Doing legend level solo (warrior)
posted by Rein
2005-02-14 20:10:05

Rein2005-02-14 20:10:05
How much time and what strategy to use to get a legend warrior (smite/conc or cleave) solo?
lens2005-02-14 20:43:41
It will take a while, shoot till level 7, but don't practice missile, use a long bow. From there use mercenarys for along while till you are level 21, then use hit flee tactics to kill most anything, although it will take a while, and you will need to regen alot.

But the best way is to get in xp groups.
Amras 2005-02-14 22:03:43
Cleave is best for xp, and mda is easily achievable.
Elaros 2005-02-14 23:03:20
1. Shoot till lvl 5 (wolves,stags,boars...)
2. Grab Halberd,buckler and thick metals
3. Take 6 mercs
4. Spam kill fnost/bree/oldforest/greenway/brush

=

lvl 21-25 (luck and skill) in one weekened

5. Steal exp in BM the rest of the week

=

lvl 26-30 (luck and skill) in one week

But its easier to exp in exptrain :))
Elaros 2005-02-14 23:11:41
Of course you have to know where mobs are....if you have not area knowledge i would suggest to play in exp group and explore..
Pallin 2005-02-16 23:48:01
"mda is easily achievable."

I can never find one.
Unknown2005-02-17 03:05:23
You can often buy mdas. Also, hang around Blue Mountains, and I'm sure someone will ask you to help them loot Amon Othar.
Sogard 2005-02-17 05:45:39
MDA has a higher load rate at overseer though, but annoying to do if nondwarf.
Unknown2005-02-17 10:54:50
Get 1 following warrior or cleric and rule Dunland from 15 to legend.
Andróg 2005-02-17 18:19:53
Sogard, they lowered the Overseer rate some time ago, it doesn't pop there that often any more.

About exping, 1-6: bow is probably the best variant, unless you got friends starting new characters at the same time too.

6-12: Everything and anything west of Michel Delving (sp?), but with a group. At those levels having a group of 3 warriors is the best version. Casters are weak, perma-moveless and simply annoying and thieves only steal exp by shooting.

12-16(17): Everything from BM to Morthan to neni. Also, in a group, two warriors and a cleric would probably be the best one now, but better have one of those warriors with slash/cleave skill(s).

17-Legend - Greenway, Eregion, Dunland. Few people visit the areas so 90% of time the mobs are always alive and willing to give you exp (!). And this do always with a group, solo is pretty pointless. Two warriors and a cleric or three warriors are the best variants. Of course there's this danger of running into darkies, but well, if you know what you're doing (or at least your group leader knows) and you don't get stuck while in some closeable then dying to anything in such a open plains can only happen in case of bad link or pure stupidness.

26-28: Well, you still got clean trophy on Old Fornost, Old Forest, Old Wight and all that you know! ;) Spam them! Of course here you need to choose when you're going to do it (what time of day) because these mobs tend to be dead a lot more often.

28-29: Brush, just spam it with a nice group, the mobs there are enough exp for a fast level.

29-32: Spam Amon Othar, Mystical ring, BM maze and Nagrorh and while waiting for them to pop you could also do the underground place with those very rare vine-mobs near BM.

32-33: Well, damn, you still got a clear trophy on Tharbad-stuff. Clean it! ;) Solo is the best way, solo warrior is strong enough to kill anything in Tharbad except for Chief, of course.

33-36: Trollshaws, both the ones west from river and also the troll-forests east from river. And I mean the river
Andróg 2005-02-17 18:21:03
The river near moors. And so on.

Of course you don't have to follow any of this further than lvl21-26 and just get to pking but this is just one fast way of getting to those levels.
Sogard 2005-02-17 21:53:16
It's still higher than Amon tho, isn't it? I still seem to pop MDA a decent bit more often at Overseer, but I suppose i could just be lucky.


Add to Androg's list a level or 2 at mirkwood if you have a sancer, nuker and buffer(or 2). I know a group of 4 legend bears can spam some great XP in mirkwood. Did it with 3 others(bears) and a sancer once. I dont think anyone ever went below hurt, including the fighting with ebon and eblees.

