If I was a high god...
posted by Unknown
2005-01-24 23:19:09

Unknown2005-01-24 23:19:09
It is easy enough to say "if I was the omnipotent Manwe...", but you will never be Manwe.

Imagine you are a high god who is not Manwe, and are severely restricted in what you can do. Unless I am very wrong, I believe that basically you can make some policy decisions, some building and some mudlle, and that is about it. You cannot fire anybody, and you cannot change the C-code.

What would you do to make MUME a better place to be?

Please don't get distracted by saying "if I was Manwe" - the problem I am giving you is different, and possibly much harder.
Boofhead 2005-01-24 23:41:02
/purge all.ee
UncleSam2005-01-25 00:10:01
I would tie up Manwe and move the server to a civilized country, which is, of course, Nebraska. Thankyewverymuch.

Then I think I would untie Manwe, but I don't want to commit myself to that just yet.
Elaros 2005-01-25 10:03:06
I would create 2 new Valars in Managenent, one purely for PK and one purely for RP...so both parties have fun in game again..
Unknown2005-01-25 14:28:21
I can imagine an RP Vala, but a Vala of PK, what could her tasks possibly be?
Elaros 2005-01-25 15:23:42
Actualy my though was that tho 2 Valar would disscus impact of changes for both parties, cause all people wanna have fun. Im more roleplayer then playerkiller, but many people feel otherwise so i respect it.

P.S. and if you gonna comment some, dont be incognito...or are you afraid that i will eat you ?
Elaros 2005-01-25 15:25:40
Actualy if i would FORCE anything, that it wouldnt be RP or PK, but fairness and modestly (or what it is called)
Elaros 2005-01-25 15:26:47
Oh and last comment...i think people from management are worse at pk and rp than common player is :)
Elaros 2005-01-25 15:30:11
Wasnt last...i meant modesty not in the sense now its forced....but with use of common sense of course
Toowellknown2005-01-25 17:31:56
(No, I can't go unincognito, Elaros. It wouldn't be good for this thread if I did.)

So suppose you were one of such Valar. Your job would be just "to discuss the impact of changes" and veto them? Well, first, you wouldn't be able to veto anything Manwe does anyway, so we are back to "if I was Manwe..." Second, surely there should be something those people do, rather than veto things? Just obstruction would not really work... 'course, it would be nice to enforce fairness and modesty. But how?

Is this thread the best we all can do? Then why are we complaining?

One thing I would suggest would be not letting anyone who does not have a legend on at least two out of three sides of the war to immort (or to do any building, or to get promoted past Mc). That might get us future builders and gods with a bit more perspective. But that might only solve some things long-term, not immediately.

Another thing I would suggest would be banning those client setups that cannot be easily done by everybody and give a really huge advantage in pkill - such as automatic door name setting. That might actually do something immediately.

Hm what else. I would also get rid of rules namechanges which is viewed as a hunting license to harass random people by way too many gods and even mortals. Lets only get those whose names are truly ridiculous or offensive.

And, I would return Sauron's list to what it used to be. If someone is being a jerk, for example loots my corpse, I should be able to kill him and get eq back, or to hire somebody who would do it.

Now your turn.
Elaros 2005-01-25 17:43:07
Was i speaking about veto ? i was speaking about discusion only....thing that is rarely seen on mume :p
Elaros 2005-01-25 17:44:28
But on the rest I generaly agree...
Elaros 2005-01-25 17:45:14
But if i would force something about memebers of management...that would be that they playe mortals like 5 hours per week...to not forgot how it is...
Unknown2005-01-26 00:12:13
What would you do to make MUME a better place to be?

Be nicer to other mumers.
Sogard 2005-01-26 04:55:42
It would depend on which higher up I would be. Would i be some building Valar, or would I be Arata of Justice?

If I had Staer's job, you could bet your ass I'd nuke a few accounts, and those people know who they are. I'd remove sauron's list, because it's fucking retarded, then I'd weaken the shire's army of hobbits since right now, a dozen ologs can raid bree or fornost, and wipe it out, yet they're unable to beat the horde of bounders in the shire. the sauron's list thing might be code related, but you do know that Manwe isn't the only one with code access right? Also, the Arata can really do whatever they want, because they won't try to get each other fired and manwe won't fire any of them unless it's something horrible.

Anyways, after the shire nerf and sauron's list removal, I would change the RD ford back to what it waslike when darkies could raid RD. GH's -100ob/db/pb malus for darkies would be changed to about -20 or 30, and the gates would be made breakable by magical means. trolls would gain the ability to bashdoor almost any exit,because let's face it, Bree's shitty wooden gates wouldn't beable to withstand a troll's onslaught.

all corpses would ALways shadow, and if you die in a town that belongs to your side, your shadow would get buffed to about 5x normal strength, in every aspect. That would help convince pussy pukes to stay and fight since they wont have to worry about sameside looting assholes.

I would then Assign a Vala of justice and 1-3 maia of justice who would work directly under Staer. After that, everyone under V status who is not doing anything productive, or never has, would be reset to level 25, and put in mandos with 0 gp/eq.



Oh, and the current lame WP 'fix' would be changed back to visible wps, or you'd atlast beable to toggle between # and text.
Sogood2005-01-26 06:01:58
I just wanna be high enough, long enough to reset Sogard to level 25 and put him in Mandos with 0 gp/eq. After that, everything else wrong with MUME should take care of itself.
Arzantor 2005-01-26 06:58:16
Here's what I'd implement:

No shadows. It's fucking retarded to kill an opponent, be left on 5 hit points and not be able to loot the corpse. You've killed it, it's yours. It's fucking terrible to kill someone and to see your victim's mates turn up and chase you off so he gets his equipment back without earning it, when it's rightfully yours. It's not such a problem for thieves, but punishes manaless casters, and warriors are completely fucked.

Western defences would be reduced. Defending should be done by players, not mobs. It's not like there aren't enough hero/legend pukes, they just want to sit in towns and not go anywhere unless they're in a safe group on an xp trip.

No magic gates on GH, you would be able to walk straight into Rivendell. If pukes want to sit safely in Rivendell they should earn the priveledge by defending it.

Town gates would not repop so easily. It's absolutely ridiculous when an invading army destroys a town's gates, just for the gates to miraculously reappear, especially when it happens within minutes. Perhaps a 1-hour minimum, and the gate has to be manually rebuilt.

The names rules would be enforced. Names that aren't actual names but just normal words, or some weird foreign thing with 15 letters would be banned. Not banned as in 'written in the rules and then forgotten', but actually /enforced/.

Visible warpoints would be brought back.

Stab damage would be reduced, or stabbing made harder or removed altogether. It makes the game a fucking boring misery to have to spam 'search quick' every other second when you're standing there. It's supposed to be a game, it should be as fun as possible, there's no reason to bring something in which makes it hard work just to stand in one room doing nothing. I can't think of any other game where you have to be constantly working just to sit there and stay alive.
Arzantor 2005-01-26 06:59:36
Track would be made quicker and there would be no move-costs for it. Then it might be feasible to chase people across the wide open areas so places such as Eregion/Anduin Vale wouldn't be instantly safe to anyone who goes there who hasn't learnt the area.

Movement points would be increased across the board so you can move a lot further and fight a lot longer, so when you die it's because you are beaten not because you are simply out of moves within a couple of minutes.

Rent costs would be reduced, or removed. It shouldn't cost you money just to leave the game. Not everyone has the time to spend a chunk of their playing sessions collecting money just so they can leave the game again. The game's a big enough time-sink as it is, it shouldn't punish people for actually wanting to do other things.

Same-side looting would be punished. If a puke loots another puke, say during a raid, the victim would report it to the gods, and if found guilty, the looter would be set to maximum-evil alignment. This is also RP-justified.

Gods who don't do anything, i.e. low level maias who don't build or anything, or retired higher-ups, would be deleted. It's time to get rid of the dead-wood. Gods should be for improving the game, not for socialising. A valar who hasn't done anything for 10 years has no justification for his position when there are lower-level gods working their bollocks off for the game.

Arzantor 2005-01-26 07:04:14
There would be less emphasis on open areas. They may be 'accurate to tolkien' (despite the fact that tolkien didn't really describe most areas on the map), but in a text-based, room-based game, open areas don't work. You can't chase someone around an open grid of rooms like you can down corridors. Hence the fact that all the decent fights happen in closed areas. When was the last time you saw a high-rated great log set in a plain 10x10 area? Playability and the harsh reality of the medium have to come before accuracy to a vague map that wasn't even described in much detail. There are a lot of things in the game that aren't in tolkien's books but are enjoyable none-the-less (for example the magic system, but you don't see the rp-obsessives complaining about that).

The amount of magic items would be reduced. A sword or a shield should just be that, a sword or a shield. There was never that much magic in middle-earth, the magic in mume is a hangover from the diku/d&d days. It's time to cut out the dead-wood again. Magic items should be rare and special, not on sale for 12 silver in the nearest shop. Get rid of the enchant/identify spells. It's hypocritical for management to stop being giving away item stats, then have a spell which gives you the same stats... Not everyone wants to level up an identifying mage and sit there all day identifying items. Not everyone wants to play 80 hours a week.

