity in mume then i do in any other online game ive played.
Sogard 2004-09-08 16:18:15
2-3 sanced mages + 4 stored quakes each = death to any non-glowing troll in the room.

You can get off 1, probably 2 stored quakes before someone bashes you, that's 4-6 quakes there, and more than likely, you won't be killed before you recover and let 1-2 more go.

Also, here's an idea for when troll's raid, for all you 'poorly equipped pukes', or rather, clerics...

c t 'sanc' harry
c t 'sanc' mayor
...etc.
c t 'sanc' barliman (when the time comes)

Also, you'd be suprised at how fast a troll dies if you bash it and have several guards beating it down. I've gone from fine to wounded, in good quality metals(better than being naked :P) on my troll in raids.


Also, the reason BNs can kill newbies, is because everyone's so damn use to having mobs do their fighting for them, that they don't know how to fight back. You don't want darkies around your towns? Overkill the living hell out of them every time. Raiding party of 20 coming? convince some mages and a high level cleric to hit them with everything they got (sanced quakers, see above). Even if thee raiders don't die, you'd be suprised at how much harder a raid is when everyone's down 100-200 hp.
Björn 2004-09-12 12:08:14
The problem with the rangers hasn't been mentioned here. They don't prevent BNs from killing newbies, which people tend to think, which I could also accept as a good thing. But, instead of doing this, they just ruin the fight, that will sooner or later take place when a legend comes to aid the newbies.

I was just about to write that BNs don't care for the newbie kills, but I now remember how many BN players, that are considered good, turn down any fight that offers resistance, so I guess we should blame some of our own.
Snakr2004-09-12 12:20:56
Well, i rock you all even if your sanced so pfft, pee off!
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