And god know how much Xp is to be had in moria if you can get some good xp groups for it.
Rein2005-02-18 09:55:01
I ment more doing it as an orc warrior btw
Andróg 2005-02-18 10:58:06
In that case it's easy!! You don't even need to step out of NOC! =P
Arzantor 2005-02-18 12:11:29
What rare vines near BM?

Also you still need travel points, which take ages to get.

Other than that, after a certain level if you get a decent group you can xp pretty much anywhere, and the xp-rate you get is mainly determined by how good your leader is.
Andróg 2005-02-18 13:13:21
There is a place near BM with vines which as far as I know pop only one place else (which isn't very very dangerous to go to) in central Dunland. So I think it's fair to say that if some mob exists only in two places it's rare. (?)

And travel points don't take ages! I've never ever seen anything but a '0' - once I'm over lvl3-4, that is - where it tells you how many tps you need til level. Basicly, if you correctly followed the plan I posted there nor would you have trouble with them. Arda is sinking into free tps, but of course - if you stick to main roads and typical places only you won't get any.
Unknown2005-02-18 18:02:45
In my experience, the only people who ever have trouble with travel points are those that never step more than 10 rooms out of a city without following somebody. If that's the case for you, Arzantor, it might explain why you are having trouble levelling.

Androg, I know 4 types of vines. Do you know more than that? I know normal vines and thick vines which pop all over Arda, and also Mirkwood vines and OiE smothering vines. Mirkwood vines and OiE smothering vines are indeed rare - I don't think I've seen them pop outside those areas. Which of these did you have in mind, or is there a 5th type I never met?
Elaros 2005-02-18 18:32:56
Dear Androg, the same vines pop in Lorien too...and its more safe ;)
Elaros 2005-02-18 18:34:14
He means massive vines
Unknown2005-02-18 18:41:23
SHUT UP ELAROS YOU IDIOT!!!!
Andróg 2005-02-18 18:53:40
Hehe,

Elaros, Lorien doesn't count, too much trouble getting there - when on a "*regular* exp-train" and too little to gain from it.

But, to be honest, I didn't know that they also pop there. :P I suspect that it's because I've been to Lorien (inside the forest, not just on the fields around it) like only once and that was with a lvl1 after they opened the area. ;)
Amras 2005-02-18 20:09:41
They pop in Vale too.
Elaros 2005-02-18 20:14:54
Its actualy outside the new zone, in the old zone Lorien...i have explored every room there ;)

Hi Unknown, i love you too
Elaros 2005-02-18 20:19:52
Unknowns have no balls ;) they can only insult behind incognito...what a loosers ;) lick my czech ass ;)
Unknown2005-02-18 20:40:57
SHUT UP ELAROS YOU IDIOT!!!
Elaros 2005-02-18 20:55:16
*giggle*
Andróg 2005-02-18 22:09:36
Elaros! Stop teasing that poor Unknown, can't you see how he's torturing himself!! ;)
Unknown2005-02-18 22:12:15
SHUT UP ANDROG YOU IDIOT!!!!
Rein2005-02-18 22:19:32
OK, how's the chances getting a decent group if you haven't played like since 1994, but for some months and have only hero dwarf,troll and an orc?

And btw, lets see how many unknown's blame we can get.
Elaros 2005-02-18 22:34:21
I love unknows...
Unknown2005-02-18 23:12:50
SHUT THE HELL UP REIN!!!!
Unknown2005-02-18 23:13:35
You love unknows? DUUUUUUUURRRRRRRRRR!!!!!!!!!!! Learn how to spell ELAROS YOU IDIOT!!!!!!!
Andróg 2005-02-18 23:50:48
Rein, about getting a decent group...

Assuming you got no rl friends who play MUME and are experienced (that is experienced in *today's* MUME, 1994 is pretty useless nowadays, you know;)) then it's 95% random. You could easily stumble into a great group which does 300+k xp per hour or you might end up in a group which spends an hour doing one mob because "if we're already here, lets kill it, even though it takes some time.". Most of the time, though, when in a group with people you don't know very well and you are not leading try to, despite that, still keep an eye on where you are going. It helps a lot if *enemies* happen to find you inside some closeable and you're leader appears to be clueless for that situation.