New areas should be interesting ones, mountainous areas, fortresses, cities, not boring open areas. Look at rohan for instance, it will be a desert. The only reason people to the Ingrove is because it's near noc. Unless there's a major city there with something worth going for, no-one will bother going south. That is unless they do something despicable like they did with Lorien, i.e. moving vital features from Rivendell (mithril mending, some guilds), and putting them in Lorien, just to FORCE people to go there, because otherwise there's nothing to go for, it's just room-descriptions and nothing else.
Arzantor 2005-01-26 07:13:28
..Also if you're not an elf, it means waiting outside for hours and hours for someone to lead you in, just for 3 'missile' practices for instance. The whole area is a failure, people only go there for things they used to get elsewhere, there's nothing new, nothing interesting, and Rohan will be the same. The playerbase is not big enough to support so many places. All the new southern and eastern zones will be deserted, people only going there occasionally to practice skills they used to be able to practice in Fornost, or to buy things they used to be able to buy in Rivendell. People might go there for the odd bit of xp/tp, but unless we get an average of 1000 players on at a time, it's wasted effort.

Mounts would be improved, never throwing people off. It's absurd that an expert rider would be thrown off by an obedient horse. Dwarves would be given better non-riding movement.

Levels should be capped at 40 to reduce ridiculously over-powered players which mean you can't compete unless you can play a huge number of hours a week.

Swords would be made more powerful, and concussion weapons less powerful. Warriors in LOTR didn't largely go round with hammers, they used mainly swords and spears. There's no reason for swords to be so underpowered.

Charge would be made useful and powerful. Imagine the Ride of the Rohirrim in MUME! If it can't be made useful then it would be removed to stop newbies being tricked into wasting practices on it.

Justice would be transparent, corrupt gods would be removed, not kept on because of some work they did years ago, or because they're friends with the higher ups. Management are already distruted and hated, and the player-base is dwindling. There's no room for corruption. There's no room for friendship in management of any kind.

The combat system would be improved to make it interactive rather than hits going through randomly and automatically. MUME's fighting is barely much better than the old diku muds, it's time for improvement not stagnation.

Also
Elaros 2005-01-26 08:17:34
Actualy Sogard, i thing you miss a great point about raiding western lands.....

If darkies raid west, all oldies cluefull legends go east or to moria, so there is noone to defend west lands. So, your "reduction" of western defences, would only mean you could get a good laugh when slaughterin all new players (newbies). The game has already so FEW NEWbies so i bet it cant aford to loose some, when they would be everyday slaughtered by some killhorny freaks like you (no offense) and puke "Legends" (mostly wimps) wont help them.
If you have no friends and die, and play few hours a week, it takes you month to take back their set (metals,chanted weapon,and wall/gilded).
So if you think about changes, you need to think about ALL players, not only about your players.....

On the other hand, i would imagine this working.....when...alĺ players would loose wps accoring to looses in west, so maybe like: good elven mob dies -> -1 wps, newbie die -> -5 wps for all pukes, etc.

So if you wanna force pk upon new players (or upon anyone), i wanna force babysit upon old ones :///

Actualy all Warlord are nothing more than wimps today .///
Elaros 2005-01-26 08:21:29
And Arzantor said: less open areas...well i dissagree...

I think Rohan should be plains...if you wanna some mountains as Vala you should build Iron Hills or somethink with plenty of Hills etc etc, but leave typical roleplaying areas BE alone...

Elaros 2005-01-26 08:26:30
Yeah and i would remove this great thing called "Dain's randomness"
Elaros 2005-01-26 08:53:13
I have though about changes...

# As was said...swords better - hammers worse

#Make defense of char less random so lighter armours can be used

#remove this silly metal flag from ringmail armour cause its mainly leather

#if you have 100+ you should not zblam

#if you have 100+ weaponskill you should not fumble

#well remove all this Dain's Randomness
Elaros 2005-01-26 08:59:42
Add ringmail...from ringmails description is clear its leather armour with large iron rings in it....so i found a pictures wich is ringmail...

http://www.adkinssoftware.com/chainmail/armor/graphics/ringmail/ringmail13.jpg

So at least hammers should not be eff vs. ringmail wich has this silly metal flag.

But i have idead it many times and always some smartass told me its mostly metals *smirk* even tho in description of mume ringmails is writen something else and...look at the picture....

And when i once wanted to discuss changing of charge with fror...he told me he doesnt know how it works :)))) (was 2 years ago or so).. how they can change something if they dont know how it is now ?
Godsent2005-01-26 18:37:37
Remove casting dwarves. Dwarves aren't smart or clever enough.

Remove bashing hobbitses. They aren't big enough.

Remove camp rent for bns except in warrens and redhorn areas. I'd also let them rent in tbad.

Develop an "ankle bracelet" for suspected cheaters to monitor and analyze their play. Action hunters get account nuked. No mercy.

Make delay dependant on link speed. Game should periodically sample individual link speed and your delay should be inverse to speed, i.e., if you have a really fast link your delay is longer. Players would be flagged according to link speed and mobs would react in accordance, especially city defense mobs. Basically, mobs would insta-hit players with superfast links and take a bit longer to react to players with the slowest link speeds. This is called levelling the playing field.

Change the practice system so you get very little skill with the first few practices of anything.

Take the overpowered crap like "Sting" out of the game and reduce the total effect that eq can have.

Cap levels at 50. That should be enough for anybody.

Trolls should wake 2 ticks before dawn if slept. It's part of their survival instinct. If slept in the 2 ticks before dawn, the sleeper should go to hell and the troll wakes up in five seconds.

Remove blind from pk. 99% of the time all it does is end the fight.

Change protect so that if you have someone on protect you are 50% more vulnerable to a first attack directed to you. If you are paying attention to protecting the other person, you aren't paying attention to your own welfare.

Lose all wp when you die. Spam corpses are not leaders.

Trolls and bears should have a "grab" skill enabling them to take hold of an opponent and pummel them mercilessly. Escape would be effective against it; flee would work but be a lot harder and suck up mp like a sonuvabitch.

And much, much more.....

Andróg 2005-01-27 11:56:25
If I was a high God I'd make sure Sogard never gets his hands on such a position. =)
Elaros 2005-01-27 12:25:37
I agree :) ow...i go walk mortal lands today again...
Sogard 2005-01-28 07:19:24
Well, you have about as much of a chance of getting such a position as Gray has of soloing a pukecaster to level 100 without ever using a staff.


Also, for those bitch-lgends who go to places like moria, where would they return to? While they hide and xp and smob, they lose all of their major safespots, and are soon left with nowhere to run. Somthing needs to be done to help undo the pussification of the pukeside brought on by 15min town repops and muddle-rangers that keep their lands safe because they're too spineless to do it themselves.

Btw, to the little retard that tried and failed to mock me, why would you put an orc in Mandos? ;)

If I insulted any useless Maia, good, eat shit and prove your worth or lose your position, if you're waiting for a project, fine. If you've got no desire to better the MUD, then you should lose your fucking immhood, EOD.
Sogard 2005-01-28 07:21:00
Well, you have about as much of a chance of getting such a position as Gray has of soloing a pukecaster to level 100 without ever using a staff.


Also, for those bitch-lgends who go to places like moria, where would they return to? While they hide and xp and smob, they lose all of their major safespots, and are soon left with nowhere to run. Somthing needs to be done to help undo the pussification of the pukeside brought on by 15min town repops and muddle-rangers that keep their lands safe because they're too spineless to do it themselves.

Btw, to the little retard that tried and failed to mock me, why would you put an orc in Mandos? ;)

Also, I'd remove zoc, and place the zaug stronghold somewhere in isengard, and their background would be changed to fit the shift from minion, to renegade, to aurman's ally(and future guinea pigs to make the uruk--hai).
Pallnit 2005-01-28 08:04:43
Nice comparissions Sogard, but nah! Gray is probably one of the players that would have had a good chance to reach level 100... He has one thing most people lack... Patience!
Rancr2005-01-28 09:09:57
I would wipe mine/Sogard's/Pallnit's/and my friends account:)

Then i would use command "/trans all & /force all hit troll;elf,hobbit etc."
:P
anyway im drunk.

I dunno what i would do, prolly try to wipe out all copies of mume source available and also the binaries, to free thousands of ppl from this "jail".
trust me you would thank me after a year:P
Pallnit 2005-01-28 13:00:24
Seriously thought i'd remove the randomness of MUME!! I have died o-o times because of fakkin randomnezz! I'd also nuke 'BloodAngel' m0hah
Curious2005-01-28 23:42:50
I must admit that I did not realize how accomplished Sogard must be. Based on his ranting, er, I mean, comments, he must be putting in some productive time with his immortal. Pray tell, dear Sogard, what have you done lately (or ever) for MUME (or anybody)? Your ideas really suck, so I hope you are being closely supervised.
Andróg 2005-02-02 13:32:24
Sogard, that's a bad comparison for you. :p Gray, as Pallnit noted, is probably one of the few who has the patience and stubborness to do that. ;)
Caesar 2005-02-07 20:12:24
If I was a high god, I'd allow a limited form of banking. I'd implement a system where characters could store an entire basic set in case they die. You would be able to store one piece of eq for every slot available - so basically an entire set. But you couldn't store legend type of eq, just basics (and no foci obviously). And of course you'd have to pay rent on the stored eq, maybe even double rent, but that would be a detail to be worked out later.