Generally about grouping for exp,... at least I found the "relatively newbie" people (meaning, like 1-2 hero/legend chars, but very little experience in general) a lot better to group with than the experienced ones. Experienced ones tend to be annoyingly whiny and I-know-it-all. Newbies ones, however, are happy with every single exp point they get and thank you no matter how slow the xp-gain actually was. That is, of course, if you treat them right. Meaning, communicate a lot, make a few jokes here and there and try to keep the feeling of "exp is boring - fustration" out of them.

btw, one more thing, if you're going to group for exp with (total) strangers then try to convince the group to before going into potentially hostile enviroment to decide on some ground rules. Meaning, on what hps to flee no-matter-what and on what amount of *enemies* to fight and when to run. And so on. Help a lot, I've saved the lives of quite many total newbies back in the days I had the Dunland-exp-trains(TM).

I've pretty much stopped playing now, though, so don't hope to find me online and ready to go exping. ;)
Unknown2005-02-19 01:00:48
Afaik, massive vines pop also in Dark Grove near Aldereon, on ABR near thorns/hedge, a few rooms off GER, near warrens, in the forest east of Amanrandil, probably somewhere else I missed. There, Androg, if that's the one you meant!

Btw, likely not Androg's fault, but given that he's Mb, I just wanted to say that it is funny how high gods keep hiring as builders people without much game knowledge. This is probably more reflection on the state of the high management that thinks people don't need much game knowledge to build.

Rein, I found that getting a decent exp orc/troll group is easy, esp. if you're willing to lead a little bit. On whitie side, however, I have absolutely no idea how this works.
Andróg 2005-02-19 01:07:46
Unknown:

First about the Mb note. Being or not being Mc+ has nothing to do with *hiring*, it's about willingness to help. So maybe.. maybe all those people who you consider *with game knowledge* simply are not interested in helping? Or simply are never ready for compromise and only bring the attitude of "I either help doing exactly what I want or I won't help at all". btw, want to define game-knowledge then perhaps? Does game-knowledge = pk-skills/fame for you?

About those god damn vines which seem to haunt me now. :P Those vines which exist in that place near BM definitely do not pop in Dark Grove near Aldereon. I'm 101% sure in this. Nor can I recall a place near GER where they pop and I think (not 100% sure here) that the place you're talking about near thorns/hedge doesn't have them either. And the vines in forest east of Amanrandil - I'm also 101% sure aren't the same vines. You're messing up two different mobs, Unknown. ;)
Sogard 2005-02-19 02:42:48
Damn you and your 'rare vines' Androg. I spent 2 hours scouring the zones around BM, looking for the 'rare vines', only to now see you ment the massive ones down 'there'... *mutter* :P

Ohwell, my dwarf needed the xp for relvl.
Unknown2005-02-19 07:05:34
Androg, I am quite sure about all locations I mentioned of those vines. 101%, if you like. Well, unless you have a completely different mob in mind which I've never met. There are in fact _2_ places near thorns/hedge that have them - one at the oak tree load, another to the east of thorns/hedge some e n of the place with 3 huge spiders.

As to game knowledge, I would settle for a decent knowledge of Arda (not even supermobs or Moria, but just decent knowledge of overground commonly visited areas and cities, and also NOC and warrens). If none of those vines locations ring a bell for you, and it is not a different mob I never heard of, then I am forced to conclude your knowledge is not so good.

Androg, I've seen the testzone queue, and I've heard some other stuff which makes me quite certain that there are more than enough people with game knowledge that can be hired for jobs for which somehow people without game knowledge end up being hired.

Why? Well, some do not discriminate against people without game knowledge, while others may prefer them. A clueless and not particularly smart supervisor may prefer a clueless subordinate - it stands to reason.