I play wimpy for several reasons, of course partly because I suck at pk. But also because I don't like trying to re eq myself while I'm naked. If I had a set of basics that I could get immediately after I died, I know that I would play a lot less wimpy and take a lot more chances during pk.
Amras 2005-02-07 22:20:44
Thank god all of you will never make V+ :)
Amras 2005-02-07 22:21:25
Visible WPS though, YES YES!!
Elaros 2005-02-07 22:49:44
Thank god that Amras will be no V+...visible wps sucks :P
Sogard 2005-02-07 22:58:16
Yes, it's much better to have a shitty and vague message!
Elaros 2005-02-07 23:17:06
I knew that some whiners like you would appear when i posted this :P HAHA and now i got a good laugh :D thanks Sowrong :)
Andróg 2005-02-07 23:52:22
Don't flame Sogard, Elaros, you know, he can't help it. His God told him that he has to disagree with every last V+ decision.
Unknown2005-02-07 23:56:39
Well just read his comments regarding raiding west and you will see he is playing some other game....
Yo2005-02-08 09:05:48
We all just WISH he was playing some other game.
Elaros 2005-02-08 09:41:58
Nah, he just thick-skulled example of playerkiller, who thinks that all mume players enjoy PK and all players hate changes etc etc etc, well basicaly he is one of the everwhinig people :/ but...atleast he is very funny :)
Britney 2005-02-08 17:18:34
hummhumm...
Butchering hedgehog should create spiked shield!

That's it!
Tushie2005-02-08 19:08:09
If I were second in command, I wouldn't do much of anything until i understood why things are the way they are now and when I was ready to make a change I would test it myself in testmume to make sure my desicions would grow the game and bring new life.
Tushie2005-02-08 19:16:35
I want to clarify a few things other ppl have said.

Stab damage reduced by how much?
Do thieves add to the game or take away?
Do shadows help?
Does limiting players moves make Pk more intersting?
Are you paying too much in rent?
Should mounts be more important to movement?
Should "so-called" useless skills like charge be removed?
Why did Dain introduce randomness to the game?
Arzantor 2005-02-08 19:28:29
Stab damage should be quartered, a stab should start a fight not end it.
Thieves in their current form take away from the game due to the inane spam-revealing necessary when they're around.
Shadows don't help, they punish the victor and reward the loser.
Limiting players moves makes PK less interesting as people play less riskily if they aren't as mobile.
I pay too much in rent. It shouldn't take an hour's worth of play to get enough money to pay for that evening's two hour session.
Mounts should be more important in SPEED of movement. Horses should move 2-4 times quicker than an unmounted opponent.
Useless skills should be made useful or removed rather than clogging up screen-space and tricking newbies into wasting their practices. See charge, kick, steal, ventriloquate.
Randomness makes the game more exciting as you never know what's going to happen, things aren't predictable.
Elaros 2005-02-08 19:37:19
Yep, random zblam as rohirrim with 120% is exciting.....imagine the scene from LOTR when king Theoden is chargin on orcs...and then Zblams :D
Sogard 2005-02-08 20:20:54
Androg, it's cute that you're busy sucking dick so you can get sa promotion for your Maia, but you need a new hobby.

And yes, many of the changes do indeed suck, but tools like you won't admit it, just like Vaire(and a few others) won't -ever- say something negitive about an arata.

Elaros, I think you're an example of what's wrong with MUME, players who come to a MUD designed with PK being one of the main aspects, yet want to beable to play a character who has 25% of the world patrolled by muddled mobs so that they don't have to worry about some big bad *darkie* coming and killing them. change is find, but many of them suck. If you honestly think things like muddle rangers, or the wps 'fix'* are good, then you need help.

*possibly the worse 'fix' ever. People wait years for something that ends up being something that is nothing more than more/better messages. I'm sure some people like the ability to warlord off of a stab or 2, or that they got wps because some enemy ran past them then died somewhere in the same zone a minute later, but it's still a bad/buggy system.


Arzantor: A mount move change like that probably won't ever happen. If i was done carelessly, you'd have donkeies and wargs running the same speed as a rohirrim, or you'd have any mounted player running down troll or bear, which would kill their playability. then you have to realize that in some areas, the mounted move bonus wouldn't be fair. Mountains, swamps, and thick forests, the speed would be made useless because the person on foot could manuver much better. Also, that would utterly ruin bears, trolls and zorcs, because it'd be impossible for them to escape mounted enemies, and playibility generally takes importance over realism.
Elaros 2005-02-08 20:33:17
Sogard dearest, i play this mud longer then you :o)
And i copy paste something from mume www page :)


What is MUME?

MUME is a free multiplayer roleplaying game based upon J.R.R. Tolkien's Middle Earth that has been continuously enhanced since fall '91.

In MUME players can explore and live in this meticulously crafted world during its late Third Age, and possibly join the epic War between the forces of the Dark Lord and the armies of the West.

Etc etc...

So from what creators of the game have written is clear is a RP game where you can POSSIBLY join the war.

I think i miss the point where it is a PK mud where you HAVE to join the war.....

And actualy i see nothing wrong when muddle mobs protect new players in safe zone agains players like you :)

And dont envy Androgs his Maia... if you feel mume should go other way then now, make an Maia and try to get into management :o)

Btw that Arzantors idea about move change is superb :)


P.S. And yes i like to argue with PK freaks *wiggle*

Elaros 2005-02-08 20:38:01
And if you dissagree with creators about the sense of the game just leave and go play some quake mud :o)
You constantly whine about "insert random whine" and whine whine whine....many claim that they dont even play because its based on Tolkien :o) so if you dont like it here...leave or better make your own mud when you are so smart :o)

There you can spamslaughter newbies and raids whatever as long as you wish and if you by accident die you will repop with full set and play happily again :o)
Elaros 2005-02-08 20:40:43
J/K :P
Elaros 2005-02-08 20:46:13
The point was either play the game like it is and possibly write ideas or make Maia and aspire to change the game or leave, but dont force anything upon anyone and dont whine cause whines will change nothing....

Im agains to force RP to people who wanna PK, but im agains to force PK about people who wanna only RP or wanna have somewhat limited PK...
Sogard 2005-02-08 23:23:48
Elaros, do you realze how hard it would be to spam-slaughter newbies if people fought back? I'm not talking about having the hunters around GH and BM, or Gh's malus for darkies that would make them easy pickings for a newbie, Im talking about people seeing a Bn near Bree or Fornost, and fleeing in terror, and/or having to get several hero/legends to go after it if it manages to not mob to Rangers that can track over anything.

Many people fail to realize that Rangers hurt as much as they help. With rangers in place, few people will go solo w of bwb or north of morthan, and others bring a few more people with them so that when rangers come, they can handle them. the Shire's Legions keep the lands west of the BWB extremely safe, and the few people that flee their way to the west end up mobbing, or becoming easy xp for the first decent level puke with a clue. If you want to RP, fine, but you should have to take risks when travelling. It's one thing for rangers to roam the woods around bree/fnost/shire, it's another thing for them to travel to places like morthan and nenisul, giving protection in a very large area.

Besides, I can't help but laugh when I see someone 'RP' their dwarf in bree, or an elven city, or an elf in Bree.

I've given quite a few suggestions, and a couple were used, however, it is sickening to have an Arata tell me that Rivendell was changed because 'The old ford just wasn't true to tolkien, and the new setup is much more reasonable', which roughly translates to "the old system let you raid RD in the winter, and despite the fact that darkies who did so were committing suicide, we didn't like it."
Elaros 2005-02-08 23:55:00
Well the point is, when darkies raid west, puke legends go e, today were a few raids, and all legends were e or s :P so the point is, if people would defend their homes i have nothing agains removing of ranger type mobs......

And if you think that when you remove rangers, puke legends will defend west your are naive :o)

You cant force "legends" to defend west cause they are playerkillers like you and fight e so actualy rangers are implemented because you oooh mighty playerkillers dont defend west lands :o)
You whine on mobs wich you implemented by your own "playerkilling" behaviour :P
You dont defend new players as true "legends" and "leaders" so mobs have to do it....wich is hardly silly, i would call someone warlord when s(he) cant manage to defend their own towns :o)

And tell me sogard, when 10 trolls are west and you play puke legend ? you defending city ? :) i doubt...

And actualy when i roleplay a char, it have citizenship according their race....so my dwarfie Vithar has only BM citizenship etc :)

And i think RD should not be raidable every winter, but i can imagine sort of quest in wich rivendell could be made raidable...but not very often
Arzantor 2005-02-09 20:54:32
Elaros, do you actually speak English? You make post after post without actually saying anything. I can make out each word, but put together I can't work out what the hell you're trying to say. I can tell it's something to do with wanting things easy, i.e. not having to come across any unwanted challenges, or perhaps sitting in Bree pretending to 'roleplay' your 'Tolkienish' hobbit mage or something...
Arzantor 2005-02-09 20:59:51
By the way that passage above about MUME being a pk/rp game is irrelevent. No matter what management say, this game took off due to player-killing, nearly all of the old long-term players stay here because of player killing, not role-playing. People PK for years, but every RP 'clan' or 'guild' just withers and dies. Look how soon people lost interest in that merchant guild thing. It turns out that pretending you're in middle-earth and sitting there trading items gets boring very quickly. But guess what doesn't get boring anywhere near as quickly? Player killing. It's the one thing that seperates this game from all the other lame MUDs.