For the record, I believe that clueless people are much more likely to be hard to deal with, since they have to keep asserting that they are _not_ clueless (which people with a clue have no need to do). Just take a look at some obviously clueless V+ trying to explain that he/she is not clueless or does not need to have a clue to judge on something.
Elaros 2005-02-19 08:11:49
Uh i think that in Darkgrove loads some greatwerewolfs, 2 browns bears, mother wolf, and a thick vines...not massive...but i could be wrong of course, im not as good as master Arzantor *spit again*
Cedrim2005-02-19 08:19:10
There are no vines 'down there' in BM as far as I know. And I'm not sure if mob called 'massive vines' exists at all in MUME.
Massive roots - maybe you had that in mind?
Elaros 2005-02-19 08:41:56
Yep ;)
Andróg 2005-02-19 12:11:42
Uh... well, maybe those vines were named roots... woops! how big is the difference between a vine and a root anyway. :P So much trouble about a single mob... uh-oh... well, I logged a mortal particularly to check out the name of the mob. Massive roots. There, now, sorry that I messed up the name, but I didn't come up with the name "massive roots" in first place, Elaros did and I trusted him in this case that he said the correct name. Which - as appears - he did not in first place. Guess your claim about me lacking areaknowledge doesn't work any more, huh?

But while we are at areaknowledge... I think there's like only "two and half" places on Arda which I don't know. Mirkwood and Moria. And the half applies to Tharbad sewers... so many different secret exits, I know the area, I just can't remember them all right away. And I do some Moria too, I mapped the area around wgate there with my hobbit scout... til I met 3 *trolls*... ;) Rest of the Arda, well, while I may have troubles recalling a secret exit here or there, then I definitely do not get "lost" anywhere.

I think I'd reach the character-limit before writing the next paragraph, so lets just start a new post...
Elaros 2005-02-19 12:20:33
Yeah, blame me of course.... :o) like it would matter ;) massive roots, vines *stare*
Andróg 2005-02-19 12:25:13
"Androg, I've seen the testzone queue, and I've heard some other stuff which makes me quite certain that there are more than enough people with game knowledge that can be hired for jobs for which somehow people without game knowledge end up being hired."

So, perhaps you'd like to tell me about the testzone queue too? I know it was like 1-3 months 1 to 1.5 years ago, but seeing the latest posts on it... heck, the queue is less than 10 people long! So if you're going to say that it takes ages to get a testzone then that's got to be wrong. Sure, it was so in the beginning of the testzone project, when everybody were applying for it (me included), but it's definitely not so any more.

Now.. lets move on... you keep on talking about hiring and hiring. Perhaps you'd like to define "hiring" in MUME context? Because I find the term quite silly to use. You can't force *an experienced player* (whoever you define so) to build if (s)he doesn't want to! You can only ask those who have shown interest towards helping (and who can behave like decent persons!) if they'd like to help out here or there.

And about whether there are enough people for building or not. Of course many can disagree with me here (including those higher lvl than me), but my answer is definitely not. Ever crossed your mind, Unknown, that the Rohan building has taken sooo long time simply because there's none/very few to build it? Guess not, if you're saying there's enough people out there building the mud. Or at least you definitely don't find Rohan-building slow.

So maybe, if all the people who end up building are people without game knowledge for, the ones with knowledge aren't really interested in building at all?! Or at least not on the MUME-terms, but on their own terms.
Andróg 2005-02-19 12:26:19
Of course I'm going to blame you! Because of you I got called a Mb without game knowledge!!

*snarl*

*throws a few divine lightning bolts towards Elaros from sky*

:P
Elaros 2005-02-19 12:43:26
*snore*
Arzantor 2005-02-19 14:02:24
I don't know anything about the god system, what exactly is a testzone? And why is it so hard to get one that a queue is required?

Also I refuse to believe that a few hundred rooms can take so long to make, especially with so many people on it. If it's taking too long, there are a few possible explanations:

1. Not enough people willing to do it. There are a few hundred people who regularly play this game, and most would accept the opportunity to write rooms for it.
2. Not enough people with talent. If we exlude the non-native English speakers, we still have enough people to write up rooms, that is if they are given plenty of opportunity to practice and show their ability.
3. Not enough decent coders. The question then is, why not? Probably because no-one is allowed to even SEE how the muddle code actually works, there's no open documentation. This could mean that when someone is promoted to a position where they are expected to be involved in writing the muddle, they have to learn it from scratch. And they might not be good enough to learn it. If the code behind the game was available freely to EVERYONE, then everyone could learn it, then the management could pick out the people who were really good at it, and there'd be a much wider pool of talent. I can't think of a single situation where reducing people's knowledge and ability has any positive effect.

Also perhaps management could concentrate on making zones that are FUN rather than rooms which have colourful descriptions and little content (see lorien/anduin vale).
Andróg 2005-02-19 16:58:16
Arzanator, let me just say that most of your "guesses" are misleading.