Notice how management keep telling people to roleplay and not pk. That 'remember, try to roleplay' message when you log in, all the new changes and new zones which cripple player killing in the name of increasing rp. Notice how they don't have to remind people to pk? They do that anyway because they want to, but they need to try to force people to roleplay. I think that shows what people want to do in this game.

I'd respond to some of your other points, but you'd probably just respond with half a dozen posts of semi-English ramblings.
Elaros 2005-02-09 21:57:15
Well, Arzantor, English is not my native language, but we can speak czech if you are such an linguistic expert. :o) If you are native english speaker i have one thing to say :o) my english is better then your czech ;o)
Sogard 2005-02-09 22:02:46
I've defended towns many times, yes. there was a Bn at fnost a few days ago, and I was attacking it (and hitting it since they have shitty def :P) with my then level 11 dwarf combo in training. Even a few legends can make a huge difference. Hell, 1 cleric runing around sancing mobs like Harry can make a raid much, much harder. Have a warrior or 2 hitting darkies that flee into town instead of out, and/or fleeing them into legendhomes can be very potent. Losing a couple legend raiders can make a raid much harder.

And yes, amost every time I've stayed and fought, I've died. got my eq back a couple times(shadowed), most of the time it's looted, and not always by the raiders. The biggest loss out of such deaths is forci and a good legend weapon, but those can be, and are, replaced.
Elaros 2005-02-09 22:05:51
Actualy i was speaking about those 10 trolls wich burned bree in ruins past 2 days :o)
Elaros 2005-02-09 22:09:25
If you die (as experienced player) you can propably reequip in matter of hours. But i have seen many new player who play few hours per week and if they die, they spend whole month of reeq (chatned weapon, some armour, light shield) and then they are affraid of loosing eq --> wimpeness --> not defending towns.

And I too fight in towns when they are raided :) i try to keep sameside looters at bay :o)
Arzantor 2005-02-10 22:30:06
Same-side looters should be bansited.
Eorlin 2005-02-12 21:07:27
i had a mume dream this night....

This dream wasnt in text but me flying around and seeing stuff:P

i killed a linkless orc. and i got alot of good eq like shining:P after my victory i went to a dark place where i could control my char anymore. and then i saw the same orc and now he was hitting me to awful.. and i could use my pbs cause it was to dark
( no wonder why it didnt work) i spammed around and arrived at the fountain wich frodo looks trough at the forrest witch and there i could "refill" my pbs to a strange golden sword. then she said i must break free the people of fornost. and i went back to the dark place but now my sword lighted up the place and i could see him so i killed him:P
Eorlin 2005-02-12 21:09:43
awww wrong place! i was gonna post on to much mume! laugh
lens2005-02-13 07:18:24
1. Make guildmasters hand out basic sets of eq, but once you get this you can't loot your corpse (locked at level 10 unless name is approved by v+, no forced renaming only approved names make it past level 10)
2. xploss is limited to xp gained by enemy, mob deaths take 50% of a level not a whole level.
3. The idea and typo boards have more then 300 posts on each, I would streamline it with multi levels, the best ideas move up, having less company they stand out more.
4. In the new 10 x 10 4 exits in every direction zones it is to easy to get lost, and you can never tell what you are stepping into, I would add makers to exit names like there are for doors and roads to other types of terrain, but only where the terrain changes from one type to another, like at where a hill meets a mountain, or a field meets a river. If not all terrain types, then at least have rivers marked ~exit~ so you can follow a river like a road, also go back in and mark all the trails -exitt- because it is extremly hard to follow a trail in mume with out a map. The symbols for each terrain type would be the same in the pompt; Pains _exit_, Hill (exit(, Mountain ^exit^, anyway you can see what a huge diffrence it would make in being able to tell where you are. It is simple really, being able to see a mountain infront of your face in reallife, but being impossible to see in mume, being able to see a river before you step into it, being able to see a forest before you wander inside, telling hills from plains, it goes on and on.
5. Give xp for spells like heal, enchant, transfer, remove poison, bless, strength, bob, etc, but cap it at 200k per day, and 100k per hour, with the high mana spells like enchant, transfer, sanct and heal giving 5k a pop, with the lower spells giving 1k (can be adjusted based on mana, figures not final). It would allow people who want to rp to be rewarded it for it, encourage people to help each other, and make mume overall a better place to be. The risk is mume will become more rpish, ohh no!
Sogard 2005-02-13 09:07:15
Gaining Xp from using spells like transfer, heal or enchant would get abused so much that it wouldn't be funny. People would just sit somewhere spelling people who asked, or didnt ask, and the bree-legend complex would get even worse. You'd haver people spam-tping in the shire and then sitting at sppi gaining levels.
lens2005-02-13 10:22:20
like I said it would be limited to 100k per hour and 200k per day. Whats wrong with people sitting sppi and gaining 200k per day, about what I make in xp in an hour (with a caster), whats wrong with that if thats what they want to do? Who says mume has to be about spamming kill this, or kill that, atleast the rpers would be rewarded for rping, and I would be able to get spelled up easier, and get chants easier. Also it would make people less frustrated, make people more helpfull, make the mume climate more enjoyable.

In your mind people sitting around sppi helping other players is some perversion, in my mind its a good thing. If a person leaves rivendell to bob someone, they should get rewarded with xp, thats just how I feel, rewarding people for playing, and doing the right thing. (vs rewarding people for overkilling, trapping, staying inside when going outside would save someone, but they just don't want to risk it, or see any reason to ie :the wrong thing).

Arzantor 2005-02-13 14:58:44
1. Make guildmasters hand out basic sets of eq, but once you get this you can't loot your corpse (locked at level 10 unless name is approved by v+, no forced renaming only approved names make it past level 10)

MUME management have already made it aware that they are not interesting in enforcing either suitable nor legal names, unless either 1) They have an agenda against the person, or 2) They're on their period.

I think I agree with your ideas 2, 3 and 4, but 5 is ridiculous.

Whats wrong with people sitting sppi and gaining 200k per day,

Because the game's supposed to be a) A challenge, b) Hard work to progress in. Sitting in a single room typing a command over and over again is neither. If xping in an hour gives the same xp, then why not xp instead? Oh that's right, that would involve some effort and thought.

Who says mume has to be about spamming kill this, or kill that, atleast the rpers would be rewarded for rping,

What the hell does xp vs casting have to do with rp vs non-rp? Why is sitting at sppi casting spells any more role-playing than going outside and killing bears? Sounds like you're trying to justify getting an easy life.

Also 200k a day isn't much, but if you play every day for a month, that's 6 million extra xp for free, just for being a caster.
Sogard 2005-02-13 19:03:14
"MUME management have already made it aware that they are not interesting in enforcing either suitable nor legal names, unless either 1) They have an agenda against the person, or 2) They're on their period."


Vaire wouldn't change my Dwarf's name to Jigglypuff. :(
Andróg 2005-02-13 21:44:12
3. The idea and typo boards have more then 300 posts on each, I would streamline it with multi levels, the best ideas move up, having less company they stand out more.

So what? Can't the ideas and typos just stay there to be read even months after they've been posted? After all, it's not like there's 300 new posts per day... it's more like ~10 new posts per day on Idea and ~2 new posts per day on Typo.

Lens, you just got to the Maia level, so yes, in the beginning it does look a lot, but don't worry, it's not all that bad/spammy actually. :)

PS. Note that I'm not saying that your idea is bad or anything, I'm just saying that you're exagerating (sp?) the problem. :)
lens2005-02-13 23:01:20
Well idea 5 needs some work to prevent abuse. Not everybody is good at mume, some people really suck at it, some people have really horrible links, or don't want to pk. Also it is part of a larger plan, but I cut it short, for instance the parts about getting xp for pking, like 1k per melee hit you get in, 5k per bash, 5k per spell, etc. also limited per day. So even losers in a fight get something.

Anyway I remebered idea 6, which is a real winner of an idea.

6. adding more global channels, going from 2 to 4, there is alot of spam on narrates, and it can be annoying so here is the idea, add a newbie channel, and a war channel so here is how it would look,

War global channel (like narrate but for pkers only) anyone can listen, only those with wps can speak.

Narrate (lets chat ewww!) For general talking, like lets form an smob group, or I have this to trade etc.

Newbie (for the newbies) All ainur, rangers, and istari would be locked in and required to listen, it would be a channel where newbies could ask and recieve answers to questions. As I speak right now who shows 73 players online, who newbie shows 11, they make up a large portion of the population, and often when they ask a question on narrates they get a terrible answer.

Sing, (sing?) for the off topic discussions people have time to time, and I guess to sing tales or whatever I don't know.