But as you said you're not very experienced in this, so let me explain the thing to you:

First, the basic zone building system in MUME goes like this:

Different large areas are built by different group of people. However, in top of the "Pyramide of command-lines" (or however you wish to call it) is always the Arata of Zones, next comes a Valar (Architect) who is in control of some "large area". For example there's one for Rohan, one for south Anduin and so on. Next come the Ms's (or sometimes Mw's have that position) who are something like "field commandors". They are the ones who directly discuss all the matters related to particular zones with the zone builders. Now, every zone itself is built by one person only. One person (who may be either Mc or Mb, depending on how far he is with his zone-building) to build the whole 100+ zone. Of course the Ms, the V and the A are there to help him, if that becomes necessary, but in general the zone is built by the Mc-Mb. Why only one person and why is it good? Because while it may be good to have two persons building a zone "speed-wise" it can create lots of mess "harmony-wise" (or whatever is the correct english word for this - I know harmony isn't quite suitable, but I hope you get it) in what the zone is and should look like. So basicly, every zone has it's builder, a couple of zone-builders have their common Ms as their advisor and helper and organiser and such. For important matters there's also V and A, and of course there's also a board available for every single area to discuss it's details, quests and so on.

Very few characters left... I'll continue in next post in a sec.
Andróg 2005-02-19 17:08:20
Lets take it step by step from here:

what exactly is a testzone? And why is it so hard to get one that a queue is required?

Testzone is a zone you can build on test-MUME. Basicly testzone in size is 1/4 of a real zone, meaning 25 rooms (+ extra inside rooms you might want to create there). You have exactly three weeks of time to finish the testzone, meaning - write descriptions for all rooms (prefebly more than 4 line longs with decent grammar and nice word-use). Oh, btw - the layout of the zone is given to you, so you have to follow a plan, you can't create a zone from top of your head. This is because all testzones are built as some place which will soon become also part of Arda on real MUME server. For example, I might by testzone (like 1.5 years ago) as a 25-room-area of river Anduin running straight through it and fields around it, a bit north from Lorien. As I've understood, once the areas around it get done too, my zone will be taken into use. So, testzone-building isn't just about creating a good image of yourself, it's also about a chance to really build something which will be put in use.

Now, why is it so hard to get one that it needs a queue? Well, that's because all testzone-builders need a Supervisor, logically! and those Sv's are usually Mw's, although sometimes Ms's too. Every Sv (from what I've understood) usually has 4 people to supervise at the same time, now... so far there has always been a lot more people wishing to build a testzone than Mw-Ms's willing to be supervisors. Remember that it takes 3 weeks to get one testzone done, so if one Sv decides to supervise 4 people, he will be busy with them for 3 weeks, the least. As he also needs to write his evaluation and so on. So indeed, MUME seems to be lacking a bit of personel for this particular case, but seeing how the queue is becoming shorter and shorter in time I think this problem will disappear soon and only existed because everybody were applying for a zone when the testzone project started.

Will continue i
Andróg 2005-02-19 17:16:59
1. Not enough people willing to do it. There are a few hundred people who regularly play this game, and most would accept the opportunity to write rooms for it. .

Uh, if things only were as you say here! For first, at least statistically it appears that the very large majority of MUMErs aren't interested in building at all... after all, if only every fifth MUMEr has an immortal, then... And that's from all the accounts still existing in MUME. See wizlist to see what a pile of [retired] boardreaders (meaning, usual M's) MUME has... Also, from what I've heard MUME has like ~1200 (don't quote me on this number) more or less active players, sort of like "weekly" players. Unfortunately, the large majority of them definitely seems not so interested in building. Or else, where are the applications for testzone, posts on board about asking how they can help or whatnot?

Not enough people with talent. If we exlude the non-native English speakers, we still have enough people to write up rooms, that is if they are given plenty of opportunity to practice and show their ability.

Those who are even slightly interested have can have their opportunity all right! They could as well go and apply for a testzone, as the queue isn't long at all right now!

Lets continue in next post. Damn character limit, I tell ya! ;)
Andróg 2005-02-19 17:24:53
And they might not be good enough to learn it. If the code behind the game was available freely to EVERYONE, then everyone could learn it, then the management could pick out the people who were really good at it, and there'd be a much wider pool of talent.