Nimawen 2005-02-14 02:03:27
How about an ability to capture enemy chars?
You could take them back to somewhere where you have cit and torture them. Depending on where that char has citizenship you could learn some information that would help you in a raid.
ie you get a scroll that when read near fornost walls shows you the location of a one time use secret passage into the city, the chance of getting an item (or information? +10% offenisve when in city?) increases the higher the level of the char captured. People may then go chasing parties across arda to get their friends back :P
The captured person can't narrate etc, but can struggle and shout, so people may want to bring gags and chains with them. Thieves might find it hard to capture people when alone, because they don't carry heavy enough chains to restrain a captuve etc. Hobbits easier to capture? think of merry and pippin being dragged over rohan :P

Also track should have things like, some creatures battled here 2 hours ago, and an orc was fighting an elf here 6 hours ago. Not just who went where.

Cities might be defended more if some (appropriate one) were capturable. This could be very difficult, but when its done and say held for 30 mins it is installed with guildmasters. If the town is not occupied by its default race ie rivendell held by orcs, the defences are weaker than if the elves held it. This would mean that most of the time it is still controlled by the right side. Defences would have to be improved alot i think for most places, with defending players being able to shoot into distant rooms from specific rooms in towns only, accuracy being worse the further the target is.
I'm not so sure about this idea its all rather new in my head! :P and i doubt i will be able to make god any time soon.

Nimawen 2005-02-14 02:09:40
Open areas should stay. Just needs new workable skills/strategy/technique so that some chars can find a niche to use them. As mume is set in a world of vareing terreins it should find ways to exploit them. Other wise it might as well just be set in a dungeon only landscape like moria.


Same sort of reasons for pk and rp, if you have a whole world to play in there should be a whole world of choices. There should be so many rp situations that it's not possible to do everything and you have too choose. Also would stop people waiting for things like noble stag to load. However like in rl life just because you have a task/quest to do you can't stop other people getting in your way sometimes. :P

hmmm, i'm being vague. its late, i hope some of this is making sense :P
I'm going now
Nimawen 2005-02-14 02:19:54
Heres a mad idea that would never be done and would ever work!

Levels decay after level 50!
If you don't get 10% of xp tnl each day at lv 100 you loose a level, at lv 99 after 2 days, 98 after 3 days etc! retiring would not stop it!
Mwha ha ha ha ha ha ha ha haaaaaaaaaaaaaaa!
Arzantor 2005-02-14 06:25:26
Well idea 5 needs some work to prevent abuse. Not everybody is good at mume, some people really suck at it, some people have really horrible links, or don't want to pk

Well, if they're crap at the game, then surely they should stay at low levels? You're sounding like a communist, but for levels rather than money. If you're good at the game, you gain levels, if you're not good at the game, you don't. This system doesn't need fucking with.

<I>Also it is part of a larger plan, but I cut it short, for instance the parts about getting xp for pking, like 1k per melee hit you get in, 5k per bash, 5k per spell, etc. also limited per day. So even losers in a fight get something.

Why should losers get something from a fight? They lost, they don't get anything. If you want something from a fight, win it.

War global channel (like narrate but for pkers only) anyone can listen, only those with wps can speak.

This is ridiculous. We'd have people with warpoints spamming crap whilst someone without warpoints couldn't tell people about the latest troll group hiding in golden cave etc.

Have you actually thought any of your ideas through?
Arzantor 2005-02-14 06:30:05
Open areas should stay. Just needs new workable skills/strategy/technique so that some chars can find a niche to use them. As mume is set in a world of vareing terreins it should find ways to exploit them. Other wise it might as well just be set in a dungeon only landscape like moria.

Yes, it's pretty crap that open areas are completely worthless, as you can't fight people in them. The cause of this is that the room-based paradigm may work for dungeons and cities, but doesn't work for an open plain. In a dungeon you can chase people down corridors, in an open plain, if someone runs out of your room, you've instantly lost them. Even if it's an open plain with great visibility, you can't chase them, it's like there's a cloud of fog around you so when someone steps away from you then you've lost them.

This mean that you can only fight someone in an open area if you have very very fast track, and the opponent runs out of moves.

The only solutions to this are, a) Get rid of the old room-based paradigm, b) Don't have open areas.

It may be 'accurate' to Tolkien's vague maps, but using a room-based game to recreate an open plain is like using a stanley knife to cut the grass. It may be possible, but it's no fun for anyone involved.
Elaros 2005-02-14 08:27:01
Why not build a huge minotaur maze in the middle of Westfold !
lens2005-02-14 08:38:42
I agree with arzantor about the large open areas, but how would we replace it?

"This is ridiculous. We'd have people with warpoints spamming crap whilst someone without warpoints couldn't tell people about the latest troll group hiding in golden cave etc."

They could use narrate. Also I think the idea of someone without any wps being some spammy newbie while the person without any is the commander.
Elaros 2005-02-14 08:50:25
Then we could lock all playerkillers in and throw the ONE KEY in mount doom.....to finally rid this world of....whines !
Elaros 2005-02-17 18:16:22
After a serious though about it...i would put that minotaur maze in West Emnet...its more suitable place...
Barker2005-02-17 20:29:51
I would "incentify" the defense of certain cities and areas by coding Arda-wide consequences to their loss, i.e. capture or destruction. This is limited only by the creativity of the coders and could be very enrichng overall.

For example, if Bree is attacked, the Commandant of Fornost might order all levels 21+ players to leave the city to defend Bree or be slain like cowardly dogs in the street. Or while Bree remains in enemy control (say Mayor, Jack and Barliman don't repop if an *enemy*) is within city limits, the weaponsmiths, armourers and such will not do private business because they are too busy filling orders for the raging war in Bree.

The effectiveness of certain spells could be tied to the health of certain guildmasters. Put a guildmaster in Bree who is the ultimate teacher of locate object and locate person (I'd call him Scope, the Eyeball of Bree). If he dies, the skills would become useless no matter how much you've practiced. If you try to cast when he is dead, you'd get a message like "You reach deep into your arsenal, but the source of your power is as dead as a mackeral." Poor Scope stays dead until Bree is liberated from the enemies. (If a puke kills him, the consequences should be so unimaginably horrible to the perpetrator that I cannot imagine anybody ever stupid enough to do it although maybe I would try it once.)

The object is to give people a motivation to defend certain areas under attack because they will suffer consequences if the area or a key mob is lost. Or, inversely, a motivation to attack certain areas to weaken the enemy by killing a guildmaster or other mob that controls certain abilities.

Sogard 2005-02-17 22:19:19
I've been told by more than one Arata that such things will never happen Barker. :(

I think a 100% shadow rate and 0% mandos rate inside your own cities would be enough to get some people to stand and fight. biggest problem is people don't want to lose their eq, since its oten same-side looted, and mandos, well that just sucks. :P
Nimawen 2005-02-17 22:42:42
Thats the sort of idea i've been wondering about and it sounds great! (barker)
Apart from the second part about "Scope", loosing skills sounds a bit harsh and odd? how would you loose ability to do something because the person who taught you it dies? imagine that in real life, nothing would really get past on generation to generation because the skills literally die when your parents do! :P
not that mume makes much sense anyway :P
Also did the arata say why such things would never be implemented? i'd like to know why...
Barker2005-02-17 23:22:55
NIMAWEN: In terms of MUME physics, certain spells are focused through the ultimate master. It's magic, who the hell knows how it works anyway. :-)

SOGARD: Shadows just suck and should be removed. There were no shadows popping out of dead bodies in LOTR. Having maggots defend the body would make more sense. Equipment should be disincentified by limiting the aggregate benefit you can get to stats no matter what you are wearing. Then people don't have to get spastic every time they lose some piece of junk.
Unknown2005-02-17 23:52:36
Dictionary.com says 'No entry found for disincentified.'
Barker2005-02-18 01:25:05

Don't make me bite you.


*chomp*

Arzantor 2005-02-18 12:16:19
So when Bree's being invaded, some level 1 newbie just starting can't buy some arrows from Fornost? And how would Fornost know about Bree being invaded? By telegraph?

As for the guildmaster idea, I think that would mean complete doom for all BNs.

Although I agree there needs to be some incentive to defend cities. At the moment there's not much reason for defending Bree, because a) Bree's useless, it has no important guilds or shops other than for newbies, and b) It repops anyway.

Perhaps cities should be capturable like forts, so if orcs take over Bree, kill all the mobs and the players run away, if they hold it for a while, a garrison comes in and takes over, then if they keep it longer, shopkeepers, guildmasters and rentmobs. They could spread from city to city, with both sides trying to capture terrain. It would have to be balanced so one side didn't conquer the world and leave no hope of it ever going back, but it would mean that invading cities would actually mean something rather than xp and a nice log.
Barker2005-02-18 19:34:32
Arzantor: How would Fornost know about Bree being invaded? Maybe a messenger. Maybe a pigeon. Maybe they listen to the goddam narrates like everybody else. Pick, pick, pick. And, I don't care about your stinkin' level one and his stinkin arrows. He's just going to put his eye out with one anyway.

The guildmaster idea is only "doom" for anybody if taken to extremes and it doesnt have to be every skill and every guildmaster working the same way. The objective is to create a few targets worth defending.