I have to say that you either haven't thought this through or ... I don't know.. Can you imagine what would happen if code where available to everybody?! Heck, I bet there'd be 10 other versions of MUME available on net in a week! Now, while such thing might be good for linux, for example, then I definitely don't see it good for MUME. MUME's suppose to be (lets not sink into a discussing how well MUME really has succeeded that goal, ok!) a Tolkien based RP-directed (not forced!) mud. If everybody had access to code then I imagine narrates would be all discussion over some specific line in code and how to (ab)use it with your character in the best way! MUME would lose the "uniqueness and special feeling" of it. What's the fun in going to kill a new mob on Arda, if you can already see in code what he's like. (??) MUME would lose it's fun really fast then because there would no longer be anything to discover, just open the right page of code and see what it's about.

About coders. How would you know whom to trust and whom to not trust? If you were to pick players just based on the fact that they are skilled in coding you wouldn't! The "whole journey" to a Vm (Valar - mudller) position through first testzone, real zone, Mw-Ms tasks (and so on) is exactly through what they can see that they can trust you a position of a coder.

Now, I'm not exactly sure whether the amount/activity of coders is any kind of problem currently for MUME or not, so I'm not going to get into that subject, however I have to note that due to being already an old mud then most new ideas which need coding tend to face the problem that they're damn hard to code so they'd suit into current MUME.

Mh... if there's anything I forgot to answer, tell me.
Arzantor 2005-02-19 18:00:22
1. That zone-building system is incredibly awful. No wonder production is so inefficient.

2. I would have thought that test-zones would be a place to desmonstrate your ability. That way they would be available to everyone, so a larger pool of talent is available, rather than just the friends of the higher-ups.

3. How do I apply for a testzone?

4. I didn't mean the actual source code to the game, or the stats for all the mobs, I mean like the documentation for writing muddle or the room codes, so when people get higher positions involving them they are already trained up.

5. Does anyone else find it humourous how much beaurocracy there is for such a small and insignificant game?
Amras 2005-02-19 18:12:16
Having fun spam commenting Androg?
Unknown2005-02-19 19:15:00
Elaros, I am not Arzantor.

Androg, you yourself just admitted that you do not play, mixed up vines and roots, and judging by your former comments were confusing those roots with some varieties of vines all along. If that's the accuracy and the extent of the rest of your Arda knowledge... well, call your game knowledge good if you like. I can give you the benefit of doubt - it is possible that you are actually a good pkiller but do not have a very good memory for mobs, maps, or exp places. Maybe whoever hired you was justified in doing that. I do not really know you, so I cannot know.

And ask anybody - the testzone queue was much faster when you started. Now, people would be lucky if they get through it in half a year. Ask some new Maia. And, like I said, I do believe there are enough experienced players wanting to build. Enough people with good Arda knowledge.

And I recommend you ask somebody other than an Unknown why Rohan building took so long. You may be surprised to find out that either builders weren't Rohan problem, or that if they were Rohan's problem, it was really someone else's fault. Slow or uncooperative builders can be fired (heck, I know some builders of other areas were demoted, but the areas still opened!). You are saying that Rohan was special in having this problem... ahem.
Andróg 2005-02-19 19:17:30
God damn!! I made a typo and lost the post I had already written. mume.net is so stupid, it doesn't memorize stuff in this box when I accidentally push the "Back" button... arr... *whine Mandor*... oh well, guess I'll write it again, wasn't that long...

1. That zone-building system is incredibly awful. No wonder production is so inefficient.

Want to back up that claim perhaps? From someone who just admited that he's clueless about God system this sounds awfully cocky? Explain your thoughts? Or perhaps suggest a better way? After all, one would think that with ~14 years of experience Higher Up Immos should have worked out a decent system or what? Anyhow, explain this point.

2. I would have thought that test-zones would be a place to desmonstrate your ability. That way they would be available to everyone, so a larger pool of talent is available, rather than just the friends of the higher-ups.