You city idea is totally inopposite to the concept. You want to make it much more difficult to take back cities by putting in garrisons that will just discourage folks from trying or making it just all that much more difficult to get together a force strong enough to recover the city. Let the *<players>* hang on to the city if they can kill certain mobs (like Mayor, Jack and Barliman) and stay in town to defend their capture. Let's not fortify to the town to discourage people from trying to recover it.
Elaros 2005-02-18 20:16:57
Maybe the Bree should only not pop when darkies in...so they can hold it, but its "easy" for pukes to retake...
Arzantor 2005-02-19 02:04:52
You're both idiots.
Barker2005-02-19 02:25:32
No, Arzantor, we're not. We're just discussing something you don't understand, so it is confusing for you. You go play outside and let the adults talk. We'll call you when it's time for cookies.

Sogard 2005-02-19 02:39:32
the change to make towns like Bree repop every 15 min(or whatever it is atm) as a means of helping vs raids was a retard. Even less people defend because they know itll repop within a mud day.

Make it take a RL day for a town to repop, and you're going to have a few weeks of pukes having only the elven cities to play from(since darkies cant enter any of them, and entering Gh would be utter suicide due to -100ob/pb/db maluses), then maybe they'll decide to stand and fight.
Elaros 2005-02-19 08:08:53
Arzantor ???? at least im not American *spit* i can discuss not star wars :P

P.S. Lick my czech ass !
Elaros 2005-02-19 08:15:08
Before Master Arzantor whines again, there should be start not star...
Andróg 2005-02-19 12:27:57
But... but-but... butbutbut!

Discussing star wars sounds a lot better!! :P
Arzantor 2005-02-19 14:04:34
I'm not American, but I am disgusted by your racism. I suggest that you, or another Czech, apologises for your horrible behaviour, lest people are led to think that all Czechs are guilty of such despicable opinions.

Also 'Barker', I understand exactly what you're talking about, I merely can't be bothered responding to such idiotic ideas with anything other than a simple insult.
Elaros 2005-02-19 14:18:55
So, what other insulting country comes to mind... *.ee ? :o)
Andróg 2005-02-19 16:46:22
Mh... while I am here already to take the 100th comment... you want to flame us *.ee or we to flame you? :o}
Elaros 2005-02-19 17:37:42
Ack...ack....but still ! i think he is american :P or maybe wanna be american :P
Barker2005-02-19 18:28:15
Arzantor: It is the labor of thinking that you cannot be bothered with. Just because you disagree with someone's opinion doesn't make them "idiots." You just can't think of anything clever to say.

I apoligize if I hurt your feelings when I criticized your Bree "fortification" idea. I'm sure you thought it was really good and everyone would see how brilliant you are. But it wasn't and we didn't. It was just stupid. Dumb, dumb, dumb. Obviously, you don't understand what we are talking about. The concept passed so far over your head that it caused turbulence for 747s. You just don't get it.

No cookie for you.

Sogard 2005-02-19 20:43:21
Who's Elaros again? I hate to inform you, but the job of being blindly racist towards America is already being filled by Marillion.
Elaros 2005-02-19 21:57:42
Sogard dearest, i have lots of friends from America and lots of enemies..and you compared me to the whiner Marillion and im off...i go sulk in the corner.. there is nothing worse then to be mentioned in one sentence with him :o(((((((

P.S. Dont take american bashing too seriously...i love beeing the ass ;)
Klach 2005-02-20 11:29:18
Ologs can walk in sun :P

nod self
Arzantor 2005-02-20 13:14:41
My idea was nothing to do with 'fortification', so you're obviously an idiot who can't read. Perhaps you should go back and read my post, then reply accordingly. Thanks for your time.
Barker2005-02-20 18:11:44
Arzantor: Read your idea. It was stupid. If you are bringing in garrisons, you are fortifying the town. You just don't what that means. That's because you are stupid. Read your recent post on the IC Board, too. Wow, you are not only stupid, but a total jerk!
Elaros 2005-02-20 18:59:24
Message 20230 : Re: Society of Roleplayers ~ (Arzantor)
Written on Sat Feb 19 17:07:34 2005

Nope.
Nope.
Fuck off.
Lame.


ARE YOU RETARDED ?????
Elaros 2005-02-20 19:17:47
If I have claimed you are an idiot, im now sure about it :P
Elaros 2005-02-20 19:17:49
If I have claimed you are an idiot, im now sure about it :P
Elaros 2005-02-20 19:18:30
If I have claimed you are an idiot, im now sure about it :P
Elaros 2005-02-20 19:19:34
Jesus ;)
Sogard 2005-02-20 19:30:35
I think elaros is saying you're an idiot... :P
Andróg 2005-02-20 19:32:55
Sure sounds like that.

Geez, I'm agreeing with Sogard, hEElp! :P
Elaros 2005-02-20 19:56:26
It posted 3x...but has no "ever" in it....
Arzantor 2005-02-21 07:06:46
Barker, I don't think the word 'fortify' means what you think it means. Also, you can't call an idea 'stupid' without actually explaining why it's stupid. I've yet to hear any valid criticisms.
Barker2005-02-21 09:02:47
Arzantor:

1. Yes, it does.

2. I did explain. You didn't understand it the first time; you won't understand it if I tried again, so I won't.

I conclude by noting how ironic it is that the person who's idea of reasoned debate is calling others "idiots" thinks I can't call an "idea" stupid without actually explaining why it's stupid. That's kind of stupid, too.

Arzantor 2005-02-21 16:55:01
2. No, you didn't. It's obvious English isn't your first language.

When I call people idiot's it's not to spark reasoned debate, it's to tell the truth. You're a fucking retard. You don't even know how to register your name.
Andróg 2005-02-21 17:06:39
Arzanator, if english is your first language then you're really bad at spelling it. Heck, even I make less grammatical mistakes when writing in english than you...
Elaros 2005-02-21 18:15:50
Well, he is just a whining prick...something like Serif :/
Barker2005-02-21 18:21:57
Arzantor: English is my first language. I've been proficient enough to earn two advanced degrees with it, including a J.D. As a practicing attorney, I use it lot in every day life. I'm using it now. I hope you've been able to understand most of it. I'm trying to use small words for your benefit.

Whether or not this name is registered has nothing to do with the merits of the remarks. I post anonymously because I get a more honest reaction to what I say and not to who I am.

There is no debate on one thing though. You are a punk. It comes through loud and clear in everything you post.

You may disagree, but I doubt anyone else will.



P.S. to enquiring minds: I'm not who think; you could not think who I am.


Sogard 2005-02-21 22:08:23
Odds are we don't care who you are though.
Elaros 2005-02-21 22:18:56
I care...Sogard dont be so selfish.. You are NOT mouth of Elaros ;)
Arzantor 2005-02-21 22:55:05
He's the mouth of me. I don't give a damn who this 'Barker' is, and I can guarantee my English is better than hers.

Barker if you can't even work out how to get a star next to your name, how can we trust anything you say about a game? You probably don't even know how to read your mail.
Unknown2005-02-22 04:21:06
A lawyer whose first language is English. Hrmf. Lochdale? Staer? Any others we know? (I am ready to bet this is not Staer - I cannot visualise Staer caring enough to write long anonymous posts.)

Oh, and he says he is a lawyer and expects people to give him an unbiased reaction? Not bloody likely! :P
Unknown2005-02-22 04:27:39
P.S. Arzantor, if you cannot figure out (or learn from reading Barker's posts) why someone might want to stay anonymous, why would anyone want to listen to you whatever you say?

The Barker dude, being a lawyer, probably knows of plenty of legal precedent and justifications for anonymity. You, on the other hand, demonstrate total lack not only of such knowledge but also of ability to read carefully or to give thought to the topic.

You probably want people to respect you, Arzantor, or at least to read what you say. Well, perhaps you should learn thinking before you write.
Barker2005-02-22 07:28:32
Sogard: I know who you are and that's WHY I don't care about your opinion.

Arzantor: You make a lot of assumptions. I have an account. This isn't it. And empty guarantees aren't too convincing. Your mastery of the English language is adolescent in scope. I'd guess you are either 12-14 years old or suffered a severe brain injury in the recent past. Either way, you don't have much to add to a conversation. You'd be a lot better off posting anonymously. The rest of us would be a lot better off if you didn't post at all.
Elaros 2005-02-22 07:58:11
Well Arzantor almost post anonymously, cause i bet the char it self isnt well-know much...so Arzantor if you start to bitch about anonymous chars, please do it under the name of your highest char or shut the fuck up :P

P.S. I hope Arzantor isnt your highest char....if so...i can only point at you and laugh
Sogard 2005-02-22 17:11:17
Staer and Lochdale both wouldn't care to comment enough to coment here, Barker's probably some ambulance chaser.

Besides, you might not care what I think, but at least I'm not playing the 'I'm going to hide who I am because I'm really some idiot breelegend' game like you are.
Unknown2005-02-22 18:00:30
Sogard, newsflash (for about the dozenth time):

There are quite a few reasons people may want to be anonymous. Even the US courts admit people's needs and rights to anonymity, which means this is close to being common knowledge.

I keep hoping you'll eventually get it, but maybe that hope is futile.

(FYI, I am no breelegend or breenewbie: I have a dozen of legends some of whom have a few wps, and I don't visit the west often.)
Arzantor 2005-02-22 19:55:25
I can't think of any reason why anyone would need to be anonymous on this site, and I don't see any courts being involved in a matter involving someone's MUME character being given away on a MUME-related site.