Erm!! I certainly didn't write anything even remotely like this! Where are you taking such thoughts? Most of that nr.2 is simply bullshit. (no offence) Testzones are open to everyone and anyone to try out, not just to selected few. Where did I say anything about selected few?? And imho they are currently organised very well for a person to demonstrate his abilities . Sure, you cannot build whatever you want, but if you want to build whatever you want you could as well go and start your own mud. If you're willing to come and help then you also should show signs of discipline, that you still use your imagination (etc) even if you got the plot given to you. It's not like they tell you exactly what kind of mobs to put there or what descs to write. I'll continue this in next post.

Sidenote: Amras, I wouldn't really call this spam and I as a Master spammer should know, heh? ;)
Andróg 2005-02-19 19:26:56
Unknown, I'll first finish my answer to Arzanator and then come to you, ok?

Lets continue, let me bring you an example, Arzanator. Imagine you are a famous play writer and you're asked by a theatre director whether you could write them some kind of play based in middle-ages with everything coming with it. Now, only thing you got set is the plot, but you can do whatever you want to do with the plot! Whatever kind of characters you want, whatever kind of clothes you want them to wear, whatever... etc. Just as long as they suit the plan that they'll be "Middle-Age'ish". Imho you'll have more than enough free room to demonstrate your ability in such a situation. At least I sure did.

3. How do I apply for a testzone?

Once you've become an Immortal, a Maia, then you "appear" in the room named "Garden of Ainur". Go 2n from there and you're in a room named "Testzone central". The room has a Testzone board, write that you'd like to test yourself by writing a testzone and that's it! As easy as that.

4. I mean like the documentation for writing muddle or the room codes

I have to admit that I'm very clueless when it comes to coding and MUME coding so I cannot answer this in more detail than I did, perhaps Mandor can answer this, as Vm he is. I certainly cannot, but I still believe that the code should only be visible to those who really are doing something with it, not to anyone and everyone.

5. Does anyone else find it humourous how much beaurocracy there is for such a small and insignificant game?

I actually somewhat agree with you here. Just that I'd rather use "unfortunate" as the adjective, than humorous. But generally speaking, I agree, there's way too much bureaucracy in MUME - which is slowing down too many things.
Andróg 2005-02-19 19:34:59
Now to Unknown:

About my abilities. Actually I believe I have (or should I say - have had) a lot better memory/ability on mobs, items, exits and such than for pk. But I think this comes from the fact I never had enough time to play when I was really addicted to get any good in pk. You probably know very well that you cannot become a good pker over-night nor when you play less than 10 hours a week. That was pretty much my case, I never had time to learn it, so can't say... maybe I'd be ruling Arda now if I had given up rest of my life for that goal!! :P

But... as with most things, if you don't actively use them, they start to fade, so has my knowledge about areas and mobs. I still remembered that there was a relatively unique mob there in that silo place near BM, but I was unable to recall it's name. Although, I can still recall all the secret exits and the chain-pulling door and all that there! Now, does this qualify me as a bad builder, that I don't actively play mortals any more? Maybe, I don't know, I think not. As when I started building I also played mortals actively at the same time. But that was long ago.

And ask anybody - the testzone queue was much faster when you started. Now, people would be lucky if they get through it in half a year.

Mh.. well, I said that I don't know about it's speed any more. I only know that it is A LOT shorter now than it was back then! Maybe it indeed is slower now, despite it being shorter. As said, I don't know that and I have never claimed as if I do.

And, like I said, I do believe there are enough experienced players wanting to build

Well, where are they then? What's stopping them? Or are they willing to build only on their own terms? Only if they can build what they want to build? Don't want to build some boring plains-zone? What's the reason - in your opinion - then why they cannot build? Please explain this claim of yours further.

Continues.
Andróg 2005-02-19 19:44:03
And I recommend you ask somebody other than an Unknown why Rohan building took so long.

First, all I can speak here is from my own experience and from what I've heard. I've never read or heard the reasons why Rohan is so delayed in detail. But as one of those building Rohan now I believe I do know thing or two. Of course you - Unknown - might very well just be my Sv hiding behind such a name, but somewhy I doubt that. ;)

And mostly what I've seen and experienced from my own opinion is lack of people willing to work on the area. For example, the whole building of my zone in Rohan was in halt last year from May to November because I simply had no higher level immortal available (and authorized) to discuss the rather delicate and detailed problem I had with the zone. The Ms had pretty much back away from working around with the area and the Va was busy with Fangorn (as he said). Now that I'd call a dely due to lack of people. What would you call it then?

And from what I saw that wasn't all there was to it. After all, if Rohan weren't short of people then how the heck did I get a zone to work in it few years after the area was opened?! How come can I then be already 4th person working on the same zone, because others had stopped doing that (for whatever reasons they had). Sure, maybe you know a lot more than I do - as I said - I don't claim to have any detailed information about the whole thing, I'm just *very generally* saying what I've experienced, seen and so.

Now, if I gave out any information what I shouldn't about MUME building Mandor, please delete such parts of my posts. Imho I was pretty "general" and didn't give out any details which aren't widely known anyway, though. Of course, if I'm wrong here...
Unknown2005-02-19 20:54:29
On where people wanting to build are: stuck in the testzone queue, or were in it after you so you took a job they would've otherwise got. Or maybe were there before you, even, but you got selected instead. Erm, just login, type "who ainur" or "who legends", and ask them.

If by "short of people" you mean "short of supervisors", that sounds more like it could be true. Short of people wanting to build and capable of it - somehow, I doubt that.
Sogard 2005-02-19 21:13:52
Maybe it's just me, but this topic was about leveling a warrior, not waiting to build zones that take years to imp due to mume's complicated setup. :P
Andróg 2005-02-19 21:33:13
Unknown, as far as I know, there's no shortage of zone to give to those who wish to build. So it couldn't be that I took a zone away right before someone's nose...

Sogard, perhaps he wants to level that warrior to then turn it into an Istar and then... :P
Andróg 2005-02-19 21:35:53
btw, to those interested... latest post by Arzanator on MUME's General post (and in reply to what it was written) says quite a lot about him...
Elaros 2005-02-19 21:54:39
Andróg please create a new discussion...im ashamed but i have to agree with Sogard....
Amras 2005-02-19 22:21:53
"Strictly for ma spammaz!"
Andróg 2005-02-19 23:59:32
Elaros, create it yourself, if you wish. Would have been wise to create it right when we began the new subjec,t but way too late now...

Besides, I believe the originial subject of this thread pretty much exhausted itself, so we moved onto next subject.
Sogard 2005-02-20 09:26:30
I pity your sad and tiwsted existance Elaros...


If he wants to level and become an Istari, then he should Xp in Anduin vale till atleast level 12(not too hard really), go west during the summer and xp neni/fnost/morthan/oldforest. dont go w of Bwb until you're ready to sail and undergo the quest. Ive avoided the istari quest because I have no desire to build on yet another MUD, but when you go w of bwb at hero level and it's your 1st time there, you can hit legend in no time at all.
Soloing, my dwarf was getting around 200k an hour, but I also lucked out in that 3 of my 2hr xp sessions had only 1-2 others around, and in one session, I logged in to find the blacksword lying in Harlond's reception, and with that chainsaw wielded, the xp came really, really fast, and due to the goodzone align around gh/bm, i could always remove the sword and avoid hitting things that i shouldn't.

then again, my leveling from hero to legend there wasn't as bad as say.. a certain lvl 60ish person xping around there still. :P
Elaros 2005-02-20 10:01:57
Mougoo ? :o)
Andróg 2005-02-20 12:32:49
Erm? Mougoo is still exping, even at lvl60?! I remember exping with him when he was like heroish... :P
Arzantor 2005-02-20 13:14:39
After all, one would think that with ~14 years of experience Higher Up Immos should have worked out a decent system or what?

Yes, you'd have thought that.
Andróg 2005-02-20 15:50:56
So where's your version of a so much better system which you claim to have?
Sogard 2005-02-20 19:32:20
Yes, Mougoo, that bastard had some lvl 16 or 17 friend with him and he wiped out damn near every mob I could've done at lvl 9 with my 2 lvl 8 followers. Damn bastard made my lowbie group's hour long xp trip only work about 10k, and that's because we went to fnost... :(
Rik2005-02-21 13:21:35
Some people don't like to write roomdescriptions, and writing 25+ of them (and most plains) ain't that funny, when you didn't want to in the first place.
Some people just would like to add some smaller rpish quests, and interactivate some towns so they live instead of the dull places now.
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