So Barker, you actually have an account, you just don't use it, for a laugh?

P.S. I hope Arzantor isnt your highest char....if so...i can only point at you and laugh

Of course, the best way to avoid ridicule is to spend all your free time gaining 'levels' on your mud character... Only complete losers do anything else with their time.
Andróg 2005-02-22 22:08:52
Uh, so I wonder if it's so *uncool* and whatnot to play a mud, then why are you here?!
Elaros 2005-02-22 22:10:52
Well if your highest char is lvl 19...i wonder if you know anything about the game... :P
Barker2005-02-22 22:48:04
Elaros: Just read Arzantor's posts and it is obvious that he doesn't know anything about the game.

Arzantor: You'll never get this, but having a "star" by your name doesn't identify you as a real life person. It only means that you are a particular anononymous person who posts anonymously using a name registered anonymously using a character's name on MUME. On the bright side, we'd riducule you no matter what your level because you are an easy target. Maybe leveling up really would be a waste of time for you, though, if you think it would make you a more credible authority on MUME. In that respect, you are a lot like Sogard. Nobody is ever going to pay attention to him. He has nothing to offer. Never has, never will.
Elaros 2005-02-22 22:55:51
:o) the last few words about Sogard made me smile :o)
Andróg 2005-02-22 22:57:14
Hush Elaros, he might take it as rassistic crap again! :P
Caejis 2005-02-23 04:29:07
Personally, were I a high-god on MUME, I would try to blur the lines of the sides of the war.
Eriadorians and dwarves would be "neutral" races and would have access to both puke and dark narrates, while BN's would have access to dark narrates only, and while they could still hear and communicate with dwarves, they would be mortal enemies, while the Zaugurz would be a totally separate race which could group with anybody they chose (the enemy of my enemy is my ally, that type of thing) and while they could group with anybody, there was no limit to if they actually had to be nice to them or couldn't kill them.

Personally, I would love to see the sides of the wars get totally blurred so that huge battles would be possible where a person would be spending half the battle trying to figure out who was the actual enemy then the other half trying to avoid dying while trying to kill their foe at the same time.

Of course, to really mess things up, I would give Zaugs two spells and two spells only :: Earthquake and store. The amount of confusion which something like that could throw in would be absolutely beautiful.

Rohir :: Good
Duna :: Good
Eria :: Neutral
Beorning :: True Neutral (totally separate narrates, unless grouped)
BN :: Evil
Elves :: Good
Hobbits :: Good
Dwarves :: Neutral
Tarks :: Evil
Zaugs :: Evil, but can group with anybody
Trolls :: Evil

Also, I would add a spell, confusion, which would make you go in a random direction when you move and hit a random person (mob or pc) when you try to attack.
And, just to add in some fun, a person affected by confusion could hear all narrates on all sides, but names would show up as "Somebody", same for says, yells, shouts, etc, just to have a little bit of fun.

...
Yes, I enjoy confusing battles.
Elaros 2005-02-23 07:54:05
Actually dwarves cant be neutral to orcs :P there is a great dwarven-orc war around this time...maybe neutral to BN's yes....but NOT neutral to orcs and trolls....
Elaros 2005-02-23 07:57:21
I mean dwarves from Iron Hills, Blue Mountains and Erebor....for those pk freaks, that are dwarves from Durin's House...
lens2005-02-23 09:00:22
Its the culture of mume, thats the reason no one defends a town durring a raid, whats the point? There needs to be better leadership of the war (hence the war channels), lower penaltys for death.

The game rewards cowardice, overkilling, trapping and being a general punk. Being able to burn bree to the ground isn't going to change that, that is just heading down the same path even further, to get people to defend bree they need to be rewarded instead of punished.

If bree really could be held for a few hours and I learned it was under attack I would just log a darkie, get tons of xp, tons of fun, with not much effort. Why would I ever care if it was destroyed (only newbies and bree legends would care), why would any skilled player care?


p.s. this would hurt darkies more since warrens getting knocked out for a few hours would be about 50x worse then losing bree, and its alot easier to take.


Andróg 2005-02-23 11:00:40
Hehe, Yeah, Elaros beat me to it. Dwarves and orcs are the most hated enemies of them all. Heck, they went through a *huge* war like ~75 years before MUME time! But in dwarven years... that's nothing.
Elaros 2005-02-23 11:20:32
I think elves hate orcs more then dwarves do...

BUT....the War of Dwarves and orcs

...the war started 2790 of the Third Age, when the goblin leader of Moria Azog killed king Thrain and lasted 9 years to year 2799 when Dain II. slew Azog at the battle of Azanulbizar...many dwarves remember it...and many will live to the end of the Third Age...

Clearly no neutrals :P
Klach 2005-02-23 11:38:55
warrens raids are awesome... cept i only seem to manage to get killed when they happen :(
Andróg 2005-02-23 15:31:01
Well... mh... mh... Elves seem way too "I don't care" creatures to me to ever imagine them *hating* anything!
Sogard 2005-02-23 20:33:43
If you want to stay hidden, fine, but don't expect people to give a shit about anything you say. Maybe you'll get that one day, and realize that a faceless person saying they have this or that is about as noteworthy as Snakr condemning cheaters. :P

Zaugs being able to group anyone wouldn't make much sense, they're orcs, they still hate elves, dwarves, hobbits, and (most) men. Trolls probably wouldn't/couldn't tell the difference between a tark or zorc, and Zorcs, renegade or not, would still answer a call to arms for Sauron or some other purpose, such as a massive orc assult on the west. Perhaps they would show up as Neutral to Trolls and BNs(maybe able to group with BNs, but not with zorcs AND torcs in the same group), but that would be unlikely, as it would raise alot of crossrace issues.

Beorning work in meta the exact way you already mentioned. It might not be possible to make them unable to hear other puke narrates in manform AND be able to group them. Beisdes, I'm sure the Beornings at one point probably had some contact with the elves of mirkwood, and the dwarves. At the very least Beorn probably did.


A confused person hearing *all* sides? Don't you think people might abuse the living hell out of that? :P
Barker2005-02-23 21:46:43
Sogard: If you think anybody "gives a shit" about your opinions because you post with a star, you are mistaken. Even Snakr has more credibility than you.

List of faces that should remain hidden:
4. Phantom of the Opera
3. Frankenstein
2. The Elephant Man
1. Sogard
Andróg 2005-02-23 21:55:55
What you got against The Elephant man?!?!? :P
Boofhead 2005-02-23 22:24:32
Klach's got a star now :)
Boofhead 2005-02-23 22:25:43
Barker you forgot Michael Jackson on that list :)
Elaros 2005-02-23 22:35:40
Jackson will soon loose his face...so no need to be hidden....
Unknown2005-02-23 22:58:14
Re Sogard on anonymous people: you want to ignore them - fair enough, I cannot say I care about your opinion either. But do not expect the whole world to agree with you, and do not claim that everybody does, because that is simply untrue.
Wolfe2005-02-23 23:00:26
In defense of the sedentary player.

This idea was posted earlier by lens:
"Give xp for spells like heal, enchant, transfer[, etc...]. It would allow people who want to rp to be rewarded it for it, encourage people to help each other, and make mume overall a better place to be. The risk is mume will become more rpish, ohh no!"

The ability to get XP from actions other than combat is very appealing.

I understand that most of you are manly men, bloodthirsty and aching for a chance of a rightful kick on a darkie's backside. But the truth is that not all players (or not all characters of a player) share this motivation or the needed skills for it.

While I agree with the "if you don't bleed for your levels, you don't deserve them" comment, I think it shouldn't be taken to the extreme.

Some of us are just not that much into the click-fest (well, type-fest) that PK means. I don't have nintendo reflexes (anymore). I have a RL toddler around, which sometimes means "AFK NOW!" even if I can't type it.

Maybe the numbers proposed by lens (200k/day I think) are too high, or should be adjusted by current-level or something, but I would really like a way for my char to grow at least a bit just by being around town blessing or healing. It provides a valuable service; encourages a feeling of community, of helping your fellow elf; allows me to be AFK-ish when needed, or to play 30-min sessions; will ensure that if you're poisoned/crit-wounded, and barely crawled into town with your skin, we'll be there at least to throw a couple of 'cure light' spells on you while you sleep. Wouldn't that be nice?

The fat-lazy-SPPI-camper approach and the PK-XP-kill-kill-kill approach are not mutually exclusive. Going exploring/XP/PK still can net you six-figures XP per session plus loot, while parking your ass on SPPI would only give you say 50K, but I can choose to do one today and the other tomorrow.

(continued...)
Wolfe2005-02-23 23:01:14
(continued from above)

This does not *hurt* PK. If anything, when there's a raid there will be one more lowbie to spar with. This does not necessitate RP, though it provides a good venue for it.

I guess the question comes down to this: are those of us who don't choose, most of the time, to engage in XP/PK welcome on this MUD? If we are, how does it hurt you if I go from level5 to level14 by blessing people? Or from 22 to 23 by sanctifying XP groups before they leave the gates?

Sure, some mechanics can get complicated. What actual XP values to use? (I don't know). Maybe people will abuse it by blessing passers-by (make it so XP is only given if the recipient 'thanks' or 'tips' the caster), etc.

As you can imagine, my playing style is not one that will get me to high-level-god status anytime soon, but if I was, this is something I'd really push for.

Cheers,
Wolfe, the permalowbie.
Elaros 2005-02-24 06:32:15
RP arent welcome on this MUD so i retired all my chars ;) and log only few in Valinor to chat, the PK community and people like Sogard disgusted me so much i wont play, nor i will post ideas, cause i realized the PK freaks would all turn on their favour ;) Have fun while you still can....
Klach 2005-02-24 07:34:54
mmmmmm star.....
Andróg 2005-02-24 12:08:23
Elaros, no need to stop playing because of people like Sogard!! He never plays anyway, so there's no chance you'd meet him online! =P
Elaros 2005-02-24 13:27:30
I didnt say i stopped because of him...I said because of people like him...i could name a lot of loud whiners from ER :P

P.S. Not visible WPS ho !
lens2005-02-24 20:32:28
If mume management wanted to they could make ER and MUME.net obsolete, if they redesigned the mume website. However I think the management likes having a major part of thier muds community totally out of thier hands and out of thier control.
Sogard 2005-02-25 06:39:16
Eh, i don't play Sogard(stats are crap, and i'd rather make a new char than wait a rl year to get a sucky reroll), but that doesn't mean i don't play you dumb twat, not get back to liking management boots to get your brownie points.

Besides, if you quite because of the PK community and 'people like me', then good riddance, you've just saved yourself some frustation before quitting a month or so from now. You and others like you are just as bad to the other side of the arugements, so try to keep that in mind. ;)

Lens, i don't think Management has the time or desire to make a page to try and replace MUME.net or ER. mume's mainpage would get policed more than ER does, and people would still come here because of the freedom it has. You don't have Vala censoring/removing anything negitive about a higher up (such as logs involving Tulkas).
Elaros 2005-02-25 08:45:16
Sogard dearest, i can kill you any time in 1 on 1, and you barely know me, and know what i do on mume...i have many friends here and i help people milions time more then you ;) I spare all eq i dont need...not only to inexperienced but to experienced players...but those people never argue with some whelp like you ;)

I think what poisons mume are people like you, with they whining attitude...visible warpoins blablablablabla, orcs are underpowered blablablabla, yes we need moore powerful hammers and metals blablablabla.... got the point ?

The most whining people are playerkillers who are intersted only in "their fun" and all other shall suffer...like your idea on west defence ;)

P.S. not visible wps ho !
P.S. I bet i had more wps then you anyway ;)
Elaros 2005-02-25 08:55:26
And if i dont have...and you have arguments...tell me why should be wps visible and why should be western defence decreased :) and tell the predicton how the mume would look like after those changes...
Sogard 2005-02-25 21:00:26
wps given the option to toggle as numbers or as text: People who like numbers are happy, people who like text are happy. People who left and liked vis wps have a reason to return. Tell me, would you honestly care if people who like to see "you have X war points" were able to see them and you had the option to see them or not?

Western defense decreased: Won't stop the few trolls that go and wait in places like Kraken, gives soloers a better survival(vs mobrip) chance if they go west. This decrease could even be something such as making rangers chase via track skill and not find-the-path muddles that let them track over rushing water. People are faced with more minor pk than they have already, and there's less chance of mobs ruining it. A few days ago I was xping a lowbie dwarf and had 2 followers(all of us under level 10). A BN was by fornost, and basicly naked. I was hit-fleeing it with one follower(other tried to bash and died to fireballs), and we had it to hurt, then rangrs came, it ran.

The far west could be kept the same strength, possibly given a sortie that hunts the zones right around BM and GH, ut the shire should be tweaked and not have a defense more powerful than most other cities.

The WPS change wouldn't do much for most of you if you like the text output, but it would be loved by those who liked seeing the numbers, and possibly be an incentive to those who left because they haven't liked many recent changes. The defense would cause more darkies in the west until players accepted the fact that they can't rely on mobs to give them a huge chunk of the mud as a safespot. If the players don't accept the responsibility, then the west will fall for the most part.

Not that you or I honestly care about how each other plays, but I spent months helping equip and level people on my ranger. you might beable to beat me, but you'd be pretty pathetic if you couldn't considering you have both levels and link to your advantage, and I really hope you're not one of those people who cl
Sogard 2005-02-25 21:01:16
claim link means nothing. The difference between 50ms and 200-250ms is huge.


P.S. i've never whined for stronger metals or hammers, I think eq plays too much of a role right now. Just like management babysits players too much.

*damn character limit*
Elaros 2005-02-25 22:34:14
Uh think revealing wps as numbers will even more increase wimpyness :/ cause people would be affraid of loosing lets say 10 wps..so they would trap, overkill etc.....not that it could be worse...
Arzantor 2005-02-25 23:47:35
People are already cowards. Giving visible warpoints might encourage some of the bolder pkers, bringing the balance back in favour of brave playing, and might make some wimps fight a bit better if they had warpoints to chase. The main reason people are wimps is a) They take death too personally, b) It takes too long to recover the equipment/xp. I don't know exactly how the current warpoints system works, apparently when you're a warlord you only get decent warpoints against other warlords. This means that in most fights, warlords can only lose. Is this supposed to make people play more loosely and to take more risks?

Elaros, bragging is really lame. The better players generally don't brag, if that's the impression you're trying to give. Also please try to speak English. Reading your posts gives me brain cancer. Or at least makes me wish I had brain cancer.

As for defence making everyone else suffer, let's consider Sogard's example of the dwarves and the BN. The rangers showed up, the BN's day was ruined, he had to retreat. The lowbies' day was ruined, they lost the chance of a rare great victory. So who exactly benefitted from these rangers? They don't help anyone, they ruin the fun for PKers, they ruin the excitement for lowbies. Who else here remembers the terror of fleeing from orcs at level 5, spamming to Fornost and praying that the gate would be open, then getting there almost moveless and finding a BN outside...

I thought the whole point of a GAME is that the players play it. The players fight the war, the players get the kills. Not mobs. The mobs don't even act like mobs. Mobs are supposed to act as people in the game, so why don't rangers track properly rather than insta-hunting like magic kill-bots?

Sogard makes good points but all Elaros can do is throw insults in return.
Elaros 2005-02-25 23:57:17
Noone forces you reading my comments, and as i said before...we could discuss it whole in czech ;P

And i always return insult...i dont start to insult first...but its true that after i have read your post on ingame board on mume i would kick you in balls and break your nose because your are trully and idiot !
Sogard on the other hand has my respect cause he is defending his point of view...something you would never understand in your little twisted brain...
Elaros 2005-02-26 00:01:01
But i guess you understand what im trying to express, you only have not arguments (like Sogard has) so you start pointing out that my English sucks....but i have never said it doesnt :) you remind me of some very anoying char...Serif...
Ghandi2005-02-26 06:11:00
I understood the part where you were kicking him in the balls and breaking his nose. It sounds reasonable to me.
Elaros 2005-02-26 06:41:19
That was that important part Ghandi ;)
Boofhead 2005-02-26 07:26:56
I thought Ghandi was all for non-violent protests!
Ghandi2005-02-26 07:49:44
That was the pre-Arzantor Ghandi. Now I'm shopping for steel-toed shoes and hopin' for a clear shot at those magic beans.
Unknown2005-02-26 10:41:52
He's back.
This time, he's mad.

No more Mr. Passive Resistance - he's out to kick some butt.

This is one bad mother you don't want to mess with.

"Donye move, slimeyball."

He's a one-man wrecking crew - but he also knows how to party.

"Gimmey a steak - medium rare."

Hey, baldie!

*click* *rat tat tat tat tat*

There is only one law - his law.

GHANDI II.
Nimawen 2005-02-26 11:41:46
Wolfe: i like the tipping idea, and xp being level related. Probly should vary with spell level too. I wish it was more rp friendly here too. : (

'I thought the whole point of a GAME is that the players play it. The players fight the war, the players get the kills. Not mobs. The mobs don't even act like mobs. Mobs are supposed to act as people in the game, so why don't rangers track properly rather than insta-hunting like magic kill-bots?'
Good point Arzantor
Perhaps when a drakie enters a zone near fornost ect mume should make a check to see if there are any good side players in the zone and only sends rangers if there arn't any? (plus they should use rl tracking :P )
I remember fleeing along grt east road in fear as lv 5ish. It was a great rush :P
Nimawen 2005-02-26 12:02:14
btw, does anyone know how many or what % of players are women?
in rl i mean, not just men getting in touch with their feminin side. :P
Arzantor 2005-02-26 14:24:32
0%.
Elaros 2005-02-26 16:05:20
Idiot, i would say like 3%, i know many...
Lucille2005-02-26 20:28:01
It's only 3% if you include the ones who are still waiting for transgender male-to-female surgery. Otherwise it is 1.667% according to the lastest official census reports.
Boofhead 2005-02-27 10:37:54
It's a very small percentage :)

Anyone know where the results for the last mume census (was like 5 years ago or so) are?
Tharr2005-02-27 12:05:03
Here thay are:

http://fire.pvv.org/answers-00.04
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